Search — deployment

38 results · 13 issues · 25 papers · 0 companies

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  • H-SPAR: Hydrodynamic-aware Simulation for Particle Transport and Autonomous Robots
    2610.0198510/1/2026Navid Zarrabi, Nariman Yousefi, Sajad Saeedi

    Environmental robotic sampling requires considering the dual influence of water currents on robotic motion and particle transport. Existing marine robotics simulators generally model flow, autonomy, and sampling targets separately, limiting joint evaluation of mission cost and sampling performance. H-SPAR integrates spatially and temporally varying velocity fields, Lagrangian particle transport, probabilistic sampling, and ROS 2/Gazebo-based uncrewed surface vehicle (USV) autonomy. In this work, shared precomputed flow fields drive particle advection and current-induced forces during closed-loop vehicle execution. Path-planning experiments show that the existing current-aware planner SVF-RRT* achieves 69.4% lower upstream cost than conventional RRT* at the planning level, but this reduction falls to 41.7% during execution under time-varying currents, reflecting temporal flow variation, vehicle motion constraints, and path deviation omitted during planning. Coverage experiments show that sweep orientation changes the particle-sampling rate by up to 22.2% under the complete H-SPAR configuration. These findings highlight the importance of evaluating planning, vehicle execution, particle transport, and sampling together under consistent hydrodynamic conditions. The project webpage is available at https://sites.google.com/view/h-spar, and the open-source code is available on GitHub at https://github.com/naviiidz/h-spar-sim.

    deployment
  • Training-Free Diffusion Planning with Analytical Local Scores
    2610.0195910/1/2026Michael Y. Fatemi, Jinhao Liang, Ferdinando Fioretto

    Path finding and multi-robot motion planning require trajectories that are smooth, goal-directed, and collision-free in environments with complex geometric constraints. Recent diffusion-based planners have shown that trajectory generation can be cast as iterative denoising which has opened the doors to learning-based approaches that can handle multi-modal trajectory distributions and refine entire trajectories. However, a key limitation is that diffusion planners require training on large collections of feasible trajectories, rendering them map-specific, and difficult to deploy when high-quality demonstrations are unavailable. This paper introduces a training-free diffusion-based motion planner that replaces learned global trajectory scores with analytical local scores derived from obstacle, smoothness, velocity, and inter-agent feasibility terms. The proposed idea relies on a key observation: the score of a trajectory can be reconstructed by considering only local interactions between neighboring waypoints and nearby constraints. This structure exploitation yields a decomposed denoising procedure that retains the optimization structure of classical trajectory methods while inheriting the iterative refinement behavior of diffusion models. Experiments on a large collection of complex environments and large multi-agent planning tasks show that the proposed analytical score produces smooth and feasible trajectories within limited computational costs, for example in generating feasible paths for 300+ agents in environments containing 100+ obstacles in under 6 seconds on a GPU, outperforming strong learning-based and optimization baselines, while avoiding the data requirements of learned diffusion planners.

    crashrenderingdeploymentmulti-agent
  • ChunkVLA-AM: Parallel Action Chunking for Vision-Language-Action Robot Control in Additive Manufacturing
    2610.0185610/1/2026Zhugang Liu, Kaichuang Zhang, Jinman Zhang, Pu Sun …

    Vision-language-action (VLA) models unify visual perception, language understanding, and action generation, offering new opportunities for automation in additive manufacturing (AM). However, deployment in AM remains challenging because adapting these models to unseen robot embodiments is costly, and performance can degrade under environment changes. In this work, we present a framework for deploying OpenVLA-OFT on a FAIRINO FR3 robot in a fixed AM workcell. A data pipeline converts monocular real-world demonstrations into OpenVLA-compatible TFDS/RLDS datasets to support adaptation to the FR3 embodiment. At runtime, each inference request predicts an eight-step chunk of 7-D actions. The FR3 executes each chunk open loop before capturing a new observation, providing closed-loop feedback between chunks. The system uses a cloud-edge architecture in which the FR3 client streams observations to a remote inference server through a FastAPI interface. In 42 physical A-to-B object-transfer trials, evenly split between red and blue targets, the system succeeded in 39 (92.9%). All three failures occurred during final placement, when insufficient release-height control caused the object to topple. An illumination sweep identified a low-error luminance range of 85-125 on a 0-255 scale, with the lowest mean spatial error at 95.

    deploymentperceptionvla
  • GenCOPE: Syn2Real Generalized Category-Level Object Pose Estimation for Robotic Picking
    2610.0175810/1/2026Jian Liu, Wei Sun, Zhenqi Dai, Hui Yang …

