Search deployment

50 results · 25 issues · 25 papers · 0 companies

Issues

25 matches
  • github:isaac-sim/IsaacLab7/13/2026training-infra

    Isaac Lab's articulation ordering relies on symbolic convention inference at env creation, which is fragile to backend default changes and adds ~9.3% startup cost. The issue proposes storing ordering metadata in checkpoints and adding a from_checkpoint resolution mode.

    isaac-labcheckpointingreplayarticulation-orderingcross-backendperformance
  • github:isaac-sim/IsaacSim7/10/2026asset-pipeline

    A ROS2 camera OmniGraph driven by OnPlaybackTick stops publishing after 1–2 frames when added as an `over` on a payload-referenced robot. Render products and image data appear valid, but ROS2CameraHelper output stalls.

    usdrenderinghardwaredeploymentsensorsperceptionisaac-sim
  • github:NVIDIA/warp7/10/2026hardware-integration

    Request to support block_dim > 1 on CPU with CUDA-like block semantics, including shared tile state and barriers. Proposal suggests implementing cooperative fibers per block to preserve correctness while improving efficiency.

    hardware
  • github:isaac-sim/IsaacSim7/10/2026asset-pipeline

    User hits ERROR_OUT_OF_DEVICE_MEMORY on a GCP setup using an NVIDIA L4 while following the recommended Isaac Sim cloud setup guide. The issue occurs with both compiled-from-source and precompiled binaries, preventing progress.

    usdrenderinghardwareintegrationisaac-sim
  • github:isaac-sim/IsaacSim7/10/2026crashes-stability

    In Isaac Sim 6.0.0 headless (`--no-window`), rendering paths that call `app.update()` stall at ~10 seconds per frame after a viewport creates a surfaceless render product. The render fence never signals in headless mode, blocking RTX sync until an internal timeout.

    crashrenderinghardwareintegrationisaac-simwarp
  • github:google-deepmind/mujoco7/9/2026training-infra

    MuJoCo’s native island discovery uses quadratic temporary structures (ntree x ntree adjacency and column-index arrays) even for sparse incidence. Proposal is to remove the quadratic scratch by constructing connected components directly from constraint/tree incidence.

    rlusddeploymentmujocowarphumanoid
  • github:newton-physics/newton7/9/2026crashes-stability

    Mesh SDF generation settings are partially configurable and inconsistent across USD/URDF/MJCF imports. Request is to expose configuration paths for Mesh.build_sdf() settings and avoid import paths that drop sdf_* options before expensive cooks occur.

    crashusddeploymentdxdocsnewton
  • github:isaac-sim/IsaacSim7/8/2026rendering

    Streaming Client 2.0 on Windows auto-resizes when OS scaling is set to 125%, producing an oversized GUI despite a requested 1920x1080 resolution. Logs indicate dynamic resize adjustments due to alignment and constraint requirements.

    renderinghardwaredeploymentintegrationisaac-sim
  • github:newton-physics/newton7/8/2026deployment

    With rigid_contact_history enabled, constructing CollisionPipeline after SolverVBD prevents the solver from knowing contact capacity at init, causing issues for CUDA graphs. The proposed change raises a targeted RuntimeError instructing users to construct in the correct order or run one uncaptured step before capture.

    newtoncuda-graphssolver-vbdcollision-pipelinepreallocationruntime-error
  • github:google-deepmind/mujoco7/7/2026crashes-stability

    MuJoCo's `mj_geomDistance` returns exactly 0.0 for separated convex mesh pairs under nativeccd, and the libccd fallback also violates a separating-plane lower bound. The issue is reproduced across multiple MuJoCo versions and persists on current main per the report.

    crashdeploymentdocsmujoco
  • nvidia-forum:robotics-edge-computing7/3/2026deployment

    Forum post indicates continuing power mode issues on JetPack 7.2. The lack of body details suggests ongoing unresolved confusion or regressions around power configuration.

    jetpackjetsonpower-modesedge-deploymentstability
  • nvidia-forum:robotics-edge-computing7/3/2026deployment

    Forum post says they are unable to flash a Thor Devkit. With no details provided, this likely blocks any further development on the device.

    jetson-thorflashingdevkitrecovery-modejetpack
  • nvidia-forum:robotics-edge-computing7/2/2026deployment

    Forum post reports that a bootloader-only OTA capsule update from R36.4.4 to R36.5 hard-hangs before Linux on a fused Orin NX. No further details are provided.

