Tech Radar

100 papers (14d)

ArXiv papers — 100

  • Is Your Robot's Memory Just a Clock? Temporal Shortcuts in Memory-Augmented VLA Policies
    2611.1448811/10/2026Chubin Zhang, Bo An

    Memory-augmented vision-language-action (VLA) policies are meant to remember what happened. Many of them, however, fill memory by time: they sample frames uniformly across the episode and stamp each frame with its time step. Because time passes even when nothing happens, such a memory may not tell waiting from working. We show that it does not. On the counting tasks of RoboMME, we make the robot briefly pause or fidget its wrist. Such a null event changes nothing the task depends on, yet a released memory VLA counts the interval as work done and stops early. We call this failure phantom progress. It cuts success from 47 to 16 of 50 on one task and from 44 to 10 on the other. When the same frames are withheld from memory, success returns, so the cause lies in memory rather than in the interruption itself. We trace the failure to a temporal shortcut: because demonstrations proceed at a steady pace, elapsed time predicts progress. Indeed, rescaling the time stamps alone makes the policy stop early when the clock runs fast and repeat when it runs slow. Surprisingly, removing the time encoding does not cure the failure, because the frames of a null event still occupy slots of the time-sampled memory. Across RoboMME's released designs, vulnerability follows how memory is indexed. Of the fixes the diagnosis suggests, training with injected pauses does not remove the failure and impairs counting, whereas indexing memory by events recovers half or more of the loss without retraining. A memory meant to remember what happened should count events rather than clock ticks.

    rlvla
  • TanCRAFT: Context-Reasoned Anticipatory Feedback for Assembly Tasks
    2611.1447011/10/2026Sassan Mokhtar, Lars Doorenbos, Marius Bock, Sina Mokhtar …

    Preventing human error in physical assembly tasks requires assistance systems that can intervene before mistakes are made. This is especially challenging in settings where users are free to choose the construction order and correctness depends on the evolving assembly rather than a fixed next step. We present TanCRAFT, a four-stage real-time predictive assistance system that tracks the scene state, reasons about the current partial assembly, forecasts the near-future motion of manipulated pieces, and intervenes when the predicted placement is incompatible with the target. We instantiate our framework and confirm its effectiveness in a controlled tangram assembly task through offline benchmarks and a within-subject user study. Our findings show that the predictive feedback significantly reduces mistakes relative to unguided and reactive sessions, while yielding the lowest mean perceived workload and shortest mean completion time. Overall, these results demonstrate the value of predictive feedback for error prevention and provide a step toward cost-aware assistance for automation and human-robot workcells.

  • UGG: Unified Generative Geometry Model
    2611.1444011/10/2026Amani Kiruga, Zhiyi Li, Ruojin Cai, Hansen Lillemark …

    Understanding 4D scenes is a core challenge in visual intelligence, requiring models to jointly capture scene geometry, appearance, and dynamics from partial observations. However, existing approaches are subdivided into feedforward models for direct geometric prediction, and generative models for visual synthesis. We introduce UGG, a unified framework for 4D scene understanding that jointly models RGB video and geometric representations such as depth and camera pose. By assigning different noise levels across modalities and time, UGG formulates visual generation and geometric prediction as conditional completion within a single generative model. This flexible formulation enables the model to learn from diverse, heterogeneous datasets with different subsets of geometric and visual annotations. Furthermore, our generative formulation enables inference-time search over multiple plausible scene hypotheses, using geometric evidence extracted from observed RGB frames to improve geometric prediction without ground truth geometry. We demonstrate UGG's effectiveness over non-unified baselines across camera-controlled video generation, depth estimation, and camera pose prediction, including in challenging sparse observation settings. Code and visualizations are available at https://ugg-model.github.io/

    sensors
  • Metric-Aligned Group Relative Policy Optimization for Explainable Deepfake Detection
    2611.1443611/10/2026Luka Dragar, Peter Peer, Vitomir Štruc, Borut Batagelj

    Deepfake detectors are commonly evaluated on real/fake classification alone, but real-world applications require explanations of the visual evidence behind each prediction. Joint vision-language models struggle with authenticity assessment, producing "real" narratives for manipulated images. To address this, we propose a decoupled predict-then-explain pipeline as our submission to the ACM Multimedia 2026 Explainable Deepfake Detection Challenge, with methods trained and evaluated on the XPlainVerse benchmark. A vision-foundation-model ensemble first classifies the image, then a Qwen3-VL-8B model generates a decision-conditioned explanation of the visual evidence. For fake images, a second Qwen3-VL-8B compresses that text into a short non-expert summary without using the image. We further apply metric-aligned Group Relative Policy Optimization (GRPO) to optimize both explainers against the challenge criteria. Under matched conditions, GRPO raises complex BERTScore-F1 from 0.686 to 0.712 and also improves grounding (entity and evidence F1); our submission ranked first on complex BERTScore-F1 and seventh overall.

    rl
  • One Policy for 100 Household Tasks: Our Solution for the 2026 BEHAVIOR Challenge
    2611.1443211/10/2026Ilia Larchenko, Gleb Zarin, Atindra Nair, Keerti Manney …

    We describe our solution for the 2026 BEHAVIOR Challenge: 100 long-horizon household tasks in the OmniGibson simulator. We placed 9th on the final leaderboard, the only independent team in the top 10. The core of the solution is a single vision-language-action (VLA) model, one checkpoint for all 100 tasks, built on our 1st-place 2025 solution, which is based on $π_{0.5}$. On the 50 tasks shared with 2025, its Q rises from 0.260 to 0.371; across all 100 tasks it scores 0.392. Our main conclusion from 2025 was that the model was undertrained, so most of the 2026 work went into training the model for longer, optimizing some training parameters, making each training step slightly faster and reducing the gradient noise: a migration from 50 to 100 tasks (semantic stages built from the demonstrations' skill annotations, task and stage embeddings of new tasks warm-started from similar old ones, and a 21-dimensional action space matching the teleoperation controls); variance-reduced multi-sample flow matching with a simple noise-vs-compute model that picks the number of action-expert samples per observation without ablations; and a 200k-step training run, about one pass over the 211M frames of the demonstrations. A cloud evaluation infrastructure keeps a shared record with provenance, episode diagnostics and restorable simulator states, and runs six simulators on one GPU together faster than real time. On top of the learned policy, 14 tasks are routed to a GPT-6 Astra coding agent that controls the robot through observation and motion tools, starting every episode from a frozen copy of its own practice session on training instances. Across these 14 tasks, Astra's mean Q is 0.639, against 0.108 for the learned policy. The public submission included only part of the Astra results and scored 0.446 Q with 27.3% full-task success.

    rldxvla
  • OnlyAct: Extracting Action Representations from Foundation Models for World Models
    2611.1442011/10/2026Runjia Li, Minghao Chen, Junyu Xie, Philip Torr …

    Video world models promise general-purpose interactive simulators, but their training is limited by action supervision: action labels are scarce, fragmented across incompatible specifications, and do not scale with the unlabeled video pretraining corpus. A common workaround jointly trains an action encoder to compress consecutive frames into a latent action and a decoder to reconstruct the next frame from the previous frame and that latent, forcing the latent to capture only new information. This has two limitations: learning the action space from scratch can limit generalization to unseen domains, and the bottleneck trades expressiveness for separation, with tighter settings losing nuance and looser ones risking scene leakage under domain shifts. We argue for a different starting point: rather than learning actions from scratch, we start from a pretrained foundation model (V-JEPA 2), whose embeddings of a frame pair already carry substantial action information after large-scale, diverse video pretraining. The remaining challenge is to extract the action while discarding the scene. We propose a label-free contrastive adaptation framework that pulls together frame pairs sharing the same motion under a different scene and pushes apart pairs from the same scene with different motion, reshaping the geometry of the pretrained space without imposing a reconstruction bottleneck. We introduce a unified evaluation protocol along three axes (action expressiveness, scene invariance, and action-conditioned video generation quality) across robot manipulation, camera navigation, game, and driving benchmarks, most of which are unseen during adaptation. Compared with annotation-free latent-action methods, our representations are substantially more expressive while matching their scene invariance, and they yield world models that transfer demonstrated actions to new scenes more faithfully.

    manipulationsensorsfoundation-model
  • SIGMO: Sigmoid Gated Interaction-Aware Motion Planning
    2611.1441411/10/2026Avinash Singh, Manish Saroya, Fatemeh Cheraghi Pouria, Faizan Tariq …

    Despite the widespread adoption of autonomous vehicle technologies, reliable navigation within cluttered environments remains arduous due to the necessity of interaction-aware strategies; example scenarios include: narrow passages with multiple agents, lane changing in dense traffic, and crossing unsignalized intersections. These scenarios often require highly proactive strategies, simultaneously demanding interpretability and quick adaptability, which challenge end-to-end and data-driven methods. An effective strategy requires: scalability to multiple agents, adaptability to changes in other agents' behavior, and harmony with surrounding traffic without freezing or becoming overly conservative. To meet these requirements, we present SIGMO, a sigmoid-gated interaction-aware motion planner, with two main contributions. First, we formulate polynomial sigmoid functions that analytically estimate yield scores of surrounding agents using physics-grounded interaction features that capture driving intuitions. Second, we integrate the polynomial sigmoid functions into a receding-horizon planner, which facilitates interaction-aware planning with arbitrary trajectory predictions. We validate SIGMO in interaction-intensive simulations and hardware experiments. The results show that SIGMO balances proactive and defensive behavior while remaining computationally lightweight, serving as a strong baseline in a mobility stack. The simulation and hardware experiment videos are available here: https://sites.google.com/view/sigmoid-polygate.

    integration
  • Gaussian Process-Augmented Model Predictive Contouring Control for 6-DoF Trajectory Tracking with a Holonomic AUV
    2611.1437311/10/2026David Dörner, Giancarlo Troni, Ignacio Torroba, Ivan Stenius

    Small, holonomic Autonomous Underwater Vehicles (AUVs) enable close-range inspection of underwater structures from arbitrary viewpoints, requiring accurate position and attitude tracking under state and input constraints. Model Predictive Contouring Control (MPCC) naturally handles these requirements, but relies on an accurate dynamics model, which is difficult to obtain underwater. In this paper, we present a nonlinear MPCC in all six Degrees of Freedom (DoF) for a holonomic AUV and alleviate the inaccuracies in the dynamics by augmenting the nominal model employed with residual dynamics learned via Gaussian Process (GP) regression. The learned residual is embedded in the optimal control problem through a zero-order robust optimization scheme, which keeps the controller real-time capable at 25 Hz. A simulation ablation shows that residual selection is essential when designing the controller, and simulation and in-water experiments with the Multimodality, Observing, Low-cost, Agile (MOLA) AUV validate the resulting controllers against a nominal MPCC and a field proven Proportional-Integral-Derivative (PID) controller.

  • From Video Frames to Robot Meta-Frames: A Unified Latent Interface for World Action Models
    2611.1436511/10/2026Guoqiang Liang, Yiqi Lin, Yanzhe Chen, Kevin Yuchen Ma …

    Pretrained video diffusion models (VDMs) offer a powerful foundation for World Action Models (WAMs), which jointly predict robot actions and future observations. Building such models requires injecting low-dimensional robot signals (e.g. proprioception, actions, and values) into a latent space shaped by natural videos, and a key design choice is the interface through which these signals enter: existing schemes treat it as a formatting detail, spending a separate latent frame on each signal or bolting on dedicated encoders and decoders. We argue that signal injection is instead a distribution-alignment problem: how well a representation matches the prior of the pretrained VDMs during denoising. Using the relative reconstruction error of a frozen VDM denoiser as a probe, we find that conventional spatial encodings sit far off this prior, whereas frequency-domain packing yields latents that the denoiser corrects far less. Motivated by this diagnostic result, we propose MetaWAM, which folds all robot signals into a single unified meta-frame: each signal is assigned to a disjoint frequency-domain channel band and lifted to the spatial latent by an inverse DCT, yielding a decodable interface aligned with the pretrained VDM prior without any added module or architectural change. A fixed band layout together with slot-aware routing lets the same meta-frame support policy, world-model, and value prediction over a shared set of robot variables. On RoboCasa, MetaWAM reaches 68.9% success while collapsing the per-signal frames into one and cutting inference latency by 39%, and attains 85.0% success on three real-world Franka tasks. Code and models are available at https://github.com/showlab/MetaWAM

    rl
  • ForeseeDrive: Future-Token Conditioning for Anticipatory Generative Driving
    2611.1428611/10/2026Shaokai Wu, Xunchu Zhou, Pinzhi Wang, Bo Dong …

    Generative driving planners can represent diverse ego futures, but a downstream scorer can choose only among sampled candidates; it cannot recover an absent maneuver. We present ForeseeDrive, which turns future scene evolution into a deployable interface for shaping candidate generation. Rather than reconstructing dense future states or scoring a fixed menu, ForeseeDrive derives query-indexed tokens from logged actor motion, occupancy evolution, route interactions, and TTC margins, and predicts the same token space from present context at deployment. The tokens condition trajectory geometry before candidates materialize. A zero-token-gated residual path and candidate-preservation loss limit unnecessary drift, while a TTC-margin guard targets brittle safe-to-unsafe boundary crossings. Under their respective benchmark protocols, ForeseeDrive reaches 89.2 PDMS on NAVSIM navtest, 0.41\,m average L2 and 0.05\% collision rate on nuScenes validation, and a 76.50 driving score on Bench2Drive. Controlled DiffusionDrive/NAVSIM diagnostics show an exact zero-token no-op, a small aligned-over-shuffled selected-PDM advantage under preservation, mixed oracle-best quality, and localized TTC-boundary failures. Together, the benchmark results and bounded mechanism tests support future-conditioned generation as a practical interface for anticipation. Code is included in the supplementary materials.

    crashrenderingdeployment
  • From Prediction to Action: Learning Physical Context for Deformable Linear Object Manipulation
    2611.1427411/10/2026Chengxiao Dong, Alessio Caporali, Hongyu Lan, Gianluca Palli

    A representation that accurately predicts a deformable object's response is not necessarily the one most useful for choosing manipulation actions. We study this distinction between predictive utility and decision utility in planar single-grasp shape control of Deformable Linear Objects (DLOs). As a common decision backbone, we introduce Geometry-Pointer-Flow (GPF), a geometry-grounded policy that separates grasp-location selection from grasp-conditioned motion generation. Its geometry-only variant reduces one-step executed shape error by 32.8% relative to a DLO-specific diffusion policy, while using 18.7 times fewer parameters and achieving approximately 193 times faster inference. On this backbone, we compare physical context represented by ground-truth parameters, estimated parameters, and learned interaction-history representations, for both forward prediction and executed control. For prediction, ground-truth physical parameters reduce next-shape error by 15.8% over geometry alone, and estimated parameters are slightly more predictive than interaction history. This ordering does not carry over to control: estimated parameters provide no detectable one-step control gain, whereas history-conditioned GPF reduces executed error by 9.9% relative to geometry-only GPF across 470 paired simulation trials. In closed loop, interaction history improves strict-threshold attainment in simulation and yields the strongest zero-shot performance on hardware. All policies are trained exclusively in simulation and transferred to the physical robot without real-world training or fine-tuning. These results show that physical context should be evaluated by the decisions it supports rather than by predictive accuracy alone. Code will be released upon acceptance.

    rlmanipulation
  • Elastic-WAM: Adaptive Spatiotemporal Imagination for Efficient Robot Control
    2611.1425711/10/2026Haitian Li, Tianfu Li, Xuxi Zhao, Zizheng Liu …

    World-Action Models improve robot control by predicting future visual dynamics, but iterative video denoising incurs substantial inference overhead. Recent approaches reduce this cost through partial future denoising, yet typically rely on fixed refinement budgets. Our empirical observations reveal that preferred refinement depths vary across tasks and states, while different future regions exhibit varying relevance to action generation. Motivated by these findings, we propose Elastic-WAM, which adaptively allocates world refinement computation across temporal denoising time and spatial future space. A unified spatiotemporal refinement demand field governs when to stop world refinement, how far to advance each denoising step, and which regions to refresh. We parameterize this field with a shared temporal basis and spatial amplitudes, and learn it through a three-stage action-grounded supervised procedure. At inference, the learned field guides recurrent sparse world refinement to improve task success while reducing inference overhead. Evaluations across diverse simulation benchmarks and real-world long-horizon manipulation demonstrate state-of-the-art control performance with reduced inference latency.

    manipulation
  • Personalized Affective Perception via Continual Learning in Human-Agent Negotiation
    2611.1424711/10/2026Mehmet Onur Keskin, Berk Buzcu, Nikhil Churamani, Reyhan Aydogan …