    Category-level object pose estimation (COPE), capable of generalizing to intra-class unknown objects, has become a core technique for robotic 3D scene understanding. However, existing COPE methods still require labor-intensive recollection of real-world training data for novel object categories, which limits their scalability in practical applications. This paper aims to achieve synthetic-to-real (Syn2Real) generalized COPE, where a model is trained solely on rendered synthetic data and directly generalized to real-world deployments. The central challenge lies in the significant domain gap between synthetic and real-world data, particularly in texture appearance. To address this, we aim to enhance domain generalization by learning domain-invariant representations that capture semantic commonalities among objects within the same category. We introduce 2D and 3D semantic consistency constraints to reduce the sensitivity of feature encoders to domain-specific features. In addition, we propose an end-to-end pose regression framework that performs 2D-3D cross consistency learning, leveraging dense cross-modality fusion to further refine pose estimation. Since simplicity and effectiveness are essential for real-world robotic deployment, our model operates exclusively on global features, yielding a highly lightweight and efficient architecture. Extensive experiments on the REAL275 and Wild6D benchmarks, as well as real-world robotic manipulation scenes, show superior Syn2Real generalization performance of our paradigm. Code and demos are released at https://paperreview99.github.io/GenCOPE/.

    synthetic-datadeploymentmanipulationperception
  • End-to-End Learning vs. Modular Architectures: Comparative Insights into Autonomous Driving Systems
    2610.0174610/1/2026Kartik B. Kapse

    Autonomous driving systems have become a central focus of intelligent transportation research, with End-to-End Learning and Modular Architectures offering two prominent design paradigms for their implementation. E2E Learning uses deep learning algorithms to map raw sensory inputs directly to driving actuators, providing a streamlined and adaptable solution. while Modular Architectures employ a pipeline-based approach, dividing the system into distinct subsystems for perception, cognition, planning, and control. This paper presents a comprehensive comparative analysis of these paradigms, focusing on their strengths, limitations, and trade-offs to provide insights into their suitability for various autonomous driving applications. The study evaluates key factors such as interpretability, scalability, robustness, and real-world applicability. While End-to-End Learning emphasizes simplicity and adaptability in dynamic environments, it lacks transparency and is highly dependent on large datasets. Conversely, Modular Architectures offer superior interpretability and task-specific optimization, but face challenges related to integration complexity and scalability. To address these limitations, hybrid approaches that combine the strengths of both paradigms have emerged, offering a promising direction for overcoming these challenges. Beyond this comparative synthesis, following work proposes a Four-Dimensional Architecture Selection Framework, comprising twelve binary criteria across safety, operating environment, data/computational resources, and deployment context, and validate it against ten published autonomous driving systems, correctly recommending 7/10 deployed architectures. This work synthesizes existing literature to highlight key trade-offs between the paradigms and identifies hybrid architectures as a promising direction for future research.

    deploymentperceptionintegration
  • ActiveWAM: Evidence-Aware Active Vision for World-Action Models
    2610.0169810/1/2026Renjun Wu, Luzhou Ge, Xuesong Li

    Active vision manipulation requires a policy to control both its camera and its end-effectors, yet camera motion determines which evidence remains visible within finite observation windows. Acquiring a new view can displace task-critical cues, while retaining a view forgoes potentially useful observations. We formulate this as an evidence-aware retain--acquire problem and present ActiveWAM, a unified world--action model that learns observation and manipulation jointly. To this end, we propose training-time inversion which constrains a frozen video prior by task-bearing source evidence and visible temporal changes, eliminating the need for test-time inversion or candidate ranking. At deployment, the policy generates bimanual and pan/tilt actions-including stay and reacquisition behaviors-from view-aware history, and updates context from newly measured RGB observations. Future-video prediction serves as a co-training signal, while action generation requires neither future-video decoding nor optimal viewpoint annotations. We introduce RoboTwin-AV, a 50-task benchmark with executable pan/tilt control and automatically generated demonstrations. ActiveWAM improves TAVIS out-of-distribution success by up to 17.0 percentage points over the strongest baselines, achieves 20.0 additional points over Fast-WAM on RoboTwin-AV, and outperforms it by 26.7 points on real-world physical kitchen tasks.

    rldeploymentmanipulationsensors
  • Beyond Leaderboard Scores: A Deployment-Focused Protocol for Interpretable Tracking Evaluation in Pedestrian-Centric Environments
    2610.0168210/1/2026Dominik Wojcikiewicz, Diego Paez-Granados