    jetson-orin-nxotabootloaderuefir36-otafused-device
  • nvidia-forum:robotics-edge-computing7/2/2026deployment

    Forum post reports intermittent reboot issues on Xavier NX modules. The empty body suggests early triage and a need for standard diagnostic steps.

    jetson-xavier-nxrebootsstabilitydeploymentreliability
  • nvidia-forum:robotics-edge-computing7/2/2026deployment

    Forum post reports an Orin NX 16GB bricked after a failed JetPack 7.2 flash, with no UART output, no LED, and force recovery not detected. This indicates a severe recovery/flash robustness issue.

    jetson-orin-nxjetpack-7-2flashingbricked-devicerecovery-mode
  • nvidia-forum:robotics-edge-computing7/2/2026deployment

    Forum post asks about recovery mode on a Jetson Thor custom carrier board. The empty body suggests uncertainty about required hardware strapping or procedures.

    jetson-thorcustom-carrierrecovery-modebringupoem
  • nvidia-forum:robotics-edge-computing7/2/2026hardware-integration

    Bug report says RTL8168 Ethernet on Jetson Orin Nano Super intermittently negotiates at 100 Mbps instead of 1 Gbps on JetPack 7 (L4T R39.2.0). No further details are provided.

    jetson-orin-nano-superethernetrtl8168link-speedjetpack-7l4t-r39-2
  • nvidia-forum:robotics-edge-computing7/2/2026deployment

    Forum post inquires about controlling UEFI A/B slots via GPIO on Jetson Orin R36.5.0. No further details are provided.

    jetson-orinuefia-b-slotsgpior36-5ota
  • nvidia-forum:robotics-edge-computing7/2/2026deployment

    Flashing Jetson Orin NX fails with 'Waiting for target to boot-up' error, blocking setup.

    orin-nxflashingsdk-managerbootrecovery-mode
  • nvidia-forum:robotics-edge-computing7/2/2026deployment

    System is stuck at 'Exiting Boot Services' and 'Installing Virtual address map', indicating a UEFI boot issue affecting Jetson startup.

    uefiboot-hangjetsonvirtual-address-mapfirmware
  • github:isaac-sim/IsaacLab7/1/2026asset-pipeline

    Isaac Lab resolves ISAAC_NUCLEUS_DIR to a Nucleus cloud URL even when Isaac Sim is configured for local assets, leading to FileNotFoundError when cloud assets are inaccessible.

    usddeploymentdocsisaac-simisaac-lab
  • nvidia-forum:robotics-edge-computing7/1/2026hardware-integration

    Forum post titled “System throttled due to Over-current” has no body content in the corpus. It suggests the device is throttling due to over-current protection events.

    jetsonpowerover-currentthrottlingdeployment
  • nvidia-forum:robotics-edge-computing7/1/2026docs-onboarding

    Forum post asks which DeepStream SDK version corresponds to JetPack 7.2 on Orin, with no additional details provided. This indicates confusion around compatible software stacks.

    jetsonjetpack-7-2deepstreamcompatibilityversioning
  • nvidia-forum:robotics-edge-computing7/1/2026sensors-perception

    Forum post titled “Usb3 camera open error” provides no body content in the corpus. It suggests failures opening a USB3 camera device on the platform.

    jetsonusb3-camerav4l2perceptiondeployment
  • nvidia-forum:robotics-edge-computing7/1/2026hardware-integration

    Forum post titled “Stuck at 15W, again!” has no body details in the corpus. It indicates recurring inability to switch out of a 15W power mode or performance cap.

    jetsonpower-modeperformancethrottlingdeployment

Papers

25 matches
  • Casting Everything to Online API Services? A Survey of Integrating Localized Speech Recognition Models in Robotic Systems
    2607.117927/13/2026Sheng Li, Jing Li, Felix Schijve, Jun Hu

    Automatic speech recognition (ASR) has become a critical component of modern robotic systems because it is one of the most natural and intuitive ways for humans to interact with robots. A commonly used method is to directly use API services online. But is that all we can do? This article provides an overview of how ASR technologies are integrated into various intelligent robots and machines. We discuss the evolution of speech recognition from established approaches to state-of-the-art deep learning models, such as OpenAI's Whisper. We also list large-scale datasets and open source toolkits that have been widely used in both industry and academia. We structure the survey around ASR model families, deployment strategies in robotics (especially ROS-based, cloud-based, and hybrid solutions), and several real-world robotic platforms. Finally, we outline the challenges of deploying robust speech recognition in robots and discuss future directions, including multimodal interaction in diverse and dynamic environments. This paper can help social robotics researchers better navigate the emerging domain of language-based natural human-robot interaction.