    Self-interested intelligent agents that negotiate with humans should interpret nonverbal expressions and adapt their behavior accordingly. However, generic facial-affect models degrade across individuals and contexts, creating a generalization gap. We introduce an affect-adaptive negotiation strategy that incorporates Continual Learning with Imagination for Facial Expression Recognition (CLIFER) to personalize valence-arousal perception in real time. Differential feedback converts changes in valence-arousal direction and intensity into adjustments of the agent's target utility. An asynchronous architecture updates CLIFER in the background during live interaction. In a counterbalanced within-subject study in which 66 participants negotiated with a humanoid robot, the CL-enabled agent achieved significantly higher individual utility and elicited higher participant concession rates than the FaceChannel baseline. The CL condition yielded significantly higher mean arousal estimates, alongside a broader output range. Participant utility and Nash distance did not change significantly between conditions. These outcomes support the practical value of coupling continual affective personalization with differential feedback for real-time negotiation.

    perceptionhumanoid
  • Koopman Model-Based Reinforcement Learning
    2611.1418611/10/2026Wenjian Hao, Paulo C. Heredia, Shaoshuai Mou

    We propose a Koopman model-based reinforcement learning (K-MBRL) algorithm for controlling nonlinear robotic systems with unknown dynamics. The K-MBRL learns a control policy by minimizing an approximate policy objective that combines the analytical immediate cost with an estimate of the future cost evaluated at the one-step predicted state. To this end, we develop a stochastic Koopman operator-based learning method to approximate the unknown nonlinear dynamics in a linear representation, while a critic function estimates the remaining future cost. This formulation offers two key advantages. First, the linear Koopman dynamics simplify the model-dependent policy gradient computation to a constant matrix product, enabling computationally efficient policy improvement. Second, one-step model propagation mitigates the accumulation of prediction errors associated with long-horizon rollouts while retaining long-term cost information through the critic. The learned policy enables real-time control through feedforward evaluation without online optimization. We establish policy learning convergence guarantees under standard stochastic approximation assumptions. Simulations on HalfCheetah and quadruped four-legged locomotion tasks demonstrate strong sample efficiency and improved performance compared with classical model-free and model-based reinforcement learning baselines. A pendulum swing-up task is used to assess policy gradient approximation accuracy and conduct ablation studies on the learning mechanism and key hyperparameters. The proposed K-MBRL is further validated on a physical quadruped robot performing a challenging sequence of maneuvers: rising to an upright posture supported by two rounded rear feet, maintaining balance during bipedal walking, and safely returning to the ground, as shown in Fig.1.

    rllocomotion
  • LEASH: Stay Safe in Agentic Robotics
    2611.1411511/10/2026Qinfeng Zhu, Weiguang Zhao, Ke Sun, Xihao Guo …

    Foundation models such as GPT and Claude have shown strong capabilities in spatial understanding and embodied intelligence. These advances make agentic robotics a promising path toward artificial general intelligence in robotics. However, we find that using foundation models to control robots poses serious safety risks, and comprehensive safety evaluation is still lacking. We introduce RoboRisk, a comprehensive benchmark for evaluating safety in agentic robotics. Its 92 simulated tasks and 13 physical-robot tasks fall into five categories: Task-level Refusal (T), Plan Repair (P), Execution-time Hazard (E), Injection (I), and Sequential Memory (S). Prior benchmarks cover at most two of these categories, and several evaluate only text outputs. In contrast, RoboRisk covers all five and executes every task in closed loop. We evaluate six state-of-the-art foundation models on RoboRisk: GPT-6 Astra, GPT-6.1 Sol, GPT-6 Luna, Claude Opus 5.5, Gemini 4 Argon, and Grok 4.7. These models generally show high harm rates. We also evaluate two robot-specific APIs: the Dream API and PokeBot's RoboAPI. We further propose the Lease-Enforced Agentic Safety Harness (LEASH), which offers essential safety infrastructure for agentic robotics and can be integrated into nearly any agentic architecture. LEASH leverages a decision model (Jev or OpenAI's Decisions API) to implement task, action, and commit gates, which review the task, each action, and each irreversible operation in their visual context. The planner and all three gates share a common safety policy. Experiments on RoboRisk in simulation and on physical robots show that LEASH effectively reduces harm across all six foundation models. It largely preserves their task completion performance and adds little time and token overhead.

    rl
  • Model-Free Runtime Measurement of Task-Relevant Information
    2611.1411111/10/2026Dimitris Panagopoulos, Adolfo Perrusquía, Yang Xing, Weisi Guo

    Autonomous systems increasingly monitor physical kinematics, environmental states and task completion outcomes. While existing work provides methods to plan information seeking actions and interpret acquired observations, current approaches do not monitor whether the live process of information gathering is functioning properly. Consequently, such systems can remain operationally active without resolving outstanding mission requirements. To address this limitation, we introduce Acquisition-State Telemetry (AST), a model free architecture that evaluates ongoing information acquisition from observable evidence relative to declared task requirements. Specifically, a domain interface maps raw observations into task resolution coordinates and normalized comparative representations, which are processed by a fixed causal monitor. This monitor emits two continuous real time signals that quantify (i) prospective progress across unresolved requirements and (ii) informational friction generated when recurrent evidence yields negligible informational gain. We evaluated a single, unadjusted monitor configuration across eight diverse domains including search and rescue dialogue, spatial grid exploration, hierarchical capability acquisition, continuous robotic manipulation, and probabilistic intent estimation. We show that across these domains the friction channel distinguished unproductive stagnation from purposeful exploration prior to task completion, while remaining muted during post completion activity. Furthermore, in closed loop reinforcement learning experiments under early termination constraints, we demonstrate that penalizing informational friction allowed agents to sustain high mission success, whereas unpenalized policies and baselines with matched operational costs failed to complete required tasks.

    rlmanipulation
  • DexSeed: Expanding Human Hand-Object Interactions into Robot Demonstrations for Dexterous Policy Learning
    2611.1409211/10/2026Huaijin Pi, Zehong Shen, Yong Wang, Kechun Xu …

    We study how to generate diverse, physically executable robot demonstrations for dexterous vision-language-action (VLA) learning. Existing demonstration-generation methods typically rely on costly teleoperated examples. Meanwhile, human hand--object datasets provide a reusable source, but existing transfer methods mainly reproduce given interactions. Turning these interactions into VLA training data further requires coverage of different objects and manipulation locations, together with executable arm and finger actions, and visual observations. To achieve this, we present DexSeed, a framework for low-cost generation of dexterous robot data from human hand--object interactions. Our key idea is to expand human sequences while preserving their grasps and realizing the resulting motions under arm-tracking dynamics in physics simulation. Specifically, we organize source sequences by grasp mode with shared language descriptions. InteractionMesh-based retargeting and arm trajectory augmentation adapt these sequences to the robot hand, different object geometries, and pick-and-place locations while preserving local hand--object relationships. An RL finger-control policy produces executable rollouts, while the arm tracks precomputed trajectories. Rendered observations and recorded actions from successful rollouts are paired with grasp descriptions to fine-tune a VLA. Experiments show improved contact fidelity in retargeting and more reliable whole-arm execution than the evaluated baselines. Simulation evaluation and real-world deployment further demonstrate that a VLA fine-tuned solely on the generated demonstrations can execute language-specified grasps. Project page: https://robbyant-research.github.io/DexSeed/.

    rldeploymentmanipulationvla
  • A human-in-the-loop Control Paradigm for Construction Robotics: From VR-Guided Teleoperation to Semi-Autonomous Dual-Arm Operation
    2611.1406211/10/2026Jinhua Chen, Xiaoji Xu, Zhongyuan Liao, Huang Zhenmin …

    Construction tasks in hazardous and unstructured environments require both human adaptability and robotic precision, yet existing approaches often treat teleoperation and autonomy as separate control modes. This paper presents a human-in-the-loop control paradigm that enables structured transitions among VR-guided teleoperation, semi-autonomous shared control, and rule-based autonomous execution for contact-rich dual-arm construction tasks. The proposed system combines immersive VR guidance, a manually defined library of reusable skill primitives, and a shared-autonomy framework with explicit human-robot role allocation and command-priority rules. This integration allows operators to retain supervisory and corrective authority while delegating repetitive and precision-critical actions to the robot. The paradigm is validated on a dual-arm platform through representative facade-installation tasks. Results show that autonomous execution provides the best performance under well-calibrated nominal conditions, whereas semi-autonomous control improves resilience when environmental disturbances exceed the predefined autonomous pipeline's correction capability. Semi-autonomous control also substantially reduces subjective operator workload compared with full teleoperation. These findings demonstrate that effective construction-robot control should adapt human involvement to task and environmental uncertainty, using autonomy for repeatable operations and shared control for disturbance recovery.

    integration
  • RedirectMimic: Local Motion Content Redaction for Humanoid Whole-Body Control
    2611.1404911/10/2026Zepeng Wang, Xiaochuan Shi

    Humanoid motion interfaces should accommodate application-specific movement constraints while retaining useful reference behavior. Local content redaction requires a controller to replace selected movements even when it continues to receive the original reference. Removing the tracking incentive for those movements leaves their replacement unspecified. We introduce RedirectMimic, which separates the reference observed by the actor from the target used to train its execution. A rule-generated edited reference guides tracking rewards during proximal policy optimization, while the deployed observation and action interfaces remain unchanged. We evaluate pose- and speed-defined arm editing in Unitree G1 simulation using a tracker pretrained on 7,509 motion clips. On the overhead-arm task, RedirectMimic reduces core-window content occurrence to 2.7%, compared with 58.9% for reward zeroing and 32.8% for anti-tracking. It achieves 94.2% core-window joint success, combining content suppression, fall-free execution, and local retention. On the speed-defined task, fast outward arm movements occurred at similarly low rates under all three local editing methods. Across both tasks, RedirectMimic achieved the lowest replacement error among these methods and tracked unedited motions with accuracy comparable to that of the pretrained controller. Project page: https://xiaopeng-whu.github.io/RedirectMimic/.

    rlhumanoidunitree
  • LaST0.5: A Generalist World Action Model with Interaction-Centric Latent Reasoning
    2611.1404811/10/2026Xuheng Zhang, Yiming Zhang, Jialin Gao, Hao Chen …

    World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation, endowing policies with strong capabilities for modeling temporal and physical dynamics. Existing WAMs, encompassing both video-first action prediction and joint video-action modeling, directly transfer global physical representations from world models to action generation. However, global scene representations may underemphasize local robot-object interactions, creating a mismatch between representations optimized for world evolution and those required for manipulation. To bridge this gap, we propose LaST0.5, a novel WAM that introduces an interaction-centric physical representation between world modeling and action generation. Specifically, LaST0.5 learns a compact interaction-centric latent space under the supervision of visual interaction cues between the robot and the environment. This reasoning space is instantiated as a latent expert that bridges the world expert and the action expert within a Mixture-of-Transformers architecture. Furthermore, LaST0.5 performs adaptive world-to-action transfer by jointly predicting future representations and progress values, using progress consistency to adjust action execution and trigger future resampling. Finally, we pretrain LaST0.5 on a large-scale robotic data corpus comprising over 14k hours of data, establishing interaction-centric physical reasoning as a scalable and effective paradigm. LaST0.5 achieves 99.5% on LIBERO, surpasses the previous state of the art on ten evaluated RLBench tasks, and demonstrates robust long-horizon execution and precise dexterous manipulation in real-world experiments.

    manipulation
  • HiPFuse: Real-Time LiDAR Semantic Segmentation for Robotic Perception on Edge Devices
    2611.1402511/10/2026Haiyang Wu, George Vosselman, Ville Lehtola

    Real-time robotic perception requires accurate LiDAR semantics under limited resources. Bird's-eye-view (BEV) aggregation is efficient but can mix differently labeled surfaces in columns. We present HiPFuse, a point-BEV fusion framework that exchanges point and height-partitioned BEV features across horizontal scales, combining point-wise detail with 2D spatial context from one LiDAR scan. Fixed height assignments preserve separate vertical aggregation groups, with auxiliary supervision of initial BEV features using targets from the same 3D cells. A dual-scale BEV context module adds broader context from a coarser grid. On SemanticKITTI and MCD, HiPFuse achieves 63.7% and 62.5% mIoU at 14.2 and 22.4 FPS on Jetson AGX Orin, respectively, exceeding the 10 Hz scan rate. Separate training and evaluation show indoor applicability. Replacing only the baseline semantic front end with HiPFuse in fixed robotic systems reduces odometry absolute trajectory error RMSE by 10.6% on average across two outdoor sequences and increases accepted-loop recall by 8.7 percentage points on SemanticKITTI. Qualitative semantic maps show more continuous road labeling. Our code is available at https://github.com/haiyang2022/HiPFuse.

    hardwaredeploymentsensorsperception
  • Optimization-Based Path Planning for Industrial Manipulators: Experimental Validation in Additive Manufacturing
    2611.1398311/10/2026Shiva Ganesh Murali, Valentin Bhend, Deepak Ingole, Gabriele Fadini …

    Robotic additive manufacturing requires joint paths that reconcile robot feasibility with process-specific geometry. We develop an offline optimization-based path planner that combines joint-path regularity and self-collision penalties with process costs and constraints, so that a new process enters through its own reference, residuals, and tolerances. Full-path and boundary-coupled chunked optimization handle references of different lengths. Iterative Weight Tuning (IWT) determines the cost weights from the gaps between Key Performance Indicators (KPIs) and their targets. In carbon-fiber winding and robotic 3D printing, the planned paths meet the geometric tolerances and all KPI targets, and both paths are executed on a UR10e, without extrusion for printing, with joint-level tracking recorded during execution.

    crash
  • TransGHOST: Real-Time, Synthesis-Free Reconstruction of Instrument-Occluded Regions in Ophthalmic Microsurgery
    2611.1397111/10/2026Niran Nataraj, Maina Sogabe, Masamichi Yamashita, Norihiko Ito …

    Intraoperative scene perception in ophthalmic microsurgery is limited by instrument occlusion: when a tool enters the high-magnification field, it conceals tissue from both the surgeon and the perception components of robot-assisted systems that process the video. Generative inpainting can remove the occluder but replaces the missing image content with synthesis, which is unsuitable when visual provenance matters. Many video inpainters also depend on future frames and cannot operate online. We present TransGHOST, a causal reference-guided reconstruction pipeline whose non-generative safe mode operates in real time. Every restored value is obtained by resampling a recorded frame using geometric transforms fitted only to visible regions. The system provides per-pixel confidence and provenance and marks unsupported pixels as abstentions. We evaluate TransGHOST on a new veterinary clinical corpus of canine cataract surgery with pixel-level instrument and anatomy labels. Only the occluded region is scored, and each scoring target is verified to differ from the reference supplied to the system. Safe mode reaches 31.89 dB masked PSNR and 0.915 masked SSIM at 51.7 ms median and 85.5 ms 95th-percentile latency. On a pre-declared held-out cohort using instrument cutouts excluded from segmentation training, it reaches 29.83 dB masked PSNR, while matched-mask evaluation on validation shows a 3.45 dB advantage over LaMa. Region-aware reference selection improves masked PSNR by 3.60 dB over recency when candidate references can themselves be occluded. Reference-age analysis further defines the operating interval for the brief, repeated occlusions targeted by TransGHOST.

    perception
  • ReACT: Reflection-Consistent Modulation and Cross-Load Consistency for Humanoid Velocity Tracking Under Asymmetric Loads
    2611.1392911/10/2026Xianghui Wang, Aoran Fu, Liyou Luo, Shanze Wang …

    In recent years, humanoid loco-manipulation has progressed to whole-body grasping, lifting, and transport. A basic requirement underlying these tasks is carrying the object to its destination, which depends on the locomotion controller accurately executing velocity commands from the navigation policy. However, carrying an object in one hand introduces a persistent asymmetric upper-body load that can degrade velocity tracking. Persistent tracking biases can accumulate into position and heading deviations, increasing the risk of collisions and navigation failure. To address this problem, we present ReACT, a framework for accurate velocity tracking under asymmetric upper-body loads. Reflection-consistent disturbance modulation uses the estimated wrench to modulate actor features for load compensation while preserving action correspondence under reflected observations. Cross-load tracking consistency training compares loaded and unloaded conditions under the same velocity commands to promote consistent velocity tracking across loading conditions. Simulation experiments on a Unitree G1 humanoid robot show improved velocity tracking and reduced directional bias under varying asymmetric loads. Real-world experiments demonstrate collision-free goal reaching in all 40 tested navigation trials under unilateral hand loads with a fixed mapless navigation policy.

    crashrlmanipulationlocomotionhumanoidunitree
  • Persistent Metric-Semantic Maritime Scene Memory from Open-Vocabulary 3D Scene Graphs
    2611.1390311/10/2026Kim Alexander Christensen, Dina Zimmermann, Martin Steinert, Eleni Kelasidi

    Three-dimensional scene graphs (3DSGs) can provide robots with persistent metric-semantic representations for spatial reasoning, but the existing methods have primarily been developed for indoor and terrestrial environments. In this paper we investigate how a representative outdoor open-vocabulary method transfers to maritime environments and which adaptations are needed. Our experiments show that zero-shot representative outdoor 3DSG descriptions agree with our labeled ground truth for a majority of geometry-supported objects on our data, but the resulting map exhibits considerable physical-entity fragmentation, and its terrestrial higher-level assumptions don't capture maritime spatial organization needs. We therefore keep the underlying mapping method and post-process its accumulated evidence. We show a metric-semantic consolidation method followed by geometry-grounded multi-view vision-language model (VLM) reasoning that reconciles remaining fragments into physical entities and groups entities through observations into local places. In parallel, we construct maritime macro regions using map priors and onboard water and structure observations, and associate them with the local places. The resulting representation reduces physical-entity fragmentation beyond both the baseline and our geometry-semantic consolidation component alone, supports correspondence of fixed local places across repeated maritime traversals, and improves contextual retrieval on our reviewed queries over tested baselines. These results show how an outdoor open-vocabulary map can be adapted into persistent maritime scene memory with our methods for object/place identity and spatial abstractions.