    Mobile robots operating among pedestrians need trajectories that become available quickly, remain spatially credible through missed observations, preserve identity, and fit within an embedded computing budget. Aggregate tracking scores provide limited insight into when and how trajectories fail, while varying detector inputs can confound tracker and detector quality. We present a deployment-focused, tracker-only evaluation protocol that uses shared detections to isolate tracker behavior and directly evaluates initialization, detector-gap continuation, identity recovery, close-neighbor association, and load-dependent tracker-step runtime, while Higher Order Tracking Accuracy (HOTA) is retained as a complementary aggregate measure. We apply the protocol to the JackRabbot Dataset and Benchmark (JRDB) using six open-source trackers and our lightweight Pedestrian Reference Tracker (PedRefTrack), together with a GT-assisted variant that estimates the remaining tracker-side gap under idealized association and motion. Under fixed detections, the non-GT trackers span only 24.26%-29.67% HOTA yet exhibit markedly different capability profiles. After 1.0 s without detector support, no tracker without GT assistance maintains spatially correct, same-identity output in more than half of eligible cases, making missing-observation continuation the dominant limitation among the tested properties. Close-neighbor failures are smaller and increase mainly at the shortest separations. Tracker-step runtime on an NVIDIA Jetson Orin is heavy-tailed and load-sensitive, causing several trackers to fall below the 10 Hz real-time target in crowded frames. The protocol provides a reproducible way to characterize tracker behavior and deployment suitability in pedestrian-centric environments. Code and evaluation scripts are released at https://github.com/SCAI-Lab/tracker_eval.

    hardwaredeployment
  • ALFRED: Requirement-driven development of an open-source mobile manipulator for long-term plant monitoring
    2610.0147710/1/2026Ciarán Miceal Johnson, Christopher Quail, Garry Ellard, Alistair McConnell …

    Tracking seasonal change in crops and forests requires observing the same plants repeatedly. Ground robots can do this at close range, and a manipulator gives their sensors more viewpoints. Yet the robots behind long-term field datasets are rarely released with their design files, and how a robot's own structure limits arm reach and occludes its sensors is seldom compared between builds. We present ALFRED, an open-source mobile manipulator built from commercially available components. It carries a six-degree-of-freedom arm, LiDAR, RGB-D cameras, RTK GNSS and an IMU on an Ackermann-steered base, all mounted on a reconfigurable aluminium strut frame, and runs containerised ROS software. It was developed through four builds against six requirements for repeated outdoor deployment: durability, modularity, repairability, sensing reach, endurance and reproducibility. Model-based analysis of the last three builds shows the usable share of the arm's reachable poses rising from 34.0% to 60.0% and then 66.1%, and ray casting shows that only the final build keeps the frame-mounted LiDAR's horizontal view clear both forwards and backwards. ALFRED completed a year of monthly forest surveys (528 traversals) without missing a scheduled collection. This was despite battery degradation, reconfiguration for another researcher's study, and the parallel development of ALFRED 2.0 for autonomous crop-row operation, with each switch between builds taking about six hours. The deployment also showed that mechanical modularity is only as dependable as the robot description that tracks it.

    deploymentsensors
  • Centralized Multi-UAV Exploration and 3D Reconstruction Using Single-UAV Planners
    2609.402089/30/2026João Félix Mendes, Meysam Basiri, Rodrigo Ventura

    Extending single Unmanned Aerial Vehicles (UAVs) exploration methods to multi-UAV teams can improve coverage speed and robustness, but introduces challenges such as consistent mapping, safe navigation, and deployment strategy. In this work, we present a centralized multi-UAV exploration framework that enables the use of existing single-UAV sampling-based planners in a multi-UAV setting. The proposed architecture allows multiple UAVs to collaboratively explore unknown environments using a shared global Truncated Signed Distance Field (TSDF) map and centralized planning. Building on the voxblox library, we adapt its mapping pipeline to support real-time fusion of depth measurements from multiple UAVs into a common TSDF representation. In addition, inter-UAV collision avoidance and robot self-filtering mechanisms are integrated into the system to ensure safe navigation and prevent reconstruction of other UAVs as static obstacles. The framework is evaluated in simulation using four sampling-based exploration planners - RH-NBVP, KRH-NBVP, AEP, and KAEP - whose core sampling logic is preserved, with only system-level adaptations for multi-UAV operation. Experiments are conducted across multiple environments and under two deployment configurations: Joint Start (JS), where UAVs are initialized in close proximity, and Separated Start (SS), where UAVs are initialized in distinct locations. Results show that SS deployments consistently achieve faster exploration and improved coverage across all planners, highlighting the importance of the deployment strategy in multi-UAV exploration performance.

    crashdeployment
  • Social-WM: Safety-Aware Latent World Models for Robot Social Navigation
    2609.401779/30/2026Zhihao Zheng, Mooi Choo Chuah

    Safe social navigation requires a robot to anticipate not only the future consequences of its actions, but also whether a nominal action can actually be executed under surrounding physical and social constraints. We present Social-WM, an efficient latent world-model planning framework trained from egocentric RGB video sequences. Our key observation is that social-navigation experience contains a systematic discrepancy between the nominal action and the realizable action: a nominal forward action may be fully executed in free space, but needs to be constrained when heading towards a pedestrian or obstacle. Social-WM learns these safety-relevant consequences directly through action-conditioned future prediction, where the target is the actual observed future following each command. We further introduce a realizable inverse-dynamics objective that associates observed latent transitions with the action actually realized rather than the nominal one. At deployment, candidate actions are imagined through the latent world model, and the inverse dynamics model estimates their realizability; nominal--realizable discrepancy then provides a safety signal before execution. The learned dynamics and realizability model remain goal-independent and support both position- and image-goal navigation. On Social-HM3D, Social-WM achieves 63.77% success while reducing human collisions to 21.67%, and maintains strong performance under zero-shot transfer to Social-MP3D, without explicit pedestrian tracking, privileged human state, or online reinforcement learning.