    deploymentintegration
  • Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots
    2607.116887/13/2026Zongzheng Zhang, Zi Lin, Jiawen Yang, Ziqiao Peng

    Animatronic faces are a central component of socially interactive robots, enabling rich nonverbal communication through facial articulation. However, state-of-the-art animatronic faces are typically tailored systems: each new facial geometry requires extensive manual mechanical redesign, making large-scale personalization prohibitively slow and costly. In this work, we pursue automated and scalable mechanical face synthesis, aiming to rapidly generate a physically realizable facial mechanism for a wide range of facial geometries. We introduce a parametric, linkage-driven mechanical face template whose topology and actuator layout are explicitly parameterized to support systematic scaling and retargeting across diverse facial morphologies. Building on this template, we propose a hierarchical automatic design algorithm that takes a single 2D portrait as input, reconstructs a target 3D face, and synthesizes a collision-free, manufacturable internal mechanism. The algorithm combines anatomy-guided feasible motion volumes, Action Unit (AU)-derived trajectory-based expressiveness objectives, and a collision-driven outer-loop refinement strategy. Beyond hardware synthesis, we argue that future mechanical faces deployed at scale must engage in bidirectional, multi-turn conversation rather than functioning solely as speaking or listening heads. To this end, we develop a dual-identity conversational facial motion synthesis framework that jointly models speaking and listening behaviors from audio, producing temporally coherent 3D facial motion suitable for physical execution. We validate our system through extensive experiments, including (i) quantitative evaluation of automatic mechanism synthesis across diverse facial geometries, (ii) comparisons against manual mechanical design, (iii) benchmarks on conversational facial motion synthesis and real-time deployment, and (iv) perceptual user studies.

    crashdeployment
  • Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues
    2607.116337/13/2026Yuga Yano, Yuki Okafuji, Ryo Miyoshi, Sanae Yamashita

    Service robots in retail stores increasingly rely on cascaded speech pipelines (STT-LLM-TTS), yet many customer-robot interactions are initiated or guided by nonverbal behaviors such as approaching, waving, pointing, or showing items. This paper studies such cues in a real-world store deployment with a teleoperated humanoid robot and shows that a non-negligible portion of robot turns are triggered by nonverbal behaviors rather than spoken input, revealing a limitation of audio-only dialogue systems. In a 6-day in-the-wild deployment, 15.3\% of robot utterances were initiated by users' nonverbal behaviors rather than spoken input. Based on an analysis of observed customer behaviors, we define a set of frequent, service-relevant nonverbal cues and develop a real-time multi-person, multi-label recognizer that runs online from video. We then propose a dialogue framework that conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally leverages a vision-language model when items are shown, enabling proactive robot responses without hand-crafted rules. We evaluate the approach offline on nonverbal-triggered turns and demonstrate an online prototype that reacts to users' nonverbal cues in real time.

    deploymenthumanoid
  • IBPA: Real-time Free-form Manifold Mesh Reconstruction via Incremental Ball Pivoting with Integrated Hole Detection
    2607.116277/13/2026Mauhing Yip, Mohit Singh, Kostas Alexis, Christian Schellewald

    Both Remotely Operated underwater Vehicles (ROVs) and Autonomous Underwater Vehicles (AUVs) are frequently deployed to acquire geometric bathymetric data. However, it is often discovered post-survey that the acquired data coverage is incomplete. Given the high operational cost associated with underwater deployments, it is essential to incrementally visualize surface coverage in real-time to support informed decision-making by both the operators of ROVs and the AUVs during data collection. In addition, traditional incremental surface reconstruction methods, such as Digital Terrain Models (DTMs), are inherently limited in expressiveness: they represent surfaces as height fields, allows only one elevation value per $(x, y)$ coordinate and thus cannot capture overhangs or vertical structures. To overcome these limitations, we adapt the original Ball Pivoting Algorithm (BPA) into an incremental, real-time, and free-form surface reconstruction method, referred to as Incremental BPA (IBPA). Our method incrementally constructs an orientable, manifold mesh from streaming point cloud data without imposing assumptions regarding point cloud overlap or spatial distribution. Furthermore, we introduce a hole detection mechanism that identifies and highlights incomplete mesh regions. Compared to existing approaches, our method supports more complex surface topologies without prior structural assumptions. The source code of our reference implementation is available: https://github.com/Mauhing/Incremental-BPA