  • Learn-To-Propagate: Distributionally Robust Motion Planning for Nonlinear Uncertain Systems
    2611.1386311/10/2026Eduardo Figueiredo, Adrien Banse, Qi Heng Ho, Raphael Jungers …

    Motion planning for stochastic systems aims to find a sequence of control inputs that drives a system to a goal set while avoiding unsafe states with high probability. Existing approaches, however, are either restricted to linear dynamics with perfect knowledge of the underlying distributions or lack formal correctness guarantees. To address these limitations, we propose \emph{Learn-To-Propagate Distributionally-Robust Forest (L2P-DR-Forest)}, a distributionally-robust sampling-based planning algorithm for \emph{nonlinear} stochastic systems with \emph{unknown} initial state and process noise distributions. Our approach leverages recent advances in optimal transport to learn ambiguity sets that contain the true system distributions with high confidence. We develop an efficient method for propagating these sets through the system dynamics and for verifying their safety. We then integrate these techniques into a novel sampling-based planning algorithm to grow a forest of search trees in the system's state space while accounting for and mitigating the growth of ambiguity-sets radii. We prove that the algorithm is correct, i.e., every returned plan satisfies the specifications with the prescribed confidence, and, under some feasibility and distributional assumptions, is probabilistically complete. Evaluations on several robotic benchmarks demonstrate that our algorithm significantly outperforms existing methods while providing formal guarantees with high confidence.

    integration
  • Taxonomy-Agnostic Neurosymbolic Grounding of Robot Kinematics
    2611.1385011/10/2026Bastien Dussard, Aur{é}lie Clodic, Guillaume Sarthou

    While symbolic reasoning for task allocation requires grounding a robot's physical capabilities, standard Unified Robot Description Format (URDF) files provide only low-level kinematics without the formal semantic context needed for reasoning. We present URDF2Ontology, an automated, taxonomy-agnostic neurosymbolic framework that transforms raw URDF files into populated, grounded OWL ontologies. It leverages a Large Language Model (LLM) for targeted semantic reasoning, coupled with an iterative sequential graph-purging mechanism to prevent context window saturation. To process complex kinematic structures, it employs a morphology-aware dual-track architecture featuring a bottom-up Tree Track for branching assemblies and a top-down Chain Track for serial limbs. Guided by neurosymbolic guardrails, the framework extracts functional sub-graphs and asserts populated ontologies aligned with arbitrary user-provided taxonomies. Empirical evaluation across a diverse fleet of heterogeneous robots demonstrates strong schema alignment, valid structural extraction, and a significant reduction in manual domain authoring overhead.

    usdmulti-agent
  • Oscillatory Processing Units as a computing substrate for biomimetic intelligence
    2611.1384011/10/2026Alexander A. Wolf

    Biological intelligence emerges from neural activity that connects sensation, memory and action. Synaptic plasticity, neuronal assemblies and oscillations provide principles for biomimetic computing, but translating them into reusable operations requires a defined computational unit. We introduce Oscillatory Processing Units (OPUs), groups of synthetic neurons sharing a rhythm. Their directed interactions transform incoming activity and prior receiving state into an Oscillatory Occupancy Space (OOS), which becomes available to subsequent computation. We show that source--receiver conditions and oscillatory organization shape these transformations, including their geometry, persistence and historical accessibility. An Atlas of measured relationships supports prospective composition with predicted response classes. Configured circuits perform logical and numerical operations, express associative recall and generate closed-loop decisions with fixed synaptic weights. OPUs and OOS establish a computing substrate for biomimetic intelligence in which experience remains part of the state through which new input becomes action.

  • Game-Enhanced Embodied Learning with Event and Foresight Pretraining
    2611.1381911/10/2026Lianlei Shan, Han Jin, Yaunchao Ma, Xinpeng Chen …

    Human gameplay supplies paired observations, actions, and visual consequences that can supplement robot-policy training. We study event-and-foresight pretraining for InternVLA-A1.5, combining recorded keyboard/mouse event prediction with history-conditioned visual supervision through a frozen video model. Coverage-preserving anchor selection constructs one-second targets, and an attention mask prevents teacher-forced future actions from entering foresight queries. The selected corpus contains 394 recordings across 20 games, with 223.36 hours of recorded timestamp span and 2,072,084 training anchors. After 12,400 game-pretraining updates, we compare the resulting initialization with the public base under the same suite-specific robot fine-tuning protocol. Across four LIBERO suites, aggregate success increases from 1,718/2,000 (85.90%) to 1,811/2,000 (90.55%), a gain of 4.65 percentage points. Suite gains are 9.2, 6.8, 0.2, and 2.4 points on Spatial, Object, Goal, and Long. The 40-task breakdown shows 24 improvements, 10 declines, and six ties. These results support the practical value of the complete game-pretraining stage in this evaluated setting, while revealing heterogeneous task outcomes. The comparison includes additional optimization and does not isolate the effects of game data, the two objectives, or training variability.

    rl
  • WAM is capable in BEHAVIOR-1K: the 2nd-place solution to the 2026 BEHAVIOR Challenge
    2611.1381811/10/2026Yelin He, Jiaquan Ye, Xinming Wei, Wenjie Xiao …

    This work presents the 2nd-place solution (Team IF1001) to the 2026 BEHAVIOR Challenge, which evaluates mobile manipulation across 100 household tasks. Our method is built on a powerful world action model (WAM), Cosmos 3. We improve Cosmos 3 by using richer visual history, task-progress conditioning, and task-group and skill-specific LoRA adapters. During inference, we apply a separate progress estimator to supply task-progress context, and use task- and progress-conditioned routing to select a task-group or skill-specific policy, complemented by action-candidate aggregation, rolling inpainting, and task-specific temporal and gripper control. To meet the minimum inference requirement of 1 FPS, we use neither recursive self-improvement (RSI) nor agentic harness methods and rely on no closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20 instances per task, our system achieves a mean Q-score of 0.615 and a full-task success rate of 41.2%.

    synthetic-datarlmanipulationcosmos
  • Camera equalisation of an 11.5x drop in environmental illuminance: four imitation-learning policies on an SO-101 arm
    2611.1381011/10/2026Simon Cowling

    Real-robot benchmarks of learned visuomotor policies often record room illuminance as the lighting condition. We show that, on a typical low-cost rig, room light and image light can be almost unrelated. Four imitation-learning policies (ACT, SmolVLA, Diffusion Policy and pi0.5) were trained on the same 50 demonstrations of a pick-and-place task on an SO-101 arm. Each was run for ten rollouts at about 520 lux and again at about 45 lux, an 11.5x reduction. Success was 20/40 in normal light and 19/40 in low light: a change of -2.5 percentage points (95% CI -23 to +19), with no evidence that the policies differed in sensitivity (interaction p = 0.86). The recorded video shows why: mean image brightness was only 3% lower in low light on the front camera and 19% lower on the wrist camera. Both cameras were set to automatic exposure and white balance, which most likely absorbed the difference; exposure was not locked in this experiment. An accidental repeat of one 10-rollout block reproduced its success count (7/10) but matched the first block at only 6 of 10 placements, consistent with chance. We conclude that lux alone does not describe what a policy sees. Camera settings, and image statistics compared with the training recordings, are the quantities to report and control. Data and code are public.

    rlrenderingmanipulationlocomotionsensors
  • RiSE-Drive: Risk-Sensitive Long-Horizon Candidate Evaluation for End-to-End Autonomous Driving
    2611.1379011/10/2026Yu Zhao, Hongyi Duan, Ming Yin, Hongyuan Zhang …

    End-to-end autonomous driving systems increasingly rely on generating multiple trajectory candidates and selecting one for execution. In this setting, a central challenge is no longer only candidate generation, but how to evaluate candidates according to their long-horizon consequences under uncertainty. Existing methods still mainly use deterministic point scores, heuristic subscores, or single-outcome evaluations, which makes it difficult to capture delayed failures, tail risk, and ranking instability under plausible future perturbations. We present RiSE-Drive, a framework for risk-sensitive long-horizon candidate evaluation in end-to-end autonomous driving. RiSE-Drive first performs candidate-conditioned latent future rollout, then estimates long-horizon outcome distributions instead of single scalar scores, and finally ranks candidates using a tail-risk-aware and perturbation-robust decision criterion. This reformulates candidate scoring from deterministic oracle-style evaluation into distributional outcome assessment with explicit risk control. As a result, the evaluator is encouraged to prefer candidates that are not only strong under nominal conditions, but also reliable under long-horizon rollout and safety-critical deviations. Experiments on the NAVSIM-v1 and NAVSIM-v2 benchmarks, as well as the closed-loop HUGSIM benchmark, show that RiSE-Drive achieves state-of-the-art performance and significantly improves the robustness of candidate selection.

  • Softness is something you also need! Why compliance helps control: information metrics of a passive walker with compliant ankle
    2611.1377911/10/2026Fabio Bonsignorio, Elisabetta Barletta, Sorin Dragomir, Francesco Esposito …

    A great gap in adaptivity, flexibility, and dexterity still exists between intelligent robots, whether they are made of rigid or (partially) compliant components, and their naturally evolved animal and vegetal counterparts. One reason could be of `paradigm' nature. On the one hand, most robots (both rigid and soft) are still designed by following a `Cartesian' approach, with top-down control and a clear mind-body separation. Designing artificial agents on the basis of the principles that we observe in biology is not an easy task. The principles of organization of animals and plants rely on morphological computation and emergence of fit behaviors from loosely coupled networks of embodied agents. Modeling and control require radically new approaches. In this paper we briefly recall and explain some seminal mathematical results linking information metrics and dynamics of the agents, already published years ago; we integrate them with some recent methods developed by us and by the community, we highlight some brief remarks about their relevance and we hint to our current and near future work towards finding concrete and efficient ways for the modeling and control of completely or partially compliant artificial agents and for a better understanding of physical intelligence in nature. We present a technical note summarizing phase-space volume calculations for inverted-pendulum and passive-dynamic walking models, following our proposed framework. Starting from the McGeer compass gait, we introduce knee-ankle compliance, foot-rocker effects, and a Ruina-style compass gait with distributed leg inertia. Standard heel-strike maps are derived and used in the estimation of viable phase-space volumes $W(γ)$, based on a state-dependent Monte-Carlo and Reproducing Kernel Hilbert Spaces methods. We show how the methods based on RKHS allow deeper and more subtle analysis.

    locomotionintegrationphysical-intelligence
  • From Depth to Safe Depth: Uncertainty-Aware Monocular Perception for Mobile Robot Navigation
    2611.1376911/10/2026Saeid Firouzi Daghigh, Saeed Ayat

    Monocular depth foundation models make it tempting to replace depth sensors on mobile robots with a single RGB camera. We show that, used off the shelf, this is unsafe: in a simulated indoor navigation benchmark, a standard Nav2 stack driven by Depth Anything V2 (metric) collides in 63\% of 120 episodes, because the model systematically over-estimates the distance to nearby obstacles. We propose a lightweight plug-in module that turns predicted depth into \emph{safe depth}. A 0.58\,M-parameter head on top of the \emph{frozen} depth model predicts, per pixel, a log-depth correction $μ$ and an uncertainty $σ$, trained with a $β$-weighted Gaussian negative log-likelihood. The navigation stack consumes the one-sided bound $\hat d_{\text{safe}}=d\,e^{μ-kσ}$, where $k$ is set by conformal calibration on a held-out world, and uncertainty also decides which pixels may be treated as floor. The correction halves the depth error (AbsRel $0.262\rightarrow0.134$) and reduces near-range over-estimation from 59.8\% to 12.0\%. In navigation, safe depth raises the success rate from 37\% to 70\% and lowers collisions from 63\% to 3\%, close to the 2\% of ground-truth depth. A constant safety margin calibrated to the same pixel coverage reaches only 30\% success because it freezes the robot; uncertainty-aware safety wins 52 of 56 discordant paired episodes against it. Gains hold on glass, texture-less walls and dark regions.

    crashsensorsperception
  • FAME-QP: A GPU-Accelerated Quadratic-Programming Solver for Real-Time Model Predictive Control
    2611.1376611/10/2026Santosh Mohan Rajkumar, Debdipta Goswami, Stephanie Stockar

    We present FAME-QP, a GPU-accelerated solver for dense quadratic programs arising in linear model predictive control. FAME-QP combines constraint-dependent operator representations with fused single- and two-kernel iterations replayed through CUDA graphs, automatically selecting the execution configuration through device calibration and problem-specific timing. It probes a cached operator bank to select the initial penalty and updates operators lazily when problem matrices change. Numerical benchmarks and simulated humanoid and quadrotor control experiments demonstrate reduced latency relative to competing GPU solvers while maintaining solution accuracy and control performance.

    hardwarehumanoid
  • CIALLO: Learning Shared Intent Representations for Cross-Embodiment Manipulation
    2611.1373211/10/2026Choo Sin Wai, Dake Zhong, Jingye Zhang, Zhifang Liu …

    Robot demonstrations contain reusable manipulation knowledge, but transferring this knowledge across embodiments requires representations that bridge differences in control interfaces. Action reconstruction alone does not ensure that similar behaviors across robots share a representation. To address this gap, we introduce CIALLO, an action codec that aligns actions, visual changes, and observation-grounded language in a shared space of short-horizon behavioral intent. An embodiment-conditioned decoder maps this intent back to robot-specific actions, allowing a shared representation to support different control interfaces. After pretraining on eight embodiments, CIALLO adapts to a new robot from one recording of at most 10 seconds by updating only its embodiment embeddings. The calibrated codec then remains frozen while a policy learns to predict intent from observations and instructions. We instantiate this policy with Qwen3.5-4B to form Qwen-CIALLO, whose backbone requires no large-scale robot-action pretraining before policy finetuning. With 20 demonstrations per task, Qwen-CIALLO achieves 76.7\% average success across real SO-101 and single-arm Piper robots, compared with 70.0\% for fully finetuned $π_0$. In simulation, we additionally finetune the action decoder, achieving 97.3\% success on LIBERO and 52.7\% on RoboTwin 2.0. The LIBERO policy also achieves 80.8\% on LIBERO-Plus without further finetuning. Together, these results support a shared action codec as a transferable control interface that separates embodiment calibration from task learning.

    rlmanipulation
  • Joint-State Inference for Autonomous Excavators Using Cab-View Vision-Control Fusion
    2611.1369011/10/2026Junwei Li, Jian Pan, Mengchi Cai, Shuai Zhao …

    Reliable state feedback of excavator front-end mechanisms is essential for autonomous excavation, yet retrofitting existing machines with dedicated joint sensors, external cameras, or visual markers can increase deployment and maintenance burdens. This paper proposes a closed-loop autonomous excavation framework for continuous inference of excavator joint states using onboard visual observations and control-related temporal information. The framework encodes structural cues from the current cab-view image, models short-term motion trends from historical joystick commands, and introduces a rolling state buffer for the bucket joint to preserve temporal continuity under severe occlusion. Mechanical joint-range constraints are incorporated into the learning objective to suppress infeasible estimates. The current cab-view image and inferred states are supplied to an Action Chunking with Transformers (ACT)-based control policy for online action generation. Experiments in an AGX Dynamics for Unity simulation environment under diverse operating conditions evaluate joint-state inference and end-to-end task execution. Across 20 autonomous excavation trials, the framework achieved a 95% task-completion rate, with an average joint-state-inference-and-control latency of 10.11 ms per step. The bucket-joint inference achieved a mean absolute error (MAE) of 0.965 degrees. These results demonstrate a sensor-light and computationally efficient joint-state-inference approach that can support closed-loop autonomous excavation with reduced dependence on additional sensing infrastructure.