    crashsynthetic-datarldeploymentworld-model
  • Multi-Link Safety Filtering for VLA Policies Around Moving Hazards
    2609.400079/30/2026Yatharth Agarwal, Vijay Raghunathan

    A vision-language-action (VLA) policy can finish a manipulation task while knocking over objects unrelated to it, so task success alone does not show that the policy is safe to deploy in clutter. We study how to keep a pretrained VLA policy clear of such hazards at run time without retraining it, which requires guarding more of the arm than the end effector, following the hazard as it moves, and sharing onboard compute with the policy. Our training-free shield covers the gripper, wrist, and forearm with five ellipsoids and filters every commanded motion through one barrier program against a keep-out ellipsoid fitted from RGB-D perception at reset. Sparse optical flow then carries that ellipsoid's center along with the hazard, with no repeated detection or refitting. Over six simulated hazard-motion conditions, the shield lowers collision from $65.62\%$ to $27.27\%$ and raises safe-success, task completion without collision, from $29.35\%$ to $50.43\%$. Ablations show that guarding the arm links protects beyond end-effector shielding, and that tracking recovers most of the protection lost when the hazard estimate is frozen at reset. On heterogeneous edge hardware, the five-ellipsoid barrier runs on the CPU in $2.2$~ms at the 99th percentile, and trimming the vision--language prefix and taking fewer flow-matching steps shortens each $π_{0.5}$ policy call on the integrated GPU from $343$ to $177.3$~ms. On a physical SO-101 arm across four tasks, the arm touched the hazard in 3 of 16 shielded episodes versus 11 of 16 unshielded ones. Project page: https://yathag.github.io/multilink-safety-filter/

    crashrldeploymentmanipulationperceptionvla
  • SplineWAM: Adaptive Action Horizons for World Action Models via B-Spline Representations
    2609.398739/30/2026Jun Guo, Xiaoshen Han, Qiwei Li, Nan Sun …

    World action models (WAMs) are large embodied policies that jointly predict future video and the actions to execute, emitting a fixed-length action chunk per inference call. Such a policy allocates its computational budget uniformly in time, unable to execute for longer over free-space motion or to spend more inference on contact-rich manipulation, which limits the throughput a WAM can reach when served in the cloud. We present SplineWAM, which adaptively compresses the action trajectory into a fixed-size window of cubic B-spline parameters, fitting the knot times to the characteristics of the motion. One parameter budget then decodes into chunks of varying temporal resolution and duration, and both the executed span and the interval until the next policy call follow from the prediction itself. Aligning the video supervision to the fitted knot times of the demonstration rather than to a uniform grid concentrates the supervised frames where the action trajectory is complex. For asynchronous deployment we introduce Jacobian-Pullback Real-Time Chunking (JP-RTC), which imposes chunk continuity on the decoded raw actions the robot executes rather than on the spline parameters, and corrects the parameters through the decoder so that the executed prefix agrees with the actions already committed. On LIBERO-Plus and RoboCasa, SplineWAM improves success rate over an action chunking WAM by $8.2$ and $4.4$ points while cutting policy calls per episode by 22% and 26%. On three bimanual real-robot tasks under asynchronous execution, it leads or matches the baseline while decoding 1.2 to 1.6 times as much executed motion per call.

    rldeploymentmanipulation
  • DiffWAM: A Fast and Efficient Navigation World Action Model
    2609.397639/30/2026Mo Zhu, Yuze Wu, Xijie Huang, Xiao Cui …

    Pretrained video foundation models encode rich semantic and spatiotemporal priors for embodied navigation, yet converting these priors into UAV motion typically requires expensive future-video synthesis and geometric reconstruction. We investigate whether the motion implicit in future visual prediction can instead be recovered directly from the predictive representations of a frozen video model. To this end, we present DiffWAM, a geometry-conditioned navigation world-action model that directly transforms multi-level predictive features into continuous camera trajectories. Its Grid-Motion module preserves spatial-temporal motion associations, while Latent2Pose grounds them with first-frame geometry to recover metrically meaningful 3D motion. Complete video rollouts and geometric reconstruction are required only for offline supervision, eliminating future-video decoding and multi-frame reconstruction during deployment. We further introduce FastDreamer, which overlaps predictive and geometric computation with ongoing flight and performs timestamp-aware asynchronous trajectory handoff for continuous UAV execution. DiffWAM achieves a trajectory RMSE of 0.3492 m and an endpoint success rate of 74.40% on the 1,000-sample DiffWAM-1000 benchmark, while representative real-world experiments demonstrate complex behaviors including constrained traversal, orbiting, S-shaped flight, and multi-stage navigation. An onboard DiffWAM-Flash implementation further reaches 1.08 s model-pipeline latency on NVIDIA Jetson AGX Thor. These results demonstrate that predictive video representations can be efficiently grounded into continuous 3D motion, providing a direct alternative to generate-then-reconstruct navigation pipelines. Project page: https://zzmmzzm.github.io/diffwam.github.io/.