  • From Sketch Prior to Trajectories: A Mission-Oriented Coordinated Navigation Framework for Indoor UAV Swarm
    2607.113867/13/2026Xinhang Xu, Ruiyang Liu, Haotian Jin, Yi Wang

    UAV swarm for applications, such as indoor inspection, security patrol, and logistics delivery, are often mission-oriented rather than exploration-oriented. In these tasks, UAVs are required to visit task-relevant regions in a prescribed sequence, and such region-level mission information can often be obtained from pre-deployment sketch-map priors, such as floor plans, CAD layouts, or evacuation diagrams. Although these tasks are executed in three-dimensional space, UAVs usually fly within a specific altitude layer or a nearly fixed altitude range on each floor, making mission-level region transitions mainly governed by planar connectivity. Based on these observations, this paper proposes a mission-oriented coordinated navigation framework that exploits sketch-map priors for multi-UAV indoor operations. Onboard observations are used to perform topological alignment, and the aligned prior is fused with online observations to construct a mission-oriented traversability representation. A layered 2D--3D coordinated navigation framework is further developed, where 2D guided path planning generates mission-oriented guide paths and guide-driven 3D trajectory optimization produces dynamically feasible and collision-free trajectories. Simulation and real-world experiments validate the effectiveness of the proposed framework in structured multi-room indoor environments and further demonstrate its coordinated navigation capability under both communication-available and communication-loss conditions. Multi-floor simulation results show the scalability of the system to layered indoor structures.

    crashdeploymentmulti-agent
  • Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection
    2607.112047/13/2026Hanting Suo, Haonan Yan, Liang Wang, Aiguo Song

    Compute-constrained quadrupeds often run their navigation loop far below the controller's design rate: sharing the onboard Jetson Orin with the vision pipeline slows our stair loop to about 15 Hz. This latency breaks a standard proprioceptive pattern: declaring stair-summit arrival from the body-pitch signal while still climbing. On a stepped platform whose 50 cm top is shorter than the robot (Unitree Go2, about 75 cm), in-motion detection overshoots the top edge with probability rising with the per-period advance v/f (the slowest about 15 Hz cell partly diluted by a separate non-arrival mode), whereas a climb-settle cadence holds overshoot near zero at every loop rate (pooled 22/45 vs 1/45 over about 30/20/15 Hz; Fisher p about 2.4e-7; 7/15 vs 0/15 at the deployed about 15 Hz). A logistic dose-response model in v/f captures the failure; a pre-specified 40 Hz out-of-sample test favours the protocol-clean fit (33% observed vs 43%/22% predicted), giving a deployment rule (critical loop rate about 19 Hz at 0.30 m/s). The detector sits in a fully onboard, mapping-free and learning-free stack: built-in inertial measurement unit, four foot-force channels, three 1-D ranges, one line camera, chaining line-following, a three-segment maneuver for 90-degree corners in a 55 cm corridor (20/20 contact-free vs 14/20 with 12 wall contacts for in-place yaw; exit-heading error 1.56 degrees vs 5.64 degrees), and stair traversal, completing the inspection course in 18/20 trials (90%). Results are from a single course geometry, platform, and operator.

    hardwaredeploymentlocomotionsensorsunitree
  • PAKE: Learning Whole-Body Loco-Manipulation with Partial Kinematic Embeddings
    2607.110417/12/2026Zhengmao He, Moonkyu Jung, Hyeongjun Kim, Jiseong Lee

    Loco-manipulation has recently shown promising capabilities; however, achieving high-precision control, managing the high-dimensional action space induced by many degrees of freedom (DoFs), and fully exploiting the inherent redundancy of whole-body systems remain challenging. In this paper, we propose a novel whole-body control framework that effectively addresses these challenges by decomposing the complex loco-manipulation problem into partial reference motion generation and low-level imitation control. We introduce a new Kinematic Normalizing Flow (KNF) model, trained on a large-scale kinematic dataset, that generates diverse yet feasible partial reference motions. A high-level controller is then trained to navigate the KNF's latent space to exploit redundant solutions, while a low-level controller ensures physically feasible and accurate motion execution. We validate our approach on the quadrupedal robot equipped with a six-DoF robotic arm. In simulation, experimental results show that our approach significantly outperforms state-of-the-art methods in terms of tracking accuracy and feasible workspace coverage. For hardware deployment, we evaluate the system over 24 episodes across 8 different mobile loco-manipulation tasks. The system achieves end-effector pose-tracking errors of 4.5 cm and 0.14 rad, while maintaining accurate locomotion tracking with linear and angular velocity errors of 0.1 m/s and 0.01 rad/s, respectively, outperforming competitive baselines. Our method represents a practical and powerful solution for accurate and generalized whole-body loco-manipulation in high-DoF robotic systems, with promising potential for diverse downstream robotic tasks.