    rldeployment
  • Ego Guidance: Enhancing Robot Policy Learning with Action-Free Human Egocentric Videos
    2611.1368511/10/2026Lin Long, Tianren Ma, Zhong Chu, Di Wu …

    In this paper, we investigate how human egocentric videos can benefit robot policy learning without action supervision. Building on a pretrained VLM, we propose Shared Prediction on Action and Representation (SPAR), an MoT architecture in which future visual state prediction can provide independent and complementary learning signals alongside action prediction. We find that representations learned from egocentric videos improve downstream performance on out-of-distribution robot tasks, with further gains as video data scales. We also study the effects of objective choices and data curation, providing insights into how to leverage action-free videos for scalable robot learning.

    rl
  • A computational framework for understanding embodied plans
    2611.1366911/10/2026Aalap D. Shah, Basil Saeed, Joshua B. Tenenbaum, Tobias Gerstenberg …

    Reasoning about people's plans and goals based on their actions is fundamental to human social interaction and essential for cooperative, embodied artificial intelligence. Formalizing this capacity in naturalistic, embodied settings has been a longstanding challenge. Here, we present GenEA, a novel agent representation capable of reasoning over multi-step, long-horizon embodied plans. At the heart of GenEA lies a multilevel state-space that couples the coarse biomechanics of an articulated body and its interactions with nearby objects by extending the task-and-motion planning framework from robotics with simulation-based intuitive physics. By embedding this state-space in a generative model, GenEA yields a joint probability distribution over goals and embodied plans. Across several experiments spanning the qualitatively distinct domains of object manipulation and navigation, featuring diverse tasks and multiple behavioral measures, we show that GenEA, through simple transformations of this joint distribution, recapitulates how humans reason about embodied plans. Crucially, GenEA consistently outperforms strong alternative models, including plausible heuristics, standard task-and-motion planning, and a state-of-the-art vision-language model. GenEA thereby offers a new perspective on the architecture of human reasoning and social cognition, suggesting that embodied artificial intelligence systems seeking to seamlessly interact with humans should adopt GenEA-like generative models of action planning.

    manipulation
  • NIF-VIO: Visual--Inertial Odometry Across Inertial and Non-Inertial Reference Frames
    2611.1366211/10/2026Zichao Shu, Lijun Li, Zhuochen Li, Zetao Chen …

    Conventional visual--inertial odometry (VIO) assumes that observations from cameras and an inertial measurement unit (IMU) are jointly consistent in an inertial reference frame. However, this assumption breaks down under non-inertial conditions. Inside accelerating or rotating carriers, visual observations of the interior reflect carrier-relative motion, while IMU measurements contain additional carrier-induced components, which can compromise conventional fusion. We therefore present NIF-VIO for localization relative to the local environment across inertial and non-inertial reference frames. It adapts visual--inertial fusion based on measurement consistency. As inertial conditions change, early constraint isolation is combined with local reoptimization to limit error propagation before inconsistency confirmation and repair the affected local geometry. Under non-inertial conditions, a compact model with temporally shared parameters is introduced to account for carrier motion while preserving inertial information that complements visual constraints. Experiments on public benchmarks and a self-collected dataset demonstrate that NIF-VIO achieves competitive performance under inertial conditions and improved localization accuracy and availability under non-inertial conditions.

    sensors
  • MouldIt: Data Efficiency of Multi-Task Temporal Representation Learning in Injection Moulding
    2611.1364611/10/2026Abdullah Ayad

    Smart industrial solutions that can address multiple tasks require models that understand the underlying processes. We examine representation learning for modeling the injection moulding process as an example of such solutions. We consider its data efficiency and multi-modal benefit compared to classical machine learning alternatives. To this end, we synthesize a process-informed dataset based on a real reference cycle of an Erlanger Träger part. We then introduce MouldIt, a temporal convolution and attention based variational autoencoder that reconstructs in-mould signals, while classifying parts as acceptable or as one of our synthetic failure modes. We evaluate MouldIt on two tasks, known-class classification and unknown-class detection, across nine dataset sizes in single-modal and multi-modal settings. We compare it with an accept-all baseline and the classical methods k-nearest neighbors, logistic regression, random forests, and principal component analysis, which we adapt to support both tasks. MouldIt outperforms classical methods across both tasks from 4000 cycles in the single-modal setting and from 2000 cycles in the multi-modal setting. It achieves part sorting losses of 6.0 $\pm$ 0.7% and 1.0 $\pm$ 0.3% in the single-modal and multi-modal settings respectively, ranking first across all baselines and a combination of principal component analysis and random forests.

  • An IoT Based Approach for Platform Independent Positioning Service
    2611.1363411/10/2026Anh-Van Vu, Dongsoo Han

    KAIST Indoor Localization System (KAILOS) was introduced in 2014 and became one of the world-first complete indoor positioning solutions. It is mainly based on the WiFi signal to estimate location and provide positioning service via mobile application that has many restrictions by the Operating System. This study proposes an extended architecture of KAILOS to make use of the IoT device for removing the barriers of the mobile-app-based approach and conveniently providing indoor positioning service. Design of the IoT device that contains hardware and software is also presented. Via this study, we prove that the IoT-based approach is promising and can be a crucial feature to widen applications of indoor localization services.

  • World In-Context Learning for Agentic Robot Manipulation
    2611.1288511/9/2026Heng Fang, Zehui Guo, Yuehan Zhang, Mingyang Du …

    Trained action policies write manipulation skill into network weights, tying what is learned to the distribution it is learned from. In-context learning (ICL) avoids this coupling but has not matched trained policies, because a demonstration recorded in another scene carries no feedback from the world the robot currently faces. We observe that what an agent learns in context is semantic, recording task steps and object roles rather than visual appearance, so experience gathered in one world transfers to another. Based on this insight, we propose World In-Context Learning (WICL), a paradigm in which a frozen model starts from a demonstration, rehearses the task in a world such as a simulator, and writes the feedback into its context rather than its weights. We build RoboScript, a modular infrastructure that implements WICL for agentic manipulation. From a single demonstration, RoboScript learns each task through rehearsal in simulation, freezes the learned knowledge as a Task Memory, and deploys the frozen memory on new scenes with data isolation that ensures every deployment input is available on a real robot. On all 50 tasks of RoboTwin 2.0, RoboScript reaches 83.4% mean success across clean and randomized settings with one demonstration per task and no gradient updates, exceeding the strongest trained action policy by over 20 points. The method generalizes across visual distributions, improves through reflection, scales with the foundation model, and transfers to a physical dual-arm robot through cross-embodiment memory adaptation. With a world in the loop, a robot can learn a manipulation task in its context as well as it learns one in its weights. All code is available at https://github.com/ArcheOne-AI/RoboScript

    crashrldeploymentmanipulationfoundation-model
  • SWAM: Scaling World Action Models with Cross-Modal Alignment
    2611.1287011/9/2026Yu Zhou, Xinyuan Xia, Xuankun Yang, Yinghao Yang …

    World action models jointly predict video and actions conditioned on language. Existing studies focus primarily on architectures and training mechanisms, typically treating language-video alignment acquired through video pretraining as an established foundation. However, introducing action learning may impair this alignment. Principled guidance on data and supervision design for maintaining language-video alignment during action learning remains limited. To investigate this, we curate a pool of approximately 47,000 hours of general videos, egocentric videos, UMI demonstrations, and robot demonstrations. Building on this, we systematically study how language-video supervision, language-video-action supervision, and the joint use of these two forms affect WAM performance. In particular, we examine how language annotation quality affects pretrained language-video capabilities, and how action supervision from UMI and robot demonstrations extends these capabilities to language-video-action modeling. To better scale the model, we further conduct detailed studies on joint training recipe and model architecture. Under a fixed training budget, mixing egocentric videos and UMI demonstrations improves control generalization. Model architecture affects how effectively these experiences are used, while scaling pretraining under the selected configuration brings further gains. The resulting recipe, post-trained on RoboTwin Clean demonstrations only, achieves success rates of 88.10% and 61.56% under Easy (Clean-to-Clean) and Hard (Clean-to-Random) conditions, respectively. Our model achieves 40.00% SR across three real-world tasks, compared with 23.33% for the strongest baseline, indicating better generalization under unseen conditions. We release the curated data, training code, and model weights.

  • DreamLander: A 6-DOF World Model based Reinforcement Learning Planetary Lander
    2611.1282411/9/2026George Nehma, Patrick Quinn, Madhur Tiwari, Camilo Riano-Rios

    Soft powered descent landings are becoming evermore important in the field of space exploration and scientific advancement, because of their ability to deliver mission critical payloads, both highly accurately and safely. The high efficiency restriction on planetary landings due to the severely limited fuel supply results in the need for optimal guidance trajectories and control. Model based reinforcement learning is proving to be an important tool in simplifying the highly complex process of generating optimal guidance trajectories and control. In this work, we present DreamLander, a state of the art model based reinforcement learning algorithm based on DreamerV3, to generate optimal guidance and control for a realistic 6 degree of freedom entry descent landing problem. The model based approach creates a sample efficient and highly generalizable model that can be applied to a variety of scenarios whilst maintaining a high degree of accuracy, landing within 2 meters of the designated landing zone, and with velocity norm less than 0.3 meters per second. DreamLander makes use of state sensor observations, making progress toward End-to-End solutions of the Entry Descent Landing problem.

    synthetic-datarlworld-model
  • Simulating Vein Compressibility for Ultrasound-Guided Femoral Access: Speed, Accuracy, and Phantom Validation
    2611.1281811/9/2026Amit Manicka, Laurent Coulon, Darwin Ang, Michael Loushin …

    In ultrasound-guided femoral access, probe pressure deforms the tissue and changes the vascular anatomy a robot observes. A simulator must reproduce these mechanics fast enough for robotic interaction, yet the computational effort needed for a clinically meaningful signal like vein collapse before artery is unclear. We test the feasibility of a physics-based simulation in NVIDIA's Isaac Sim for Healthcare, with Stable Neo-Hookean tissue solved by Vertex Block Descent on one GPU. A simulation of a low-fidelity cylindrical benchtop phantom with known geometry and mechanical properties, pressed by a robot, predicted its artery within 5 percentage points at every depth. It matched the vein within 3 points through 11 mm of a 25.4 mm press and followed the collapse behavior of the low-fidelity physical phantom. Across element size, time step, and solver iterations, wall clock time per frame scaled linearly with solver work, but accuracy did not improve with more work. The chosen setting reduced solver time per frame by a factor of 976, from 29,700 ms to 30.4 ms, while remaining within 1.03 points of the finest reference setting. The physics solver alone took 30.4 ms per frame, while the full stack, including ultrasound and graphics rendering, took 56.4 ms per frame. Finally, when seeded with realistic literature-based mechanical properties, the digital leg model compressed the vein far more than the artery at every setting, reproducing the expected clinical signal of vein collapse before artery, which is used to distinguish them. In total, these results suggest that the NVIDIA Isaac Sim platform may be suitable for augmenting reinforcement learning training or online simulation for autonomous femoral access with ultrasound.

    rlrenderingisaac-sim
  • Learning Heterogeneous Tactile Representation for General Dexterous Manipulation
    2611.1280611/9/2026Bing Han, Yichuan Peng, Haoyu Dong, Yuanmeng Hu …

    Tactile sensing is an indispensable modality for contact-rich dexterous manipulation, a capability that hints at the ultimate frontiers of embodied intelligence. However, commercially available tactile sensors are still at a relatively early stage of development, with each type of sensor offering irreplaceable strengths alongside its own drawbacks. A key challenge is thus to free tactile understanding from sensor-specific physics, so that embodied models can effectively leverage heterogeneous tactile data. To this end, we develop LingBot-Touch, a tactile foundation model characterized by the following properties. (i) Our model yields a unified representation across different tactile sensors (i.e., piezoresistive, magnetic, and visuotactile sensors), and is easily extensible to new sensor types. (ii) The resulting tactile tokens are plug-and-play: they can be seamlessly integrated into policy models across paradigms, from diffusion policy to vision-language-action (VLA) models such as $π_{0.5}$ and LingBot-VLA, consistently enhancing manipulation dexterity. (iii) Extensive experiments, spanning simulation and real-robot deployments across multiple hardware platforms, demonstrate that our tactile representation substantially benefits complex manipulation tasks while maintaining strong computational efficiency. We believe the findings in this work demonstrate the potential of leveraging cross-sensor data to scale tactile learning, and offer encouraging insights for the design of future hardware and embodied models.

    rlmanipulationsensorsfoundation-modelvla
  • Benchmarking Real-World Robotic Manipulation through Stochastic Challenges
    2611.1280411/9/2026Elias Gläßer, Gülhan Şikaroğlu, Pavlo Kupyn, Marc Pollefeys …

    A challenging bottleneck in manipulation research is reproducibility and comparability of methods in real-world environments. Since manipulation is an interactive task, it cannot be evaluated on a static dataset of observations. Benchmarking in simulation is a common remedy, but cannot cover the whole complexity of real-world tests. This paper proposes a new paradigm of stochastic challenges. Like the well-known YCB objects, it is based on reproducible real-world scenes and therefore allows system-level innovation and comparability between different platforms. Due to their stochastic nature, our challenges however, mimic the rigor and surprise of hidden test sets. To this end, we show how different robots in different labs can be compared based on their success rate over different random task samples, if these samples come from the same distribution. We propose stochastic challenges as a general paradigm for robot benchmarking and implement this paradigm in a novel benchmark for mobile manipulation, on which we compare two robots tested in two different labs.

    manipulation
  • Certified Zonotopic Reachability Analysis for Trajectory Tracking on Lie Groups
    2611.1276711/9/2026Yanliang Huang, Peng Xie, Zhen Zhang, Zhuoqi Zeng …

    Autonomous vehicles track planned trajectories close to obstacles. Unknown disturbances make them deviate from these trajectories. With a bound on the tracking error that disturbances can cause, a planned trajectory can be certified as safe before execution. Existing set-based methods bound the tracking error by one invariant ellipsoid for the whole trajectory or by intervals, which are both conservative. For aerial and space vehicles, the tracking error evolves on a matrix Lie group with nonlinear dynamics. However, for group-affine systems, the error dynamics are linear in Lie algebra coordinates when the vehicle receives the inputs of the reference. The control input and the disturbance enter through the inverse right Jacobian, a matrix that depends on the error. We propagate the linear part of the error dynamics with zonotopes and enclose the effect of the inverse right Jacobian on the disturbance in closed form. The resulting tubes are tight and provably contain all reachable tracking errors in continuous time. When some error components have no input, the inverse right Jacobian leaves unmatched nonlinear terms in the closed loop. None of the tested methods certifies such a closed loop. Hybrid coordinates make these terms matched, so that our controller cancels every nonlinear term that does not contain the disturbance. Our tubes give tighter bounds than the ellipsoid method in simulations of a planar aircraft and a fully actuated multirotor and in real flights of a quadrotor, where the tube contains every measured attitude error. Under larger disturbances and the same feedback gain, the ellipsoid method yields no valid ellipsoid, whereas our tubes remain valid.