    hardwaredeploymentsensors
  • Experience-Driven Continual Learning of Terrain Traversability for Quadruped Robots
    2609.397559/30/2026Luca Bricarello, João Carlos Virgolino Soares, Alberto Sanchez-Delgado, Fulvio Mastrogiovanni …

    Safe and efficient quadruped navigation over unfamiliar terrain requires predicting terrain-robot interaction before contact: geometry and visual appearance alone cannot reveal how the robot will slip, load its feet, or expend energy. This paper presents a continual learning pipeline that uses locomotion experience to learn these interaction outcomes from pre-contact images and continually updates the predictions as new contacts are observed. Pre-contact descriptors, produced by a DINOv3 backbone model frozen during training, are mapped to five proprioceptive indicators weighted according to measurement reliability: planar foot slip, mean normal ground-reaction force, traction index, cost of transport, and touchdown loading rate. A compact evidential regressor allows us to predict these indicators together with aleatoric and epistemic uncertainty from the visual descriptors. Continual adaptation combines bounded experience replay with a validation gate: candidate models replace the deployed predictor only when they improve performance on recent held-out data while keeping degradation on historical held-out data within a prescribed tolerance. Predictions and epistemic uncertainty are projected into a local multilayer map and combined into a conservative traversability score map whose property weights can be adjusted without retraining. The resulting map is used for downstream navigation tests. The ROS2 implementation supports evaluation on a Unitree Go2 in simulation and on hardware, with models trained separately in each domain. On a sequential hardware stream over three previously unseen terrains, gated replay reduces final anchor negative log-likelihood (NLL) degradation by 23.1% relative to replay without the gate while attaining similar new-terrain adaptation.

    deploymentlocomotionunitree
  • Rho: A Foundation for Efficiently Adaptable VLA Models
    2609.381649/29/2026Rho Team, Simran Bagaria, Daphne Chen, Dean Fortier …

    General-purpose physical AI models must combine broad visual and linguistic capabilities with precise control across robot embodiments and efficient adaptation to downstream tasks. We introduce Rho, a family of open-weights VLA models for bimanual manipulation designed for data-light task adaptation on 3 embodiments representative of dual-arm robots across research labs and the industry -- YAM Box, UR AI Trainer, and FR3 Duo. We systematically ablate Rho's action-expert architecture and training recipe, and show in controlled simulation and physical-robot experiments that embodiment midtraining improves downstream adaptation. The resulting Rho variants for YAM Box, UR AI Trainer, and FR3 Duo match or outperform existing open-weights VLAs and achieve the strongest overall performance across the tasks, embodiments, and baselines evaluated in this report. We further demonstrate the Rho model family's built-in capacity for online adaptation: an internal latent policy learns from corrective feedback to select observation-conditioned noise inputs for the frozen flow-matching action expert. With as few as 15 corrected episodes, adapting this lightweight module enables Rho to handle task situations at the fringe of its offline finetuning distribution. Together, these results position Rho as both a strong general-purpose robotic manipulation model and a practical foundation for adaptation. We release the base Rho model and the embodiment-specific checkpoints to facilitate Rho's deployment in research experiments and practical industrial use cases.

    rldeploymentmanipulationvla
  • WayFinder: Hierarchical Visual-Language-Action for Zero-Shot Waypoint Generation and Low-Level Kinematic Control
    2609.379229/29/2026Timothy K Johnsen, Marco Levorato

    Visual Language Action (VLA) models offer unprecedented generalization for autonomous robots; however, their real-world deployment is frequently bottlenecked by unreliable execution and the prohibitive computational cost of fine-tuning for specific robot embodiments and tasks. To bridge this gap, we propose WayFinder, an end-to-end, closed-loop hierarchical VLA framework that circumvents the need for fine-tuning by decoupling high-level task reasoning from low-level kinematic control. WayFinder utilizes a zero-shot, offboard Multimodal Large Language Model (MLLM) policy to process linguistic context and state maps for strategic waypoint generation. Asynchronously, a lightweight, onboard policy executes real-time kinematic control at high frequency based on continuous sensor feedback. We evaluate WayFinder in Microsoft AirSim, testing on four environments of varying complexity and three MLLM scales to balance prediction efficacy with computational efficiency. Our results demonstrate that WayFinder achieves superior navigation reliability compared to baseline low-level policies. By querying the high-level MLLM only during navigation failures, WayFinder eliminates the need for fine-tuning, minimizes expensive inferences, and significantly increases navigation success rates by up to 27.45%.