    deploymentmanipulationlocomotion
  • Artificial Foveated Perception for Mitigating Shortcut Learning in Robotic Foundation Models
    2607.106557/12/2026Xiatao Sun, Yuan Zhuang, Mateo Sanchez Lopez Negrete, Matei-Victor Coldea

    Robotic foundation models have recently made substantial progress in multi-task capability, cross-embodiment transfer, and language-conditioned control. Yet robust deployment across diverse real-world settings remains difficult, in part because policies often fail to distinguish causally relevant visual structure from spurious scene-level correlations. We identify this failure mode as shortcut learning: the tendency to exploit predictive but non-causal correlations in the training distribution rather than the task-relevant visual evidence that determines successful action. Although shortcut learning has been extensively studied in computer vision and broader machine learning, its role in robotic foundation models remains comparatively underexplored. We propose Artificial Foveated Perception (AFP), a lightweight, policy-agnostic module that takes the same vision and language inputs as Vision-Language-Action and World Action Model pipelines and predicts task-conditioned masks over relevant objects, the robot, and other action-critical regions. We use these masks primarily as an auxiliary grounding signal during fine-tuning, aligning policy attention with task-relevant regions while leaving the core architecture unchanged. After fine-tuning, the policy executes on the original observation stream without requiring AFP in the control loop. We evaluate AFP across state-of-the-art robotic foundation models and show that foveated perception reduces fine-tuning time, suppresses overfitting, and improves generalization under environmental perturbations. Ablations over mask quality and grounding-loss design further show that these gains arise from directing policy learning toward task-relevant visual evidence. These results suggest that task-conditioned foveated perception is a practical mechanism for making robotic foundation models more robust, data-efficient, and scalable.

    rldeploymentperception
  • CORAL-AUV: CFD Oriented Reinforcement Learning for Autonomous Underwater Vehicles
    2607.095577/10/2026Steven Roche, Milo Van Mooy, Nathan McGuire, Levi Cai

    Fine grain control and positioning of autonomous underwater vehicles (AUVs) is critical for sampling, maintenance, and survey applications. Traditional control methods for AUVs are labor intensive and are not robust to changes in the vehicle configuration or environmental conditions. Reinforcement learning (RL) promises rapid controller development while handling a range of deployment parameters via domain randomization (DR). However, DR is still limited by the capacity of the underlying simulation to model real physics. In particular, drag physics are difficult to model and are a large contributor to sim-to-real gaps. Meanwhile, computational fluid dynamics (CFD) provides high fidelity drag models but is challenging to leverage within reinforcement learning frameworks due to its computational overhead. Thus, in this paper we exploit the idea of training surrogate approximations of CFD models of a given vehicle, enabling fast inference within RL pipelines. We are the first to successfully deploy a zero-shot RL policy on a 6-DOF AUV in which policy training is performed on surrogate drag models (SDMs) trained on CFD data. We find 31% lower energy usage compared to a controller using simplified physics while traversing between waypoints 11% faster with 19% less error. Our SDM based RL controller better predicts zero-shot transfer and is more robust across reward shaping design choices. When using DR to complete a task with perturbed parameters, we find that the CFD policy is the only controller that successfully transfers. The policies are evaluated in a controlled tank environment and in the field providing extensive testing of the policies' capabilities.

    sim2realrldeployment
  • What VGGT Knows About Overlap: Probing Geometric Foundation Models for Co-Visibility
    2607.095037/10/2026Filippo Ziliotto, Luciano Serafini, Lamberto Ballan, Tommaso Campari