  • Sliding into Balance: Benefits of a Sliding Payload for Load Distribution and Disturbance Rejection in Dual-UAV Transportation
    2611.1275411/9/2026Jorge Vicente-Martinez, Francisco José Mañas-Álvarez, Edgar Ramirez-Laboreo

    This paper analyzes the cooperative transportation of a payload suspended from two drones in which, instead of being attached to two independent ropes, the payload is allowed to slide along a single rope connecting both UAVs. First, a planar nondimensional dynamical model of the sliding motion with viscous friction is presented. Then, considering stationary drones, this configuration is compared with a fixed payload with the same total rope length, both at equilibrium and under disturbances. The analytical results show that the sliding payload equalizes the tension in both rope segments for any relative position of the drones, so that no rope loses tension at equilibrium; it doubles the region reachable by the payload and, except for low friction combined with a large drone separation, it enlarges the set of admissible disturbances. Finally, a dynamic simulation also shows that under realistic gusty wind profiles, the average tension imbalance between the drones is reduced with respect to the fixed-payload solution.

    locomotion
  • $Σ$-LeWM: Learning World Models via S-Information for Robot Control
    2611.1273211/9/2026Xinrui Zu, Michael Przystupa, Zhao Yang, Shujian Yu …

    World models have increasingly been applied as a model-based control method for robotics tasks such as manipulation and locomotion. While early world model architectures relied on decoders to prevent mode collapse and learn a predictable latent space, recent works on world models, such as Joint Embedding Predictive Architecture or LeWorldModel, increasingly aim to learn embeddings without a grounding decoder, utilising only a latent forward dynamics predictor and a stabilising entropy term. In this paper, we set out to demonstrate that the further introduction of two additional latent losses to LeWorldModel, a backward dynamics predictor and an inverse dynamics action predictor, enforces further structure on the latent embedding, leading to further gains in both performance and planning efficiency. These are critical properties for improving the applicability of such methods to real-time model-based control of real-world robots. We demonstrate these gains on standard world model benchmarks and two simulated robot manipulation tasks.

    synthetic-datamanipulationlocomotionworld-model
  • Library of Hands: Fix the Hands, Not the World Model
    2611.1267811/9/2026Hasaan Ahmad, Qizhen Ying, Yuxuan Sun, Tianjin Huang …

    A world model predicts how a scene changes after an action, and a planner uses it to search for actions that reach a goal. If the camera moves or the controller changes, the same command moves the robot differently: when its commands are turned by 90 degrees, a frozen planner with the LeWM world model that succeeds in 77.5% of episodes succeeds in only 7.8%. Current fixes retrain the model, need training data, or forget a set-up when it returns. We propose Library of Hands (LoH), a training-free method that keeps the world model frozen and corrects only the map from commands to applied actions, which we call the hand. LoH reads the hand through the frozen model, with no extra sensor: it finds the action that best explains the change between two camera images (a reading). It stores every hand it identifies, so a returning set-up is recognised rather than re-learnt. In closed-loop tests, LoH more than doubles success on three simulated tasks, from 28.6% to 62.3%, and loses only 0.6 percentage points when nothing changes. It also works, unchanged, with two other world models and on two of three models pretrained on real robot data, and its gain grows with the quality of its readings.

    synthetic-datasensorsworld-model
  • VLA Adaptation with Real and Simulated Data: A Case Study on Robotic Chess
    2611.1267611/9/2026Matěj Kripner, Milan Straka

    Vision-language-action (VLA) models are trained as general-purpose foundation models for robot learning, and require fine-tuning for each downstream task and robot. This raises practical questions such as how much data and training updates are needed, how checkpoints should be selected, and whether simulation can be leveraged to alleviate the cost of real data collection. We study these questions on a task that requires both precise manipulation and spatial understanding of the scene. In this task, an SO-101 arm moves a chess king between two squares that are given only by their names, such as e4 and a5. We fine-tune $π_{0.5}$ with various dataset sizes and update budgets, using teleoperated demonstrations as well as simulated demonstrations from a randomized scripted expert that imitates the variability of human demonstrations. In simulation, the success rate scales with both data and updates. Importantly, we find that a short learning-rate cool-down adds up to 31 points and is necessary for comparing checkpoints, and that validation loss and action error are unreliable for model selection. On the real arm, we fine-tune on up to 256 teleoperated demonstrations and evaluate ten policies in 25 trials each. Partial results indicate that pretraining on the simulated demonstrations helps substantially, most clearly when real data is scarce. We also present a negative result, in which training on the policy's own rollouts with filtered behavior cloning, RECAP-style advantage conditioning, corrections from an automatic coach, or residual reinforcement learning did not yield a measurable improvement over plain behavior cloning in our setting. We release the simulator, the expert and the real demonstrations.

    rlmanipulationvla
  • Correctness Boundaries of Typed Plans for Natural-Language Robot Fleet Control
    2611.1265411/9/2026Artem Tuzov, Dmitrii Vizitei, Evgenii Shlomov, Senya Belykh …

    We examine what plan validation and execution reports establish in natural-language robot fleet control. Commands are traced through typed plans, deterministic corrections, fleet coordination and outcome checks in a three-level Robot Operating System 2 implementation with twenty simulated robots. An offline benchmark of 44 cases checks plan structure and selected command requirements. Across five local configurations without a response schema, 70.0-87.3% of responses pass. All runs in a selected 18-run simulation series meet their pose-based task conditions. This series includes two successful repeats that replaced incomplete runs after a software change. Saved plans and logs document duplicate pickup assignments and goal adjustments within the original task zones. Separate formation traces show a structurally accepted plan with the wrong formation shape and a rejected route, and an arrival report that omitted a requested robot after replanning. Carry completion records pickup and subsequent drop-off zone presence for the same robot. The cases distinguish changes to executable actions from changes to the requirements covered by a completion report. They motivate checking the effective assignments, goals and reported outcome against the original command.

    multi-agent
  • Simulation-aided Reinforcement Learning with Control Variates
    2611.1264311/9/2026Omer Hemo, Ido Sefi, Mirco Mutti, Aviv Tamar …

    Reinforcement Learning (RL) algorithms often rely on data collected from a target environment, which can be expensive and noisy. Although simulators can generate large amounts of additional data, standard simulation mixing approaches, which directly combine simulated and real experience, can degrade performance due to simulator inaccuracies, especially when they bias the solution away from the optimal policy. We propose a conservative simulation-aided learning method based on control variates, where simulated data is used solely to reduce variance in the learning process rather than directly shaping the learning target. We develop our approach for Policy-Evaluation, which is a fundamental building block of RL algorithms. Then we combine it within the actor-critic framework towards policy improvement, as well as extend it towards offline RL scenarios. Experiments on multiple MuJoCo benchmark tasks demonstrate improvements over standard simulation mixing approaches, highlighting control variates as an effective tool for simulation-aided reinforcement learning.

    rlmujoco
  • Modeling and Estimation of a Towed Marine System
    2611.1256811/9/2026Josef Matouš, Simon Hoff, Damiano Varagnolo, Marius S. Rundhovde …

    This paper addresses the modeling and state estimation of a towed marine system consisting of two autonomous surface vehicles (ASVs), a pair of umbilical cables, towfish, and a trailing loop cable. Inspired by the existing literature, we employ a lumped-mass modeling approach for the cables and towfish, capturing the essential dynamics while maintaining computational tractability. A Lyapunov-based analysis is conducted to verify the stability and convergence properties of the proposed model. Building on this model, we propose two state estimation methods, namely a reduced-order observer and a perfect-measurement extended Kalman filter (PMEKF), using only the measurements from the ASVs' onboard sensors. Numerical simulations and experimental results are provided to validate the effectiveness of the proposed methods.

  • LawKAN: Group-Law Layers for Composition -- When Imposing a Known Law Pays Off
    2611.1256711/9/2026Anna Mishchenko, Nikolai Gavrilin

    Many tasks compose transformations by a known rule: chained rotations in robotics and navigation. Learned models relearn it, compounding error; classical estimators hardcode it and miss hardware deviations. We impose the known structure and learn only the remainder: an exact non-commutative group law sits in the node of a self-contained layer, its edges learn local increments, and a zero-initialized correction psi learns unknown deviations of the law. A pre-training criterion predicts exact representability. On fixed-angle SU(2) composition, a 54-parameter dense edge is the most accurate dense model, at 27x fewer parameters than the strongest fixed-matrix baseline, and lies 0.05 deg above the Bayes floor. On real robot arms, an isolated 306-parameter psi reaches 1.12-1.14 mm versus 1.29-1.33 mm for Gauss-Newton at N >= 60, and the recipe transfers across three vendors and two protocols. The recipe matches classical fits where the data obey the law and loses where the imposed law is not the task's.

    deploymentnewton
  • Galilean Robots, Aristotelian Sensors: Joint Spatiotemporal Trajectory Estimation and Extrinsic Calibration
    2611.1252611/9/2026Abhishek Goudar, Jonathan Kelly, Timothy D. Barfoot

    Multi-sensor state estimation requires accurate spatial and temporal calibration between heterogeneous sensors. Existing spatiotemporal calibration methods typically represent sensor extrinsic parameters as a rigid-body transformation together with a scalar temporal offset, causing the spatial and temporal parameters to enter the estimation problem through separate mechanisms. While the spatial transformation composes directly with the robot pose, accounting for the temporal offset requires evaluating the trajectory at a shifted time, typically through motion compensation, interpolation, or a continuous-time trajectory representation. In this work, we formulate joint trajectory estimation and spatiotemporal calibration using the special Galilean group for the robot trajectory and the Aristotelian subgroup for sensor extrinsics. This representation incorporates the coupling between motion and temporal offset directly through the group structure, avoiding the need for a separately parameterized continuous-time trajectory. We develop twist- and IMU-driven motion priors, accommodate both ideal and non-ideal clocks, and evaluate the framework with camera, position, and range measurements. Simulated and real experiments demonstrate calibration and trajectory-estimation performance comparable to established methods across heterogeneous sensor configurations. Our simplified framework therefore offers a quality-of-life improvement over existing methods without compromising performance.

    sensors
  • V3DSAM: Semantic-Geometric Loop Verification and Geometry-Anchored Persistent Instance Mapping for Feed-Forward Dense SLAM
    2611.1245211/9/2026Maolin Ye, Dongqing Zhao, Linyang Li, Shuai Xue …

    To address unreliable cross-view association in long-sequence feed-forward dense SLAM, this letter presents V3DSAM, an open-vocabulary semantic dense SLAM system that establishes physical correspondences at both the scene and object levels. The system combines feed-forward geometric estimates from VGGT-SLAM 2.0 with open-vocabulary semantic observations from SAM3. We introduce semantic-geometric dual-scale loop verification, which identifies false loop closures using pixel-level bidirectional reprojection and object-level 3D spatial correspondences, without accessing backbone-internal features. We further propose geometry-anchored persistent instance mapping, which defines physical instances through class-constrained 3D connectivity in an optimized global coordinate system and assigns global IDs without inter-frame identity propagation. The proposed verifier rejects all four false loop candidates in our TUM RGB-D evaluation, while long-sequence ScanNet experiments show improved instance identity consistency. Thus, V3DSAM reduces dependence on internal backbone features and temporal ID propagation for robust long-term cross-view association.

    perception
  • Bridging Task Planning and Execution for Language-Conditioned Bimanual Manipulation
    2611.1240911/9/2026Emanuele Cuzzocrea, Giuseppina Iannotti, Luca Rossini, Arturo Laurenzi …

    Robots are increasingly expected to execute natural-language manipulation tasks in real-world environments. This is particularly relevant in household assistance and logistics, where clutter requires reasoning about both task objectives and execution feasibility. This challenge becomes even more pronounced for bimanual humanoid platforms, where coordinating two manipulators introduces additional interaction and kinematic constraints. We present a zero-shot vision-language framework for execution-aware bimanual manipulation that jointly reasons about task objectives and physical feasibility. Planning is grounded in a structured scene representation that combines semantic object relations with execution constraints, enabling the selection of obstacle relocations and execution choices while preserving task semantics. Compatible actions are organised into parallel bimanual stages with explicit pre- and post-conditions. A hierarchical validator evaluates these conditions under perceptual uncertainty and uses stage-level execution history to support local recovery or targeted replanning. Experiments on the CENTAURO hybrid wheeled-legged humanoid robot across nine language-conditioned manipulation scenarios show higher task success than a non-execution-aware baseline. In dedicated failure scenarios, hierarchical validation recovers from execution failures with fewer model queries than always replanning. These results demonstrate the benefits of combining execution reasoning directly into task planning. Videos and additional material are available on the Project Webpage: https://advrhumanoids.github.io/bridging-planning-execution/.

    renderingmanipulationhumanoid
  • PCTac: Mechanochromic Photonic-Crystal Tactile Sensor for Dexterous Manipulation
    2611.1238311/9/2026Ruilin Zhang, Xuanshuo Liu, Junzhe Dai, Kefei Wu …

    Modern visuotactile sensors primarily sense contact by imaging the deformation of a compliant interface. Using techniques such as photometric stereo, they can recover detailed contact geometry, often represented as surface normals or depth. However, force-related information typically still needs to be inferred indirectly through calibration, geometric reconstruction, or learned mappings. Mechanochromic photonic-crystal (PC) materials offer an alternative physical encoding mechanism: contact loading changes their periodic microstructure and spectral response, directly transforming local stress into a spatially resolved structural-color field. Despite this potential, PC materials have rarely been explored as visuotactile sensors for closed-loop robot learning. We present PCTac, an open-source mechanochromic PC fingertip that uses a dense hue field as its tactile observation. Loading characterization demonstrates a repeatable relationship between the applied normal load and the observed hue response. We further integrate this representation directly into a Diffusion Policy and evaluate it on three real-robot manipulation tasks. Across 90 physical rollouts, PCTac Hue achieves 68 successes (75.6\%), compared with 60 (66.7\%) for PCTac RGB, 57 (63.3\%) for Wedge RGB, and 29 (32.2\%) for vision-only. PCTac Hue also achieves the highest observed success rate on each evaluated task, including Perturbed Test-Tube Insertion, where it achieves 16/30 successes versus 13/30 for tactile RGB baselines and 1/30 for vision-only. These results demonstrate the potential of mechanochromic structural color as a compact, load-sensitive tactile representation for robot learning and closed-loop manipulation. Project page: https://bey0ndt1me.github.io/PCTac-page/.

    rlrenderingmanipulationsensorsintegration
  • AutoVLA-D: Learn a Trajectory-Geometric Condition from Reasoning for Autonomous Driving VLA
    2611.1238211/9/2026Yuguang Yang, Zhewen Tan, Canyu Chen, Linlin Yang …

    Autoregressive VLA planning usually predicts continuous trajectories as the final output, but driving instructions often describe actions rather than ego states, which weakens direct conditioning on the final continuous trajectory. We address this gap with TrajCond, which introduces a discrete trajectory-geometric condition for VLA planning. Specifically, we represent TrajCond as a 1D-Brohan differential action trajectory and learn it with a two-stage training framework before final continuous trajectory prediction. With the simultaneous autoregressive generation of discrete and numeric trajectories, we name our method AutoVLA-D (Double). Experiments on NAVSIM navtest, nuScenes, and NeuroNCAP show that discrete trajectories are weaker as direct outputs but more effective as TrajCond, consistently improving final continuous trajectory prediction across closed-loop and open-loop driving benchmarks. Code is available at https://github.com/ShivaTeam/AutoVLA-D.

    vla
  • Safety-Constrained Intelligent Control of a 2-DOF Robotic Manipulator Using Control Barrier Functions
    2611.1237811/9/2026Gabriel da Silva Lima, Made Widhi Surya Atman, Wallace Moreira Bessa

    Control barrier function (CBF) filters depend on dynamic models that can be inaccurate when their parameters and external forces are uncertain. This paper investigates a radial basis function (RBF) neural network compensator whose output is shared by a Cartesian tracking controller and a joint-space CBF filter. An auxiliary state driven by the difference between requested and applied torques corrects the learning signal, reducing the direct influence of filter intervention on adaptation. A two-link manipulator is evaluated through constrained regulation, ablations, matched uncertainty and disturbance trials, and operating-range and timing studies. The results demonstrate that the proposed controller improves tracking while maintaining joint, velocity, and torque limits under parameter uncertainty, and that both the shared compensation and the auxiliary correction contribute to this improvement.