    rldeploymentlocomotionvla
  • Faster and Better? Benchmark Bugs and Design Limitations Distort the Evaluation of Vision-Language-Action Acceleration
    2609.377719/29/2026Qiwei Chen, Kaijun Zhou, Nuohui Shi, Zhiyang Li …

    Simulated manipulation benchmarks are the standard tool for evaluating vision-language-action (VLA) policies and the acceleration methods that reduce their inference latency for on-robot deployment. On these benchmarks, we observe that some training-free acceleration methods, which approximate the baseline policy's computation, achieve higher measured success rates than the baseline itself. Success rates alone cannot establish whether such gains come from better task execution or from evaluation flaws. We therefore investigate two kinds of benchmark flaws behind these gains: bugs, where the implementation does not match the intended task or evaluation protocol, and design limitations, where success criteria and simulation settings do not fully capture how acceleration affects task execution. Starting from tasks with anomalous gains, we localize root causes by plotting object trajectories against checker acceptance regions, and classify the resulting bugs into task consistency, initialization, and reproducibility. Extending this audit to seven benchmarks, including RoboTwin, LIBERO-Plus, and VLABench, we identify 22 bugs of these types and 4 design limitations. For the latter, we revise permissive success checkers, correct unrealistic object masses, and add a motion-aware score that favors smoother actions. Experiments show that bug fixes can reverse method rankings, moving the baseline from last to first on one task. Addressing design limitations can likewise remove anomalous gains: on another task, the baseline moves from 21 percentage points behind an accelerated method to 5 points ahead. Gains attributed to acceleration can therefore be artifacts of the benchmark rather than better task execution. We release our bug fixes and revised benchmark settings to support trustworthy evaluation of VLA acceleration.

    rldeploymentmanipulationvla
  • ProAct-VLM: Pre-Failure Vision-Language Task Replanning with Continuous Perception Feedback
    2609.376819/29/2026Ahmed Nader Ahmed, Omar Moured, Mughni Irfan Mohammed Abdul, Muhayy Ud Din …

    Long-horizon robotic tasks are vulnerable to unexpected environmental changes that can render planned actions ineffective or unsafe. To address this, robots must detect such changes as they occur, interpret their impact, and adjust their actions accordingly. Traditional rule-based decision-making pipelines are brittle in open-world conditions, as they are hand-tuned for specific scenarios and lack generalization. Vision-Language Models (VLMs) offer a promising alternative as they combine broad world knowledge with unified visual--text reasoning, enabling them to generalize across diverse scenarios and generate accurate, grounded task plans. However, for effective deployment in dynamic real-world settings, VLMs must be embedded into frameworks capable of handling uncertainty and environmental changes. Existing frameworks broadly address this reactively, triggering replanning only after execution failures or post-task checks, risking failed actions. Some methods verify conditions before actions, but these discrete checks miss changes occurring during execution. To address this, we present ProAct-VLM, an adaptive, physically grounded task planning framework that integrates VLMs within a real-time perception--feedback loop. ProAct-VLM continuously monitors the environment and re-plans as soon as relevant changes are detected, enabling adaptation before failure occurs. Evaluations against multiple baselines and across different VLM backbones show that our framework improves both success rates and efficiency in dynamic, long-horizon manipulation tasks. Project page: https://github.com/moured/ProAct-VLM

    renderingdeploymentmanipulationperception
  • Semantic Map Sharing and Capability-Aware Coverage Planning for AI-Native 6G Robotic Coordination
    2609.376669/29/2026Abdulqader Dhafer, Qi Wang, Zhou Daniel Hao

    Search and Rescue (SAR) operations increasingly deploy heterogeneous teams of aerial and ground robots. However, conventional coverage methods typically do not translate perceived terrain into platform-specific reachability, while continuous image exchange imposes a high communication cost. We propose an edge-centric, semantic-aware coverage planning framework that integrates aerial terrain perception, robot-specific traversability reasoning, and payload-efficient semantic state sharing. Aerial observations are converted into compact semantic grid maps, enabling reachability-constrained area decomposition and capability-aware coverage paths that assign only regions admitted by each robot's capability profile. The resulting perception-sharing-planning loop feeds semantic corrections into traversability reasoning and replanning, forming an application-level mechanism motivated by AI-enabled goal-oriented communication envisioned for AI-native 6G networks. For the high-update case, transmitting semantic corrections reduces the application payload by a factor of approximately $82$ relative to periodic full-map sharing. Across matched benchmark scenarios, the proposed method achieved $91.5\%$ coverage with no capability-infeasible allocations, compared with $78.8\%$ coverage and a $21.5\%$ capability-infeasible allocation rate for LS-MCPP. Semantic corrections update the shared planning state without requiring repeated transmission of the complete map.