    A fundamental challenge in 3D reconstruction and robotic localization is co-visibility: determining which image pairs share overlapping visible surfaces, particularly in scenarios with minimal overlap. We demonstrate that VGGT implicitly encodes co-visibility as an emergent behavior: without any supervision for this task, its internal representations exhibit a clear hierarchical structure mirroring that of large language models, i.e. early layers build a 3D-aware scene representation, while late layers act as dedicated co-visibility reasoners. In particular, we identify layer L17 as a negative anchor that consistently routes non-co-visible pairs for this backbone, regardless of the evaluation setting, providing task-grounded evidence of layer specialization in a geometry-grounded foundation model. Building on this, we introduce Co-VGGT, which freezes VGGT and trains only a lightweight layer-wise mixture-of-experts head (less than 7.5M parameters) to classify co-visibility from RGB alone, treating each layer as a specialized expert whose geometric abstraction is adaptively weighted per input pair. On the Co-VisiON benchmark, Co-VGGT surpasses the human annotation baseline and improves over prior work by more than 25% pairwise and 10% multiview. Pairwise predictions are well-calibrated (ECE=0.030), enabling direct use as edge weights in visibility graphs for downstream SfM and SLAM pipelines without post-hoc correction. Code and data are available.

    crashdeploymentperceptionfoundation-model
  • Differential Analysis of Multispectral Images for Terrain Identification
    2607.093197/10/2026Omar Kashmar, Hemendra Arya, Fulvio Mastrogiovanni

    Reliable terrain understanding is a prerequisite for autonomous robot navigation. Yet, the widespread RGB-based perception can fail under low illumination, shadows, and material ambiguities. In this work we propose DRIFT, a lightweight multispectral framework that combines raw spectral bands and illumination-tolerant band-ratio representations through a dual-stream residual architecture and a differential fusion branch. Band ratios attenuate multiplicative acquisition effects (illumination/sensor gains), while the differential fusion explicitly highlights discrepancies between absolute-band and ratio-derived cues, which improves the robustness to noisy or partially unreliable spectral measurements. In the paper (i) we evaluate DRIFT on a new oil-on-soil multispectral dataset acquired using a MicaSense RedEdge-P camera mounted on an Unmanned Aerial Vehicle, and (ii) we provide an additional controlled study on water-on-grass under varying illumination and thermal perturbations (hot/cold water) to analyze NIR-sensitive effects. DRIFT consistently improves over strong baselines, while remaining compatible with edge deployment.

    renderingdeploymentsensorsperception
  • Dec-MARVEL: Decentralized Multi-Agent Exploration without Communication under Budget Constraints
    2607.090607/9/2026Janghyun Cho, Jimmy Chiun, Guillaume Sartoretti, Changjoo Nam

    Multi-UAV exploration is often constrained by unreliable communication, limited field-of-view sensing (e.g., lightweight onboard camera), and finite travel budgets that require each robot to reserve enough budget to return to its base. We present Dec-MARVEL, a decentralized budget-aware exploration framework for communication-free teams with directional sensing. Rather than exchanging maps, goals, or messages, each robot coordinates through its incidental observations: any teammate trajectory within its field of view serves as a coordination signal. A graph-attention actor fuses local frontier geometry, teammate motion, and budget features to select return-feasible waypoint-heading actions. The actor is trained with phase-conditioned critics, a training-only task-oriented privileged critic, and a mixture-based budget curriculum. Across 900 held-out trials spanning three team sizes (2, 4, 8 robots) and three travel budgets (720, 800, 1024 meters) against four baselines, Dec-MARVEL achieves the highest or tied-highest exploration rate and lowest sensing overlap across all nine team-size budget configurations. Under our tightest 720m budget, it reaches 53%, 94%, and 100% success for 2, 4, and 8 robots, versus 37%, 83%, and 99% for the strongest baseline. Physical-robot experiments demonstrate successful sim-to-real transfer and real-world deployment of Dec-MARVEL.

    deploymentsensorsmulti-agent
  • FlowDAgger: Human-in-the-Loop Adaptation of Generative Robot Policies in Latent Space
    2607.088777/9/2026Michael Murray, Daphne Chen, Simran Bagaria, Dean Fortier

    Pretrained generative robot policies based on flow matching and diffusion have achieved impressive results across a wide range of manipulation tasks. Yet real-world deployments routinely expose failure modes outside the pretraining distribution. Closing these gaps typically requires large-scale data collection or online reinforcement learning on physical hardware, which is impractical for rapid and safe adaptation. We present FlowDAgger, a sample- and compute-efficient method for adapting frozen generative robot policies from human interventions in latent space. Our key idea is action inversion: each human expert action is mapped to the noise that would have produced it under the frozen base policy, using reverse-time integration followed by local refinement. The resulting inverted noise provides supervision for a lightweight latent policy that steers the base model at deployment time, enabling rapid skill acquisition while preserving its behavioral priors. We evaluate FlowDAgger in simulation and on real-world bimanual and single-arm manipulation, adapting both action-head VLAs and world-action models from a handful of interventions. FlowDAgger outperforms supervised fine-tuning and latent-space RL baselines and preserves pretrained skills on held-out tasks, offering a practical path for adapting robot foundation models in the real world. Website: https://microsoft.github.io/FlowDAgger

    rldeploymentmanipulationintegration
  • ContactMimic: Humanoid Object Interaction via Contact Control
    2607.087427/9/2026Xinyao Li, Xialin He, Runpei Dong, Saurabh Gupta