  • UniOMA: Unified Optimal-Transport Multi-Modal Structural Alignment for Robot Perception
    2611.1235111/9/2026Xinrui Zu, Mark Hoogendoorn, Kevin Sebastian Luck, Shujian Yu

    Achieving generalizable and well-aligned multimodal representations remains a core challenge in robot learning. While recent approaches have attempted to align modalities by modeling conditional or higher-order statistical dependencies, they do not explicitly consider the structural coherence across modalities. In this work, we propose a novel multimodal alignment method that augments existing contrastive losses with a geometry-aware Gromov--Wasserstein (GW) distance-based regularization. To this end, we encode intra-modal geometry for each modality and reduce cross-modal structural discrepancies through a dynamically learned GW barycenter, thereby encouraging structural consistency in addition to instance-level contrastive alignment. We apply this optimal-transport-based alignment strategy to robot perception tasks involving underexplored modalities such as force and tactile signals, where modality data often exhibit varying sample densities. Extensive experiments on five robotic benchmarks show that our method improves structural alignment and downstream performance over state-of-the-art multimodal contrastive baselines across a wide range of downstream tasks, including robot and environment state prediction. Moreover, our GW-based regularization can be seamlessly integrated into most InfoNCE-like objectives.

    sensorsperception
  • Rethinking Radar 3D Perception: Representation Learning from Raw Spectra
    2611.1233411/9/2026Miao Zhang, Mohamed Abdelsamad, Bin Yang, Sherif Abdulatif …

    Raw radar spectra are widely viewed as too cluttered and noisy for direct representation learning, motivating handcrafted reductions, sparse point clouds, or compact Doppler descriptors in radar perception. We challenge this assumption and argue that the main limitation lies not in the raw representation itself, but in the absence of a learning objective that separates structured signal from noise. Handcrafted reductions partially address this problem but impose rigid assumptions about what constitutes signal, discarding weak yet informative structure while retaining artifacts that fit the reduction model. Once removed, such information cannot be recovered by supervised learning. We propose an alternative: structure is the component of a radar spectrum that remains reconstructable under localized corruption, while noise is the component that does not. This perspective motivates self-supervised masked modeling for dense radar spectra without predefined signal-noise separation. We instantiate it with Leakage-aware Spectral MAE, a masked autoencoder for raw radar cubes using a corruption strategy inspired by cross-bin energy spreading caused by spectral leakage. We also demonstrate the importance of Doppler organization: treating Doppler as a primary spatial dimension in an x-y-D representation, with height encoded as features, substantially outperforms naive channel stacking and enables effective learning from dense 4D spectra. Without handcrafted reductions, our approach consistently outperforms state-of-the-art radar-based detectors and point-cloud-based self-supervised learning (SSL) counterparts. These results establish raw radar spectra as an effective representation for 3D perception when paired with an appropriate pretraining objective.

    perception
  • Maximizing Detection Probability in UAV Search Missions using Random-Key Optimizers
    2611.1231711/9/2026Antonio Dantas, Elcio Shiguemori, Antonio Chaves

    This paper focuses on the stochastic and real-time constraints of Unmanned Aerial Vehicle (UAV) path planning in Search and Rescue (SAR) missions. We introduce a configurable data-driven and intelligent routing architecture that combines a closed-loop probability update with the Random-Key Optimizers (RKO). Our problem is mathematically modeled as a dynamic probabilistic variant of the Open Vehicle Routing Problem (OVRP), enabling the solver to switch adaptively between two objectives, thereby balancing probability maximization and resource minimization. The framework degrades elegantly under noisy priors but not under biased ones: a systematically biased map performs about half as well as flying with no prior at all. Computational tests show that the proposed scheme is scalable and competitive with single-path scenarios in terms of solution performance and serves as a strong decision guide for intelligent planning in SAR operations in unstable environments

  • ExoStack: A Modular and Reconfigurable Software Framework for Wearable Robotics Using ROS 2
    2611.1230611/9/2026Debadrata Sarkar, Upamanyu Ray, Soumen Sen, Aman Arora

    Wearable robots depend on a software chain that links body-worn sensing to gait interpretation, assistance generation, and actuation. Personalization further requires each measured response to remain associated with the assistance parameters that generated it. This paper presents ExoStack, a modular ROS 2 framework for implementing that chain across embedded hubs and a host computer. Its Embedded Sensing and Actuation (ESA) library configures ESP32 boards as microROS sensing and actuation hubs. ExoCore supplies multi-hub synchronization, gait-event detection, profile generation, motion planning, cost evaluation, and human-in-the-loop (HIL) optimization as configuration-instantiated nodes. The PASE desktop application edits configurations, launches the processing stages, and visualizes ROS 2 topics. Hardware drivers and algorithm plugins can be added through defined interfaces without modifying the generic processing nodes. We characterize hub and planner timing on three embedded computers and demonstrate reuse on two pneumatic exosuits.

    deploymentlocomotion
  • Be My Eye: Learning to See Beyond a Robot's Own Perspective
    2611.1229511/9/2026Baifu Huang, Shilin Fang, Jianan Wang

    Robots operating in the real world are inherently subject to partial observability, particularly in multi-robot collaboration, where individual observations may be insufficient for effective task execution. A key challenge is leveraging complementary observations from partner robots to support collaborative decision-making. We argue that information sharing should go beyond passively transmitting raw observations or generic visual features. Instead, robots should selectively encode task-relevant information according to task objectives and execution progress. To this end, we propose a task-oriented active context sharing framework that transforms robot observations into compact representations, preserving critical information under constrained communication budgets. The framework adopts a two-stage training paradigm. In the first stage, onboard observations and task instructions are jointly encoded into compact context representations. Task-oriented future prediction and soft task-progress correspondence learning guide this collaboration-agnostic compression, preserving information about task objectives and execution progress. In the second stage, the learned representations are integrated into a pretrained Vision-Language-Action (VLA) policy, enabling bidirectional context exchange. Each robot combines complementary partner information with local observations to guide action generation. Action supervision jointly refines the context representations and policy, aligning information sharing with collaborative decision-making. Controlled experiments demonstrate substantial performance gains under constrained communication budgets, while three real-world experiments validate the framework in complex dual-robot tasks. These results highlight a shift from passive visual transmission toward active, task-oriented context sharing that directly supports collaborative decision-making.

    rlvla
  • VLA-MOPD: On-Policy Distillation for Multi-Task VLA Policy Consolidation
    2611.1228611/9/2026Yongxuan Lv, Zhen Fang, Lichen Man, Hao Li …

    Physical intelligence requires embodied agents to ground language in observations and execute actions while retaining useful skills. Vision-language-action (VLA) policies offer a shared interface, but task-specific post-training often produces separate specialists. Consolidation is difficult: mixed-task reinforcement learning provides sparse trajectory-level credit, while offline distillation may miss student-visited observations and endpoint distillation does not supervise intermediate action-generation states. We introduce VLA Multi-teacher On-Policy Distillation (VLA-MOPD), a protocol for consolidating flow-matching VLA specialists. After acquiring task or suite experts, a shared student collects robot rollouts and queries the instruction-routed frozen teacher at each visited observation and intermediate ordinary differential equation (ODE) state. Detached per-flow-step transition targets supervise valid action chunks through a masked local matching loss; an optional reference-policy term supports retention on other tasks. Starting from one trajectory per LIBERO task, VLA-MOPD raises mean success-once from 75.4% to 98.9%, compared with 98.15% for endpoint action distillation. It improves mean RoboTwin 2.0 success from 73.0% to 89.3%; on a Piper robot, two consolidation rounds improve average success from 70.0% to 90.0%. In a near-matched Spatial-adaptation study, reference matching limits the Object suite decrease to 3.0 points, versus 13.2 without the reference term.

    rlvlaphysical-intelligence
  • Hierarchical Multi-Channel Tip-Over Prediction via Isolated Temporal Models for Planetary Rover Safety
    2611.1226111/9/2026Siddhant Shete, Raul Dominguez, Frank Kirchner

    Reliable tip-over prevention is critical for planetary rovers operating in unstructured environments where communication delays prevent real-time human intervention. Existing learning-based approaches typically optimize a single prediction objective, limiting their ability to capture both gradual instability evolution and abrupt terrain disturbances. This work presents a hierarchical multi-channel tip-over prediction framework based on isolated temporal learning. A multi-horizon Temporal Convolutional Network (TCN) learns progressive instability patterns from inertial measurements, while a Gated Recurrent Unit (GRU)-based forward dynamics model predicts nominal rover motion and detects unexpected dynamic deviations through prediction residuals. These complementary signals are integrated through decision-level fusion and priority-based arbitration to generate graded safety actions, including early warning and emergency braking. The proposed system is deployed as an Orocos Real-Time Toolkit (RTT)-based safety component within the Rock robotics framework, operating at 100 Hz on a planetary rover software stack. Experiments on Inertial Measurement Unit (IMU) samples collected across heterogeneous terrains demonstrate 97.58% event prediction coverage with a 1.82s median lead time, outperforming individual prediction channels. The results validate that isolated temporal models combined through hierarchical decision fusion provide a robust solution for real-time rover safety in uncertain terrain.

    sensors
  • RAIL: Representation-Aligned Imitation Learning for Student-Compatible Teacher Policies
    2611.1225111/9/2026Meraj Mammadov, Pedro Zuidberg Dos Martires, Johannes Andreas Stork

    Reinforcement learning (RL) from raw sensory inputs such as images or onboard sensors can be challenging due to high-dimensional observations and sparse rewards. A common strategy is to train a teacher policy with access to privileged state information and then distill it into a student policy that acts from raw inputs alone. However, when the teacher relies on information unavailable to the student, exact imitation may be impossible, creating an irreducible imitation gap. Existing approaches typically mitigate this mismatch through careful reward shaping or additional reinforcement learning on the student policy after the teacher has been trained. Instead, we introduce Representation-Aligned Imitation Learning (RAIL), which addresses the mismatch during teacher training itself. RAIL learns a latent representation shared across teacher and student observations using contrastive learning, and trains the teacher policy directly in this space. Because the teacher policy is constrained to operate on this shared space, it learns behaviors that are reproducible from student observations. This substantially reduces the imitation gap while preserving task performance. Across multiple environments, RAIL outperforms strong baselines without reward modification or post-hoc student fine-tuning, and surpasses direct reinforcement learning from raw observations. The learned representations further enable zero-shot transfer to new tasks through teacher-only training. Project site: https://merajmammadov.com/rail/.

    rl
  • A Game-Theoretic MPC Planner for Cooperative and Adversarial Drone Coordination
    2611.1222611/9/2026Zdeněk Bouček, Miroslav Flídr

    We present and evaluate a game-theoretic model predictive control planner for cooperative goal reaching and adversarial pursuit-evasion with drones. The planner combines 3D prediction, individual objectives, optional shared separation constraints and trajectory-tracking interfaces. A comparison of cooperative game solvers assesses their ability to find feasible trajectories that resolve conflicts. A computational study quantifies how number of drones, prediction horizon and move blocking affect computation time and numerical acceptance. Move blocking holds control inputs constant over groups of prediction steps, reducing the number of independent control variables and lowering computation time. Timing measurements identify the practical limits of real-time planning in the tested configurations. PyBullet simulations demonstrate cooperative goal reaching and pursuit-evasion. A laboratory flight complements the simulations by validating the trajectory-tracking interfaces on physical drones. The planner can serve as a basis for further evaluation and controller development.

  • Graph-Based RL for Sequential Rendezvous Planning with Multiple Patrolling USVs
    2611.1220511/9/2026Seung Woo Han, Hyeon Bin Yeo, Seung Heon Oh

    In patrol missions involving multiple unmanned surface vehicles (USVs), a designated command USV can support fleet management by sequentially rendezvousing with each patrolling USV. These operations require motion-feasible route planning and priority-aware rendezvous sequencing, with the objective of minimizing mission completion time and total tardiness relative to priority-dependent due dates. We propose a framework combining grid-based path planning, surrogate travel-time prediction, and graph-based reinforcement learning. The path planner accounts for ocean currents and approximates turn-rate constraints through multi-stage maneuvers, with path feasibility empirically validated through trajectory-tracking simulations. For rendezvous sequencing, a Feasible Transition Graph (FTG) represents candidate rendezvous events and temporally feasible transitions, enabling a graph neural network to exploit spatiotemporal rendezvous relationships for policy learning. A surrogate predicts travel times from compact current and motion features to avoid repeated path searches during FTG construction and policy training. Evaluation using grid-based path planning shows statistically significant average objective reductions of 10.5%, 3.5%, and 1.5% compared with greedy, MLP-RL, and 2-step lookahead greedy, respectively. The policy achieves these improvements while requiring approximately 1/35 of the latter's computation time. It maintains its advantage over MLP-RL under unseen priority-tier settings, with larger gains as fleet size increases.

    rlmulti-agent
  • Co-Creating Neurorehabilitation Technology Alongside Lived Experience Experts: A Participatory Design Workshop
    2611.1220211/9/2026Irene L. Y. Beck, Salvatore L. Cucinella, Johannes B. J. Bussmann, Natacha Léon …

    Involving patients' lived experience (LE) early in neurorehabilitation technology design can improve the relevance and effectiveness of solutions, yet LE experts are often involved only when finished prototypes are tested. We present and evaluate a participatory design (PD) workshop for early LE involvement, examine how LE contributions influence design processes and outcomes, and provide recommendations for similar approaches. We conducted a PD workshop at the 6th International Conference on NeuroRehabilitation. Five people who have had a stroke (LE experts) and 18 workshop attendees (including the LE experts' caregivers) were organized into five groups. Following the Discover, Define, and Develop phases of the Double Diamond model, each group used Journey Maps and Data Collection Notebooks to co-create a solution for an objective specified by an LE expert. Journey Maps were thematically analyzed, and group audio transcripts underwent structured extraction using a large language model. LE input shifted discussions from discipline-based assumptions toward priorities grounded in lived experience, including fear, confidence, sensory discomfort, fatigue, aesthetics, and independence. Narrow objectives, such as opening a blister pack, produced task-specific solutions, whereas broader objectives generated device concepts, including sensory feedback for cycling and a stimulation-equipped cooking splint. Satisfaction was high among attendees and LE experts. All workshop tools and protocols are shared to support adoption. The workshop offers a practical foundation for involving LE experts early in neurorehabilitation technology development. Future iterations should better capture psychological and social dimensions, allow more reflection, and include the full range of relevant stakeholders through sustained transdisciplinary engagement between researchers and the LE community.

  • RoboACE: Adversarial Co-Evolution for Robot Self-Improvement
    2611.1303411/9/2026Delin Zhao, Zhengrong Yue, Junlin He, Yali Wang

    Robot agents can improve reusable skills, planning procedures, and recovery strategies from execution feedback, yet a fixed practice source leaves the search for new weaknesses unchanged. Useful practice depends on the agent's current capabilities, so the procedure that chooses practice must also be revisable. We present RoboACE (Robot Adversarial Co-Evolution), a framework that jointly evolves curriculum and execution harnesses around frozen foundation models. The curriculum harness uses accumulated capability evidence to propose informative challenges, while the execution harness responds with reusable revisions that expand execution capabilities. Alternating updates hold one side fixed as the other changes, and admitted challenges form fixed snapshots for comparing execution revisions. Starting from a compact set of LIBERO practice conditions, the resulting frozen deployment outperforms the evaluated controllers and agent systems across four LIBERO-family panels. On LIBERO-PRO, it reaches 74.0% success, exceeding the initial deployment by 15.0 percentage points and direct execution by its VLA controller by 13.5 points. Case studies document changes to evidence-guided practice selection, drawer-skill grounding, and controller intervention.

    deploymentvla
  • Embodied First Exam
    2611.1217711/9/2026Kangrui Wang, Qineng Wang, Changhe Chen, Pingyue Zhang …

    Early successes on agentic robotics point to a potential paradigm shift toward using coding agents to control robots. Existing robotics benchmarks are built around visuomotor policy learning, leaving it open whether coding agents can reliably control diverse robots under physical-world constraints. We therefore introduce the Embodied First Exam, a unified, comprehensive, and agent-native evaluation framework where coding agents can choose their own control approach: direct control, code to control, or train a policy to control. We hope it serves as a first exam for coding agents before they enter the physical world, with 1,156 tasks in 35 suites on 47 robots, including 9 new suites that go beyond pick-and-place to spatial puzzles, dexterous manipulation, multi-robot interaction, dynamic whole-body control, and sim-to-sim engineering. Each task can be run in up to three evaluation settings. The Standard Setting mimics the real world: the agent receives only sensor observations and, by default, cannot reset the environment. Its Realtime variant keeps the environment running while the agent reasons. The Privileged Setting gives the agent access to the full simulator state and unlimited resets, allowing it to search for an oracle solution for training purposes. Success rates in this setting serve as an approximate upper bound. On the 456 core tasks, the strongest of eight agents, GPT-6 Astra in Codex, achieves a success rate of 34% in the Standard Setting, leaving much room for improvement. To see where agents fail, we label the stage at which failed attempts go wrong and compare failures across agents, settings, and stage categories.

    rlmanipulation
  • GeoMind: A Benchmark for Spatial Understanding in Robotic Manipulation
    2611.1217511/9/2026Jinghe Wang, Xinrui Cao, Duo Wu, Chenghao Gu …

    Robotic manipulation has advanced rapidly in mapping visual observations and language instructions to actions. However, reliable manipulation in open-world environments requires robust spatial understanding: the ability to identify targets in complex layouts (spatial reasoning) and adapt to scenes that continuously evolve through interaction (spatial memory). Yet existing embodied benchmarks fall short in evaluating spatial understanding: they often introduce strong visual cues that bypass spatial reasoning, and focus on static scenes that offer little insight into an agent's capacity for spatial memory. To address this gap, we introduce GeoMind, a systematic benchmark for structured spatial understanding through tabletop manipulation. GeoMind comprises 54 evaluated task variants organized around spatial reasoning and spatial memory. It also incorporates a scalable pipeline that automates the generation and annotation of task instances with verified targets and executable interactions. Extensive evaluations across diverse embodied agents reveal their consistent weaknesses in spatial understanding. Our findings highlight that these agents struggle to track identities after spatial changes and convert relational or geometric constraints into executable actions. We release the GeoMind benchmark at https://github.com/Notfound-JH/GEOMIND-benchmark.git.

    manipulation
  • Same Physics, Different Gradients: A State-of-the-Art Report on Differentiable Physics Simulation
    2611.1216211/9/2026Lei Shu, Zizhou Huang, Yunuo Chen, Yifei Li …

    Differentiable simulation propagates derivatives through a physics simulator, turning animation, system identification, control, and computational design into gradient-based optimization. Engines differ in the physics they model and, less visibly, in which mathematical object they differentiate. We separate two questions the literature conflates. The referent is which object the returned derivative belongs to: the finite computation that executed, the converged equation it approximates, or the continuous dynamics. The realization describes the organization of the backward pass: automatically generated differentiation, an equation-level adjoint solve, or a custom adjoint. The referent defines the target against which exactness is assessed; the implementation determines how accurately that target is approximated. Cost depends on the realization together with how the states needed by the backward pass are retained or recovered. Crossing the axes places every method and engine we classify in a cell, separates claims the literature merges, and shows that the apparent trade-off between exactness and memory follows from how methods have been built rather than from a constraint. A second, orthogonal taxonomy covers contact, where the map is non-smooth. We then ask whether a correct gradient helps. Four mechanisms by which useful gradients are lost are cataloged and measured on one testbed, where the advantage of the exact derivative over the equation-level adjoint depends on where the fitting target comes from as much as on the solver budget, and we review the evidence that zeroth-order methods can outperform simulator gradients in the regimes where those mechanisms act. The model classes, systems techniques and applications are surveyed through this lens, and we close with a reporting checklist, a released diagnostic that computes it, and a research agenda.