    deploymentperception
  • When to Adapt: Multi-Signal Domain Shift Detection for Efficient Training-Free Adaptation in Open-Vocabulary Segmentation
    2609.376029/29/2026Michele Antonazzi, Alejandra C. Hernandez, José Araujo, Olov Andersson …

    Robust and reliable perception is essential for autonomous robots operating in real-world environments, particularly in long-term missions where environmental conditions may change significantly over time. Although recent advances in Visual Foundation Models (VFMs) have improved open-vocabulary semantic segmentation, these models can still suffer from domain shift, which can significantly degrade performance if they are not adapted to the current environment. Training-free domain adaptation is a relevant paradigm for adaptation, consisting of adjusting the model online using lightweight adapters. Recent approaches apply this on a per-frame basis, which is impractical for deployments on resource-constrained robotic hardware. To tackle this, we propose a multi-signal domain shift detection method for training-free continual test-time adaptation (TF-CTTA) in open-vocabulary segmentation. Our method leverages temporal coherence across consecutive frames by monitoring and combining complementary aspects of domain shift (visual change, adapter mismatch, and semantic drift) to trigger adaptation only when needed. We validate our approach on a benchmark including indoor and outdoor environments and using real robotic data. We demonstrate that our approach maintains segmentation accuracy while substantially reducing adaptations, making training-free adaptation practical and feasible for long-term, real-world robotic deployments.

    perception
  • NIDAR: NIR-Guided Intrinsic Decomposition for Scalable Scene-Agnostic LiDAR Intensity Reconstruction
    2609.368789/29/2026Junjie Zhang, Jie Yin, Kefei Qian, Jie Li …

    LiDAR return intensity provides complementary surface-response cues for robotic perception and state estimation, yet many simulation pipelines omit it or reproduce it using reconstruction methods that require real intensity supervision and per-scene optimization. These requirements increase data-collection and fitting costs and limit reuse across simulated scenes. We present NIDAR, a feed-forward framework that synthesizes dense intensity-like observations from RGB appearance and simulator geometry. NIDAR combines pretrained pseudo-NIR translation, hierarchical intrinsic decomposition, geometry-aware modulation, and source-domain distribution calibration to transfer reflectance-related image cues to simulated point clouds. Its learned components are trained offline using Waymo data; their weights and calibration remain fixed during evaluation on Waymo and nuScenes. Deployment therefore requires neither target-scene intensity labels nor target-scene gradient-based fitting. The reported comparisons show competitive pixel-wise accuracy and favorable structural and perceptual fidelity against the evaluated reconstruction baselines. A controlled pseudo-NIR-versus-RGB diagnostic further shows that the pseudo-NIR prior is most beneficial when used through the paper-aligned reflectance-and-remapping route, rather than as a simple direct intensity regressor. We further integrate NIDAR with Unreal Engine 5, Isaac Sim, and a generative LiDAR pipeline. Two intensity-aware SLAM systems evaluated in two simulated indoor scenes suggest potential downstream utility, but do not constitute real-robot validation. NIDAR therefore offers a scalable intensity-synthesis interface for the evaluated settings; cross-wavelength, camera-configuration, embedded, and real-sensor validation remain future work.

    deploymentsensorsperceptionintegrationisaac-sim
  • Denoising Multi-Robot Trajectories
    2609.356519/28/2026Yuhao Zhang, Keisuke Okumura, Ajay Shankar, Amanda Prorok

    Multi-robot trajectory planning is a fundamental problem in multi-robot coordination but remains computationally challenging due to its nonconvex, multimodal, and high-dimensional nature. This work builds upon D4orm, a dynamics-aware diffusion-denoising framework, and develops a family of planning architectures for diverse operational requirements. Unlike conventional numerical optimization methods, D4orm employs sampling-based optimization to generate solution trajectories through massively parallel sampling, leveraging modern computing architectures such as GPUs. Its diffusion-denoising structure iteratively optimizes \textit{deformations} to candidate control trajectories, providing an efficient and versatile paradigm for generating kinodynamically feasible and conflict-free trajectories. Using D4orm as the building block for advanced planners, we present a decoupled planner for improved scalability, an online receding-horizon planner with feedback control, and a distributed planner for resource-constrained settings. Evaluations with differential-drive and holonomic robots in 2D and 3D environments demonstrate that D4orm-based approaches find high-quality solutions faster and more reliably than other sampling-based optimization methods, such as MPPI, as well as a learned diffusion-model-based method. We further demonstrate zero-shot deployment on ten real quadrotors with obstacles, large-scale deconfliction with 100 simulated robots, and fully onboard distributed `lifelong' operation with six ground robots. Overall, these results establish diffusion denoising as a scalable and reliable framework for multi-robot coordination. Code and video: https://github.com/proroklab/d4orm

    deployment
  • F4R: Failure-Driven Recognition, Reconstruction, Refinement, and Redeployment for Continual Robot Self-Improvement
    2609.355759/28/2026Zhuoyuan Yu, Jiacheng Wang, Tianle Liu, Yihua Ren …