    Keypoint tracking alone is insufficient for object interaction tasks such as sitting on a chair, wiping a board, or pushing furniture, where the robot can reach the correct pose without making meaningful physical contact with the object. We present CONTACTMIMIC, a learning framework that tracks explicit partlevel binary contact commands alongside keypoint trajectories. CONTACTMIMIC is made possible through the use of contact-following rewards and a trajectory augmentation scheme aimed at breaking the correlations between keypoint trajectories and contact labels. The resulting policy successfully decouples contact behavior from keypoint geometry, and achieves precise physical contact as well as contact-controllability (produce or suppress contact during deployment as desired). Simulation experiments across 10 diverse human-object interaction motions confirm that CONTACTMIMIC exhibits contact controllability that enables it to complete manipulation tasks without task-specific rewards, while also outperforming keypoint-only trackers on contact-relevant tasks. Ablations confirm the necessity of the proposed trajectory augmentation scheme and sim2real deployment validates contact controllability in the real world across 5 different motions. Video results are available on https://lixinyao11.github.io/contactmimic-page/.

    sim2realrldeploymentmanipulationhumanoid
  • Native Video-Action Pretraining for Generalizable Robot Control
    2607.086397/9/2026Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang

    The advent of video-action models offers a promising path for robot control. Nevertheless, we argue that repurposing video generative models designed for digital content creation is inherently inadequate for physical environments. To bridge this gap, we present LingBot-VA 2.0, a video-action foundation model built from the ground up for embodiment. Four core design principles showcase its evolution from LingBot-VA. (1) Departing from traditional reconstruction-focused VAEs, we introduce a semantic visual-action tokenizer, which aligns visual representations with both semantics and actions, improving instruction following and action precision in subsequent policy learning. (2) Given the strictly causal nature of temporal dynamics, we adopt a causal pretraining paradigm, training from scratch to circumvent the catastrophic forgetting that frequently occurs when adapting bidirectional architectures. (3) To meet the demands of high-frequency inference, our model employs a sparse MoE backbone, expanding model capacity without compromising efficiency. (4) Real-time closed-loop control is realized through an enhanced asynchronous inference scheme, which predicts future latents in parallel with action execution while re-grounding each rollout on the latest observation via learned forward dynamics. Real-world deployment validates LingBot-VA 2.0 as a robust foundation model, as evidenced by its few-shot generalization across complex manipulation tasks.

    rldeploymentmanipulationfoundation-model
  • Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents
    2607.084487/9/2026Yixian Zhang, Huanming Zhang, Feng Gao, Xiao Li

    Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R.

    deploymentmanipulationvla
  • On Exploring Input Resolution Scaling For Anytime LiDAR Object Detection
    2607.083917/9/2026Ahmet Soyyigit, Shuochao Yao, Heechul Yun

    Making tradeoffs between execution latency and result utility (i.e., anytime computing) for adapting to dynamic operational requirements has been shown to enhance the performance of cyber-physical systems. In this work, we focus on enabling anytime computing for deep neural networks (DNNs) that process LiDAR point clouds for 3D object detection. We propose a novel method that enables multi-resolution inference for models that process point clouds as pillars or voxels, allowing the input to be dynamically scaled and processed at the resolution needed to meet timing requirements. Importantly, our memory-efficient approach requires the deployment of only a single DNN model, avoiding the need to deploy multiple models, each trained for a different input resolution. We also introduce a deadline-aware scheduler that selects the highest possible resolution for any given input by accurately predicting the execution time for all possible resolutions at runtime, which is challenging due to the irregularity of LiDAR point clouds. Experimental results on the nuScenes autonomous driving dataset demonstrate that our method significantly outperforms existing anytime computing approaches for LiDAR object detection. Finally, we deploy our approach in a simulated autonomous driving system, where it consistently enables collision-free navigation while avoiding unnecessary stalls caused by environmental complexity.