  • EgoLabel: Zero-Shot Egocentric Auto-Labeling with Cross-Modal Consistency
    2611.1214911/9/2026Xiaozhi Zhang, Changjia Xu, Yaoyuan Yan, Haoxiang Jie …

    Egocentric auto-labeling requires depth, camera pose, object, and human-pose estimates to agree across independently developed models. Differences in units, coordinate conventions, and scale can make individually plausible predictions geometrically inconsistent. We present \textbf{EgoLabel}, a zero-shot pipeline that combines off-the-shelf models without target-domain labeled training and provides explicit cross-modal registration and consistency diagnostics. The pipeline integrates MonST3R for geometry, LocateAnything with GMC-BoT-SORT and SAM~2 for objects, and V-HPOT for hands; FisheyeViT provides a separate whole-body compatibility demonstration. Our main hand evaluation uses H2O sensor depth. Across 20 sequences, per-hand depth anchoring reduces the mean of per-sequence median hand--depth residuals by $23\%$ relative to a single global scale, yielding a pooled median of $84.6\,\mathrm{mm}$ against a $20.5\,\mathrm{mm}$ ground-truth reference. Hand PA-MPJPE is $14.53\pm1.29\,\mathrm{mm}$, whereas absolute MPJPE is $119.1\pm31.3\,\mathrm{mm}$, revealing a substantial gap between aligned and metric accuracy. On three RGB-only sequences, camera ATE is $1.40\pm0.29\,\mathrm{cm}$ after $\mathrm{Sim}(3)$ alignment. We also identify a sliding-window implementation issue that allows sensor-initialized depth to change during optimization. Because hand anchoring and its residual share the same depth map, the residual measures internal consistency rather than independent accuracy. These results characterize both the utility and the current limits of the registration pipeline.

    sensors
  • BioMARS 2.0: a robotic biologist for formulating and adapting biological experiments
    2611.1213911/9/2026Yibo Qiu, Zan Huang, Yilin Qiao, Ziyang Ling …

    Biological experimentation is not reducible to a single optimization problem, but requires decisions at multiple levels of abstraction: translating scientific knowledge into experimental procedures, adapting culture conditions to measured phenotypes and selecting interventions that test biological hypotheses. Automating experimental execution does not, by itself, determine which experiments should be performed next or how they should change in response to biological feedback. Here we introduce BioMARS, a human-in-the-loop multi-agent robotic system that connects knowledge-guided experimental decision-making with robotic execution and biological feedback. At the procedural level, BioMARS generated literature-grounded protocols and traceable action plans, improving expert-reviewed protocol quality scores across four model backends. At the parametric level, BioMARS used image-derived phenotypes from robotic retinal organoid culture to select subsequent experimental conditions, with higher reported scores in later rounds of the three-round experiment. At the intervention level, BioMARS nominated drug-repurposing candidates from biomedical evidence and advanced six candidates to wet-lab testing by researchers. Together, these studies demonstrate feedback-driven robotic biological experimentation within a framework that supports decisions about experimental procedures, culture conditions and biological interventions.

    multi-agent
  • LHNav: Long-Horizon Humanoid Navigation via Multirate Coordination and Physics-Grounded Action Data
    2611.1213611/9/2026Xueyang Wang, Zehong Shen, Dingkun Wei, Huaijin Pi …

    We study humanoid navigation across multiple destinations under long-horizon language instructions. This task is challenging because robots must maintain progress across successive goals while continuously producing natural, stable whole-body motion through confined spaces. However, task decomposition in existing methods does not by itself ensure progress throughout execution, while waypoint-based navigation does not guarantee natural, route-faithful whole-body motion. Our key idea is to organize navigation into three complementary roles operating at different time scales: a Brain for task reasoning, a Cerebellum for local motion generation, and a Brainstem for whole-body execution. We realize this idea in LHNav, an asynchronous system that uses progress and arrival feedback to coordinate navigation goals, VLA motion-token prediction, and whole-body control. To train the Cerebellum for natural, route-faithful motion, we develop a physics-grounded data engine that improves physical tracking of motion references along collision-aware routes and pairs the resulting demonstrations with rendered visual observations. Together, these designs allow task planning to proceed alongside continuous movement and extend single-goal navigation to successive destinations with natural, route-faithful whole-body motion. In simulation, our navigation VLA outperforms OmniNav and DualVLN in single-goal success and motion smoothness, with fewer collisions and falls. Using a VLA trained only on single-goal demonstrations, LHNav achieves a 75.56% success rate on long-horizon navigation tasks. Deployment on the Unitree G1 further demonstrates single-goal navigation and zero-shot long-horizon task execution in real-world environments, including layouts with repositioned objects. Project website: https://robbyant-research.github.io/LHNav/.

    crashdeploymenthumanoidvlaunitree
  • Compact and Wide-Force-Range Magnetorheological Hand Exoskeleton for Kinesthetic Feedback in Teleoperation
    2611.1213011/9/2026Xianlong Mai, Rui Yu, Rui Chen, Daniele Leonardis …

    Hand kinesthetic feedback is crucial for restoring and enhancing human perception of force and displacement in robotic hand teleoperation. Wide perception range of force feedback is vital in rendering objects of different stiffness, especially for high-stiffness rendering. However, existing approaches struggle to achieve wide range of force feedback while maintaining compact and wearable design. This paper presents a hand exoskeleton system employing magnetorheological (MR) brakes to provide a wide range kinesthetic feedback during teleoperation. The MR brake provides a braking torque ranging from 0.01 to 0.918 Nm, while maintaining a compact structure with a total mass of only 39.8 g. The proposed exoskeleton can render fingertip forces up to 21 N while maintaining back-driving force of 1.01 N. Experimental results show that the system allows users to discriminate object stiffness using kinesthetic feedback alone. In a tele-grasping task, when both conditions achieved a 100% success rate, kinesthetic feedback led to a 28.2% reduction in object contact force compared to visual feedback only, enhancing object safety and operator immersion. Questionnaire results further indicate that kinesthetic feedback improves reliability, realism, and user confidence during teleoperation.

    renderingmanipulationperception
  • SCALE: Small-Model-First Concept Abstraction with LLM-Guided Experience Internalization
    2611.1212011/9/2026Hong Su

    Autonomous agents must continually acquire reusable knowledge from experience without relying on costly large language model (LLM) reasoning for every decision. However, existing experience-based approaches often struggle to transform accumulated observations and reasoning into compact knowledge that lightweight models can independently apply. This paper proposes SCALE, a small-model-first framework that integrates selective LLM reasoning, experience-driven concept abstraction, and knowledge internalization. A lightweight model handles routine predictions, while prediction errors and accumulated cross-episode evidence selectively trigger LLM reflection. The LLM analyzes relevant historical experiences, generates positive and negative counterfactual examples, and proposes reusable concept hypotheses. Independently validated concepts are progressively incorporated into hierarchical neural representations, enabling lightweight models to exploit increasingly abstract knowledge. Meanwhile, mastered experiences are excluded from active memory while their original records remain available in a complete archive. Experiments across ten random seeds show that historical recall improves held-out accuracy from 87.11% to 98.28%, hierarchical concept knowledge increases difficult-case accuracy from 55.33% to 66.47%, and abstract archiving reduces active experience records from 6,000 to 1,528.

  • SPARK: Simple Post-training for Adapting pRetrained Knowledge to Robot Control
    2611.1210211/9/2026Taekyung Kim, Jeongeun Park, Byeongho Heo, Sungjoon Choi …

    Large-scale representation learning has produced public foundation models that provide strong general-purpose visual features. However, their pretraining objectives are not designed for robot representation learning, so the resulting embeddings tend to emphasize global semantics rather than the temporally sensitive representations required for robot control. Training robot models from scratch is also undesirable due to the limited scale and high collection cost of robotics data, as well as the substantial computational burden of pre-training. In this paper, we propose SPARK (Simple Post-training for Adapting pRetrained Knowledge), a post-training method that adapts foundation models to robot control. SPARK is built on two principles: temporal abstraction, which encourages the encoder to derive compact features that preserve information essential for understanding temporal changes and action-relevant scene structure, and knowledge preservation, which aligns patch-level representations with those of the original foundation model to retain useful pretrained semantics. These objectives yield compact visual state representations that remain semantically meaningful while preserving useful prior knowledge. Experiments across multiple robotics benchmarks show that SPARK consistently improves success rates and generalization over vanilla foundation models, and further demonstrate that these gains transfer to real-world robot manipulation.

    manipulationfoundation-model
  • Compass 1: Towards Open-World and Persistent Embodied Navigation from Monocular RGB Videos
    2611.1208711/9/2026Hai Zhang, Siqi Liang, Yanjun Guo, Shoufeng Zhang …

    Embodied navigation requires agents to achieve persistent spatial awareness and long-horizon execution stability in open-world environments. However, existing navigation architectures struggle to sustain both capabilities, remaining effective only over a handful of recent frames. We present Compass 1, the first embodied navigation foundation model to unify language understanding and video generation while enabling memory backtracking through nearly 2mins of visual history. Without altering the underlying architecture, we introduce History Representation, which integrates sparse visual keyframes with an explicit History Representation Map to preserve long-term spatiotemporal context. To effectively leverage this history, we further introduce History Utilization, a structured VQA supervision protocol comprising three categories: task-stage grounding, exploration consistency, and spatiotemporal target retrieval, enabling map-grounded reasoning and stable persistent long-horizon navigation. To fuel this system, we establish a complete annotation pipeline for monocular RGB videos and open-source a massive dataset featuring over 500 hours of high-quality real-world interactions and over 2,000 hours of annotated web videos. Trained mainly on the distribution of 1m height camera, Compass 1 generalizes seamlessly across diverse embodiments and scenarios, ranging from indoor environments to pedestrian-dense streets, spanning wheeled robot at 0.35m, quadruped dog at 0.5m, humanoid at 0.85m, and aerial drone at 1.5m. Compass 1achieves a dominant overall success rate of 79.4% across open-world evaluations, compared to 17.8% for the strongest baseline. It demonstrates exceptional zero-shot execution exceeding 90% on foundational tasks, a 250% boost in exploration, and an unparalleled leap from 0% to 58% in challenging persistent history backtracking.

    locomotionsensorshumanoidfoundation-model
  • An Evaluation of Tabular Foundation Models as Training-Free World Models
    2611.1192111/9/2026Xian Yeow Lee, Ryoichi Takase, Ahmed Farahat

    World models are widely considered to be a potential key component of model-based reinforcement learning and robot planning, but typically require task-specific training on substantial interaction data. We investigate whether a pretrained tabular foundation model (TabFM) can serve as a training-free dynamics model for world modeling by framing next-state prediction as in-context regression over transition pairs, and where such a model helps and where it breaks. Across synthetic dynamical systems and robot locomotion benchmarks, TabFM is more accurate than LSTM and MLP models trained from scratch on the same limited transitions in almost all settings, and among regressors fitted to the same data it is the most accurate on locomotion, while a Gaussian process is more accurate on smooth low-dimensional systems. However, models trained on the full dataset remain substantially better on most systems. When rolled out autoregressively over multiple steps, TabFM's accuracy depends strongly on how much context it is given. With a short context, its rollouts quickly degrade to the level of a trivial baseline, whereas with a long context they improve substantially and, on one locomotion task, exceed a trained LSTM. Inference is also about three orders of magnitude slower than an LSTM. Overall, in their current state, we find that training-free priors are useful as predictors when data are scarce and enough context is available, but they are not yet a substitute for trained world models in planning.

    rllocomotionfoundation-model
  • SurgTAP-3D: A Large-Scale Cross-Surgery Video Dataset with Contact-Aware 3D Motion Tracking
    2611.1169711/8/2026Jiaxin Guo, Wenzhen Dong, Taoyu Wu, Haomin Kuang …

    Understanding 3D scene dynamics in minimally invasive surgery (MIS) is a fundamental step toward physically intelligent and autonomous surgical systems. However, existing public datasets offer limited scalability and diversity in real-world clinical scenarios. Moreover, annotations typically focus on either tissue or instruments alone, overlooking tool-tissue interactions. This gap limits applications such as augmented reality guidance and autonomous surgery driven by vision-language-action (VLA) models or world models, which demand large-scale, high-quality 3D supervision. In this work, we construct SurgTAP-3D, a large-scale in-vivo pseudo-3D surgical motion tracking dataset and benchmark, comprising 520K frames, 4,549 action clips, and 1.4M 2D/3D point trajectories from diverse robotic and manual procedures under unified action categories. To make annotation scalable, we design a unified framework for surgical 3D point tracking that converts uncalibrated monocular surgical videos into structured 4D annotations through contact-region prompting, active-tool segmentation, dynamic bundle adjustment, and global 4D refinement. This pipeline adapts foundation priors to surgical videos and produces temporally consistent trajectories, pseudo-scale geometry, camera poses, and instrument masks. The dataset captures realistic challenges inherent to surgical environments, including occlusions, smoke, bleeding, and rapid instrument motion. We establish a comprehensive benchmark on SurgPose, SurgT, and STIR, covering both instrument and tissue tracking. We demonstrate instrument displacement estimation, deformable surface reconstruction, and foundation-model fine-tuning. Extensive experiments and analysis demonstrate the effectiveness of our dataset and annotation framework for 3D surgical point tracking, reconstruction, and surgical action understanding. Homepage: https://wrld.github.io/surgtap-3d/

    sensorsperceptionvla
  • FlowEval: How Much Adaptation Does an Embodied Foundation Model Need at Deployment?
    2611.1165011/8/2026Zhang Xi-Jia, Roman Yakunin, Shivang Chopra, Chengyue Huang …

    Large-scale pretraining is reducing the amount of adaptation required to deploy embodied foundation models, but it is not guaranteed that a pretrained model already provide the level of performance required in every deployment. Practitioners therefore need to understand how well a pretrained model matches a target deployment and how much adaptation data is left to be collected. We study whether a small set of successful target-domain demonstrations can reveal whether and how much target-domain data will be required before any adaptation. We introduce FlowEval, a set of training-free metrics that use the flow-matching objective to probe an embodied foundation model with a set of demonstrations. FlowEval quantifies predictive disagreement on successful target demonstrations to assess how well a pretrained model fits a target deployment. Across four embodied foundation model families: Pi-0.5, MolmoAct2, GR00T, and DreamZero, FlowEval distinguishes seen from unseen deployments across real-world and simulated manipulation. Further, by finetuning Pi-0.5 and GR00T on 17 RoboCasa365 manipulation tasks, we showed that FlowEval correlates with how success rate improves as additional adaptation data is provided. Together, these results suggest that FlowEval can serve as a lightweight, training-free diagnostic of how much model--deployment adaptation may be required.

    deploymentmanipulationgrootfoundation-model
  • ScanDreamer: A Map-Grounded World Model for Quadrotor Navigation
    2611.1160511/8/2026Yunyi Gao, Yixing Shi, Yize Liu, Hai-Duong Tran …