    The real-world performance of current vision-language-action models is fundamentally constrained by the limited coverage of expert demonstrations and their insufficient understanding of physical interactions. A common remedy is to collect additional real-world demonstrations of newly encountered failures. However, this process is costly, inefficient, potentially unsafe, and difficult to scale. To address this challenge, we propose Failure for Rising (F4R), a failure-driven real-to-sim-to-real closed-loop learning framework that converts real-world failures into targeted policy improvement. F4R first uses an agent to automatically identify and diagnose failures from rollouts. It reconstructs each failure as an interactive, object-centric table-top environment that preserves the task-relevant spatial and physical conditions. The policy is then refined through failure-conditioned sim-real co-training followed by targeted reinforcement learning in the reconstructed environments. The improved policy is subsequently redeployed, while newly observed failures are continuously fed back into the next reconstruction and learning cycle. Real-world evaluations on four manipulation tasks show that F4R achieves 93.75% In-Distribution and 90.0% Out-of-Distribution (OOD) success, outperforming the budget-matched Targeted BC baseline by 18.75 percentage points under OOD conditions without collecting additional real-world corrective demonstrations.

    rlmanipulation
  • EdgeVLN: Runtime-Aware Deployment Ready Quantized Vision Language Navigation Model
    2609.355709/28/2026Rithvik Jonna, Man Namgung, Aakash Gurram, Tinoosh Mohsenin

    Vision-language navigation (VLN) models perform well but target compute-rich platforms, limiting deployment on memory- and power-constrained robotic edge devices. Compression alone does not establish whether a VLN model fits the memory, latency, and energy budgets of an edge platform while preserving navigation behavior. We introduce EdgeVLN, a runtime-aware, deployment-ready quantized VLN model that closes this gap. EdgeVLN combines a quantized StreamVLN model with Latent Trajectory Termination Extractor (LATTE), a lightweight causal transformer that improves real-time stopping by predicting a Stop Action verifier rank. Both execute through our llama.cpp VLN driver, which reconstructs streaming context and prunes memory tokens on-board. We characterize a pretrained StreamVLN backbone across weight quantization from 8 to 2 bits and multiple inference runtimes to identify a feasible operating point. LATTE reuses backbone hidden states within the budget freed by quantization, requiring neither a second vision encoder nor an additional backbone forward pass. We evaluate six backbone precisions and seven candidate stop heads on BF16 and IQ4 NL across all 1,839 R2R VLN-CE val-unseen episodes. We measure success rate (SR) in simulation and latency, energy, and resident memory on an NVIDIA Jetson Orin NX 16 GB. LATTE achieves our highest SR, 58.02 percent on the deployed 4-bit model, exceeding the BF16 baseline with only 0.013 s additional latency per navigation step. Four-bit formats achieve nearly identical SR, but step energy varies 36.8 times by execution path. Only IQ4 NL under our VLN driver fits the board, using 11.35 GB resident memory while running 20.8 times faster and using 13.3 times less energy than storage-streamed BF16. INT2 collapses. Runtime selection, memory-token pruning, and quantization are essential for efficient edge deployment.

    hardwaredeployment
  • Inspection-SPARS: Task-Oriented Sparse Roadmaps for Inspection Planning
    2609.355169/28/2026Adir Morgan, Oren Salzman, Kiril Solovey

    Inspection planning seeks a minimum-length collision-free robot tour that observes a given set of points of interest (POIs). Sampling-based methods reduce this continuous problem to a graph inspection planning (GIP) problem over a discrete roadmap, which is then solved using combinatorial solvers. Dense roadmaps capture diverse inspection viewpoints and motion shortcuts, and thus admit higher-quality solutions, but they induce large combinatorial search spaces on which state-of-the-art GIP solvers struggle to find good solutions within practical time budgets. Roadmap sparsification---restructuring a dense roadmap into a compact representation that preserves connectivity and path lengths---can alleviate this burden. However, existing sparsification approaches are either agnostic to the underlying inspection task, or strive to ensure coverage of the POIs without accounting for the quality of the resulting inspection plan. We present Inspection-SPARS, which is, to our knowledge, the first inspection-roadmap sparsifier with POI coverage and path-quality guarantees relative to the dense roadmap. To this end, we generalize the SPARS framework, a popular task-agnostic sparsifier, from purely geometric criteria to task-oriented ones, introducing an inspection-aware vertex admission mechanism that treats POI coverage as a first-class sparsification criterion alongside connectivity and path quality. Experiments in realistic 3D environments show that Inspection-SPARS reduces vertex and edge counts by 4-8x while preserving coverage, allowing the GIP solver to compute tours up to 25% shorter than with the dense roadmap or state-of-the-art inspection roadmap. More broadly, Inspection-SPARS shows that sparsification can be made task-aware without sacrificing guarantees on solution quality.

    crashdeployment
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