    Quadrotors inspecting buildings and tunnels must navigate unknown clutter with a forward-facing depth camera whose limited field of view constrains scene understanding and collision-avoiding navigation. Recent world-model agents learn navigation through imagined experience (e.g., AirDreamer), but remain data-intensive and often lack explicit geometric memory and awareness of what the camera can observe. We propose ScanDreamer, a map-grounded world model that constructs an online 2D scan-memory map from depth images and vehicle pose. Our world model, actor, and critic are conditioned on this map, which also defines a geodesic progress reward. Moreover, a forward-cone penalty discourages horizontal motion outside the camera's viewing direction. During imagination, ScanDreamer propagates the quadrotor pose over a frozen map and derives progress and wall-contact signals from the mapped geometry. We train ScanDreamer for 0.8 million environment steps (5.5 h on one GPU) and evaluate it in NVIDIA Isaac Sim over 1560 episodes spanning unseen layouts and parameter ranges. Across three seeds (mean $\pm$ SD), ScanDreamer achieves 96.3 $\pm$ 0.3% success with 3.6 $\pm$ 0.3% collision, compared with 59.6 $\pm$ 3.0% success and 28.8 $\pm$ 2.8% collision for AirDreamer at the same online-interaction budget. Removing the forward-cone penalty increases collisions to 9.9 $\pm$ 3.1%. These results show that combining explicit map memory, map-grounded imagination, and perception-aware motion substantially improves navigation performance and data efficiency. The source code is available at https://github.com/WANGSHUAIzzzz/ScanDreamer.

    crashsynthetic-datasensorsperceptionisaac-simworld-model
  • Embodied Science Agents: Making Embodied Experimental Design Learnable
    2611.1295811/7/2026Yihang Che, Zhongwei Yu, Yang Li, Xingyu Lu …

    Recent advances in large models have accelerated AI for Science toward agentic science, where AI agents autonomously conduct scientific discovery. Realising this vision requires closing the loop between computational reasoning and physical experimentation, positioning self-driving laboratories (SDLs) as critical enablers. However, existing SDLs exhibit a fundamental paradox: foundation model integration has increased linguistic sophistication while severing physical grounding. By treating models as disembodied planners that output symbolic workflows for separate robotic systems, current architectures inherently block the development of embodied experimental intuition. We argue that overcoming this paradox requires embedding \emph{learnability} along three interdependent axes: cognitive learnability (learning what to investigate), experimental learnability (learning where to search), and embodied learnability (learning how to act). Building on this view, we introduce the Embodied Science Agent (ESA), which unifies digital intelligence with physical embodiment through three synergistic components: a Digital Agent that provides cognitive and experimental learnability via memory-based reasoning and Bayesian optimisation, an Embodied Agent that provides embodied learnability via generalisable instrument control, and an Embodied Unified Interface for seamless coordination. We validated ESA in autonomous wastewater treatment experiments, navigating over 200 million possible conditions. Through 15 continuous rounds, ESA raised the final solution transmittance from 82\% to 99.7\%, corresponding to a 98.5\% reduction in residual dye concentration and near-complete decolourisation, while its learned visuomotor policies generalised across varying instrument placements, a promising step toward next-generation SDLs for autonomous scientific discovery.

    integrationfoundation-model
  • RigidGS: Geometry-Aware Object Decoupling for Rigid-Body Interaction in 3D Gaussian Splatting
    2611.1019911/6/2026Paul Sansah Gyreyiri, Diksha Shukla

    Interactive VR/MR applications demand photorealistic 3D representations that support real-time rendering and object-level manipulation. While 3D Gaussian Splatting (3DGS) achieves high rendering quality, it represents scenes as unstructured, monolithic primitives. Existing object-aware 3DGS methods jointly optimize geometry and semantic states but suffer from two key failure modes: noisy foundation-model masks on complex geometry, and label-geometry coupling, in which co-optimized identity gradients mislabel boundary Gaussians. We introduce RigidGS, an end-to-end pipeline that decouples geometric learning from object identity. We propose a depth- and temporally-aware mask refinement module that addresses two complementary SAM2 failures: over-inclusion on thin structures and under-inclusion on multimodal-depth objects. We then determine object identities entirely upstream via COLMAP projection voting and freeze them during training, directing mask supervision solely toward geometric optimization. Refined masks alone substantially improve competing methods, yet a residual gap in label-geometry coupling persists that our fixed-identity design eliminates. RigidGS outperforms prior object-aware 3DGS methods on LLFF/NVOS, Mip-NeRF~360, and iNeRF360, improving segmentation and boundary IoU by 7.7 and 14.5 points on LLFF/NVOS. Finally, RigidGS enables real-time rigid-body manipulation on Meta Quest~2 without mesh extraction. Our code and project page are available at https://gyreyirisansah.github.io/rigidgs.

    crashrenderingmanipulationperception
  • ATLAS: A Multi-Procedure Benchmark and Context-Aware Model for Surgical Anatomy Segmentation
    2611.1018211/6/2026Ronald L. P. D. de Jong, Tim J. M. Jaspers, Raf A. H. Vervoort, Aron F. H. A. Bakker …

    Recognizing anatomical structures during minimally invasive surgery (MIS) could support intraoperative navigation and improve patient safety, but progress is limited by small, single-procedure datasets and by segmentation methods developed for natural scenes. This work addresses both limitations through a new dataset and model. First, we introduce ATLAS-120k, a clip-level semantic segmentation dataset of 121,018 annotated frames from 100 surgical videos, covering 14 laparoscopic and robot-assisted procedures and 41 classes. Annotations were created with a pipeline that combines manual labeling, tracker-based propagation, and review by surgeons. Second, we propose ATLAS (Anatomy Recognition with Context Learning using Foundation Representations), a video semantic segmentation model for surgical anatomy recognition. ATLAS builds on in-domain foundation-model embeddings and adds context queries for the procedure and surgical phase, together with query propagation between frames for short-term memory. ATLAS outperforms state-of-the-art natural-image and in-domain foundation models in both segmentation accuracy and temporal consistency, achieving a Dice score of 0.70 with ViT-L while running in real time at 76.2 FPS. Ablations show that the context queries improve accuracy and that query propagation improves temporal consistency. ATLAS also generalizes well, matching a dedicated model zero-shot on CholecSeg8k and improving phase recognition on AutoLaparo over SurgeNet initialization. The model weights, dataset annotations, and annotation tool are publicly available at https://github.com/TimJaspers0801/ATLAS.

    perception
  • On Agentic Manipulation Policies
    2611.0989211/6/2026Chen Chen, Omid Bagherieh, Naveen Nikamanth Appiah Balaji, Jesse T. Gonzalez …

    Recent work on robot manipulation has focused on specialist policies trained on demonstrations. We show that generalist AI models can control manipulators more reliably than specialist policies such as vision-language-action models (VLAs) and world-action models (WAMs). We systematically analyze agentic manipulation policies (AMPs), in which a generalist AI model commands the manipulator directly, adapting its actions as the task unfolds. We present AMP1, a reference harness that runs unchanged across single-arm, bimanual, and mobile manipulation. AMP1 achieves state-of-the-art results on the RoboLab-120 and CaP-Gym benchmarks, with no demonstrations or task-specific training. On RoboLab-120, AMP1 reaches an 85.6\% success rate zero-shot, compared to 49.2\% and 42.9\% for leading VLA and WAM policies. The agent succeeds zero-shot in 104 of 108 real-world trials spanning twelve tasks and three robot instances, reducing failure rates by 20x and 15x relative to strong VLA and WAM baselines. The basic harness supplies no grasping, pushing, or placing skills; the agent develops its own strategies, such as searching for hidden objects, using objects as tools, and calibrating its cameras. With the addition of a persistent memory store, the agent can also learn from experience: an augmented harness with a memory representation that is carried across episodes lowers the failure rate on RoboDojo bimanual manipulation tasks by 4.6x relative to zero-shot deployment. Our analysis suggests that AMPs are substantially more general and robust than specialist manipulation policies, providing a promising foundation for robot manipulation.

    deploymentmanipulationenv-apivla
  • Scenario Orchestration for Closed-loop Policy Evaluation of Autonomous Driving
    2611.0988811/6/2026Frieda Rong, Zhaoyue Wang, Veer Kapadia, Vishaka Rajani …

    Scenario-based simulation is central to evaluating autonomous-driving policies, but a scenario scripted before execution (i.e., with predetermined, fixed actor routes and speeds) may not preserve its intended interaction once the tested ego policy responds in closed loop. Scripted scenarios cannot adapt to unanticipated ego behavior, while learned traffic actors may remain reactive without reliably realizing a particular scenario intent. We introduce a scenario orchestrator that continuously monitors the joint traffic state and adapts non-ego actors through re-timing, re-routing, and role reassignment for creating a specific scenario intent. At each step, the orchestrator solves a constrained optimization problem that preserves the intended interaction while limiting interventions and maintaining traffic feasibility. We further distinguish scenario realization from policy failure, allowing a test to first be judged based on whether the intended interaction occurred and then by how the ego policy responded. Experiments in the CARLA simulator across multiple scenario families and driving policies show that orchestration realizes targeted interactions more reliably than scripted and learned actor-level baselines, particularly under variations in initial conditions and ego behavior. These results support closed-loop scenario orchestration as a tool for controlled and reproducible policy evaluation.

    rl
  • Locating Contact on Tendon-Driven Continuum Robots From Tendon Measurements Alone via Constrained Moving Horizon Estimation
    2611.0987711/6/2026Haitham El-Hussieny

    Tendon-driven continuum robots can reach through constrained spaces, but contact along their bodies is invisible to the sensors at their motors. We show that this is a structural limitation rather than a tuning problem: the map from contact forces to tendon measurements has a null space of dimension at least seven, so no estimator that leaves the contact support free can locate contact. When the obstacle geometry is known, however, non-penetration and complementarity make the contact force locally identifiable, and we prove that the resulting system with unknown contact inputs is locally exponentially strongly detectable. We present a constrained moving horizon estimator (MHE) that encodes these conditions and runs in real time as one quadratic program per sample, and we give a local, mode-wise robust stability result for it. In a finite- element benchmark of a two-section robot pressing and sliding on a wall, the estimator located contact to 0.9 mm and estimated contact force to 0.22 N, compared with 65 mm and 0.72 N for a tuned extended Kalman filter (EKF) with state projection. The estimator tolerated millimeter- level errors in the obstacle position and unmodeled wall friction, under which the projected EKF failed. Under randomized model mismatch over 40 trials, including unmodeled tendon friction, it remained better in force and location in every trial. Without contact, the MHE offered no advantage over the EKF, which confirms that its benefit comes from the contact constraints. This report extends a letter submitted to IEEE Control Systems Letters with complete proofs and additional experiments.

  • Grasp-TAGS: Task-Aware Grasp Selection via Critic Distillation for Prehensile Loco-Manipulation
    2611.0986411/6/2026Xun Tu, Minghao Zou, Karthik Desingh

    Loco-manipulation, which requires mobile manipulators to coordinate locomotion and manipulation over long horizons, is a key capability for large-object rearrangement in applications such as service robotics and warehouse automation. Despite recent progress, reliably executing these tasks remains challenging because performance depends on complex robot-object and object-environment interaction dynamics. Existing approaches address this challenge either through model-based methods, which often require accurate dynamics models, or through learning-based methods, which reduce this requirement but typically assume a fixed or predefined initial grasp. However, different geometrically stable grasps can lead to substantially different downstream manipulation performance. Therefore, we propose Grasp-TAGS, a task-aware grasp selection framework for goal-conditioned large-object rearrangement. We train a unified PPO-based reinforcement learning policy across multiple initial grasp configurations and distill the learned critic into a lightweight grasp utility network that ranks candidate grasps using only the candidate grasp configuration and goal information. At inference time, we select the grasp with the highest predicted downstream utility for the downstream policy to complete the task, before even making a contact. Experiments demonstrate that Grasp-TAGS improves rearrangement success over both fixed single-grasp policies and random grasp selection, achieving an average success rate of 89.84% compared with 79.87% for the best-performing single-grasp policies, an improvement of 9.97 percentage points. Grasp-TAGS also reduces final orientation errors across all evaluated objects. For more qualitative results, refer to the supplementary webpage: https://rpm-lab-umn.github.io/Grasp-TAGS-web-page/

    rlmanipulationlocomotion
  • Computer-Use Agents Are Embodied Generalists
    2611.0984711/6/2026Pranjal Aggarwal, Sean Welleck

    In many areas of AI, general-purpose models have increasingly replaced handcrafted methods and specialized architectures. We argue that embodied AI is poised for a similar shift. Our key claim is that embodied tasks can be formulated as interaction with digital software. Specifically, we build software that renders an agent's view of a physical environment on a screen and provides controls for acting in it. A computer-use agent (CUA) can then perform embodied tasks through the same screenshots and keyboard and mouse actions that it uses to operate ordinary software. Using a single CUA design and changing only the software, our entries win first-, second-, third-, and sixth-place prizes across four ECCV workshop competitions, without any competition-specific agent tuning. These results suggest that the skills CUAs learn on software, such as visual grounding, precise clicking, and exploration, already carry over to embodied tasks, giving CUAs a far broader scope in embodied AI than previously realized. We therefore advocate that computer-use agents can be embodied generalists. Further, we advocate that, by following the training strategy that made computer-use agents general, embodied AI can converge on a single general model as well, ushering in a new era of general embodied AI. Website: https://pranjal2041.github.io/cua-embodied

  • Seeing What Matters: Benchmarking Task-Conditioned Actionable Spatial Belief for Manipulation
    2611.0979411/6/2026Yina Jian, Mingkun Xu

    When should a robot look at the cup, and when at the portafilter? Spatial-reasoning benchmarks evaluate whether a model can describe a scene, but manipulation needs something more specific: the ability to acquire the particular evidence that makes the current command executable. A view that is informative for one task can be useless for another, even at the same workstation. We introduce Seeing What Matters, a benchmark for task-conditioned actionable spatial belief in simulated tabletop manipulation. Across three domains--coffee workstation, drawer/cabinet, and microwave/appliance--the benchmark provides 860 frozen evaluation cases; expanding across methods, budgets, and inference repeats yields more than 115,000 evaluator episodes under two protocols: closed-loop actionability and same-object functional out-of-distribution generalization. Each case pairs a set of candidate RGB views with a manipulation command, shared scripted skills, and hidden postconditions, so the benchmark directly measures whether a view-selection policy acquires the observations its command actually needs. We also provide a diagnostic reference pipeline that maintains a spatial-functional belief state and ranks views by missing evidence. At primary budget settings, this pipeline reaches 98.8% closed-loop and 98.9% functional-OOD success; ablating the functional or command-binding components collapses performance to near zero. Seven vision-language models, evaluated on the same cases, reach only 26-43%. Replacing the reference pipeline's coverage metadata with frozen RGB-derived scores preserves 98.5%/98.9% success; shuffling the visual scores collapses it to 15%/11%, confirming that the result depends on image content. These gaps suggest that spatial belief for manipulation should be evaluated not by scene-level completeness, but by whether it acquires the evidence the current command requires.

    rlmanipulation
  • Autonomous Whole-body Loco-manipulation Using a Snake Robot
    2611.0977711/6/2026Adarsh Salagame, Henry Noyes, Haroon Hublikar, Alireza Ramezani

    Snake robots can leverage their hyper-redundant morphology for both locomotion and manipulation through distributed body contact but whole-body loco-manipulation is particularly challenging since the entire body serves simultaneously as propulsive mechanism and manipulation tool Prior work on wheeled legged and snake robot platforms has decoupled these functions through dedicated appendages body segmentation or grippers We present closed-loop loco-manipulation with our snake robot COBRA without this distinction such that any part of the body may make contact We develop a contact-implicit dynamic model unifying robot-ground robot-object and object-ground interactions within a Moreau-Jean time-stepping framework and formulate a trajectory optimization over the full-order dynamics guided by a geometric planner and nominal proportional controller to autonomously push an object to a goal location during sidewinding We validate the planner and controller on hardware across varied configurations and present simulation results for a simplified trajectory optimization that resolves robot-object and object-ground contacts

    manipulationlocomotionperception
  • A wearable input/output interface learns personalized models of haptic perception
    2611.0970811/6/2026Wen Li, E. Magnus Adams, Zijie Xu, Jiawen Yao …

    Wearable haptic interfaces deliver physical stimuli to the skin, yet perceived locations vary widely across users and diverge from actuator locations, particularly for emergent tactile-feedback techniques. We developed a wearable haptic input/output (I/O) device integrating a 36-channel electrotactile array with capacitive touch sensing, enabling stimulation and user-reported percept locations to be registered within the same body-referenced coordinate frame. In 24 participants, the device revealed electrotactile and referred-thermal perceptual maps with notable interparticipant variability. Despite this variability, both modalities retained electrode-pair-specific spatial structure across participants. Tactile and thermal percepts also showed spatial correspondence, whose strength varied across participants. These findings motivated our human-in-the-loop calibration framework, which adapts a forward-prediction strategy to individual users and generates personalized perceptual models. These models enabled inverse rendering by selecting stimulation patterns predicted to generate a target percept for a specific user. Using these models, we demonstrate personalized haptic rendering in haptic-guided robot teleoperation, visual-to-haptic sensory substitution, interpersonal haptic communication, and virtual reality (VR). Together, this platform provides a route toward adaptive haptic interfaces that measure, model, and render according to each user's perception.

    renderingsensorsperceptionintegration