    crashdeploymentsensorsperception
  • Factors Influencing Conversational Engagement in Robot-Delivered Individual Cognitive Stimulation Therapy (iCST) for Dementia in Home Settings
    2607.079987/8/2026Emmanuel Akinrintoyo, Nicole Salomons

    Social robots offer a promising means of supporting cognitive therapies for dementia care by guiding structured conversation and therapeutic activities. However, little is known about the conversational dynamics that emerge during robot-delivered cognitive stimulation therapy (CST) sessions. This study analysed the interaction patterns from robot-delivered individual CST (iCST) sessions conducted with people living with dementia in home settings. Our Co-STAR (Cognitive Stimulation Therapy by an Autonomous Robot) system was deployed in the homes of eight PwDs for one week, who completed 30-minute sessions. Conversational metrics, including words per turn, speech production rate, response duration, response latency, and self-referential language, were analysed to examine how conversational engagement is shaped by prompt personalisation, interaction phase, and participant characteristics. The findings highlight three key interactional properties of robot-delivered iCST. First, personalised prompts significantly increase response duration, self-referential language, and overall engagement compared to generic prompts. Second, conversational behaviour changes within sessions, with a reduction in the verbal output and autobiographical engagement observed during later interaction phases, which suggests cognitive fatigue. Third, first-session conversational metrics were associated with long-term participation, while living situation influenced conversational engagement patterns. These findings provide empirical insights into the factors that shape conversational engagement in robot-delivered iCST. They inform the design of adaptive conversational robots for dementia therapy.

    deployment
  • D-CLIPSE: Distributed Consensus-based Localization with Passive Listening on Shared State Exchange
    2607.079957/8/2026Kyle Biron-Gricken, James Richard Forbes

    Multi-robot localization that is accurate and consistent is imperative for downstream tasks such as planning and control. Centralized filtering approaches optimally fuse all available sensor measurements of the team. However, a centralized solution is rarely implementable due to hardware, communication, and computational constraints. Distributed approaches deploy a filter on each robot to estimate their own state and neighbours' states using inter-robot communication. This paper proposes a consistent, communication-efficient, and consensus-based distributed filtering framework that shares both preintegrated odometry and relevant shared states among communicating robots. The proposed method is validated in simulated and experimental scenarios, showing near centralized performance in accuracy, and especially in consistency, compared to the current state-of-the-art decentralized approach.

    deployment
  • In vivo feasibility study of humanoid robots in surgery
    2607.079727/8/2026Zekai Liang, Nikita Thareja, Peihan Zhang, Calvin Joyce

    Recent advances in actuation, control and learning have rapidly pushed humanoid robots from a distant vision towards near-term real-world deployment. Healthcare is a particularly pressing domain, in which staffing shortages and increasing care demand are widening the gap between clinical workload and available skilled labour. Although current automation has largely focused on digital and logistical tasks, much hospital work remains embodied, requiring mobility, manipulation and safe interaction in human-designed environments. Humanoid form factors offer unique potential, particularly for assisting with surgical tasks. Traditionally, robotic systems for surgery are purpose-built platforms such as Intuitive Surgical's da Vinci Surgical System, and it remains unclear how close current humanoid systems are to meeting the precision, control and safety requirements of minimally invasive surgery. Here we present a systematic evaluation of contemporary humanoid technology for laparoscopic surgical tasks. We develop a humanoid-based laparoscopic teleoperation framework using general-purpose instruments and assess its abilities through benchtop characterization, dry-laboratory user studies spanning diverse surgical experience levels and in vivo porcine studies. Across these evaluations, we quantify technical feasibility, task performance and clinical readiness relative to established surgical platforms. Together, our study provides an evidence-based assessment of current humanoid abilities and limitations for surgical applications, highlighting both their promise and key technical challenges that must be addressed before clinical deployment.

    deploymentmanipulationhumanoid
  • Shift & Drift: A Zero-Shot Benchmark for Generalizable and Robust Autonomous Driving Motion Planning
    2607.078447/8/2026Alessandro Canevaro, Hang Yu, Julian Schmidt, Peizheng Li

    While closed-loop motion planners trained on large-scale, object-level datasets, e.g., nuPlan, demonstrate strong in-distribution (ID) performance, their generalization to novel urban topologies and recovery mechanisms following execution perturbations remain under-explored. To address this, we present Shift & Drift, a novel dual-track benchmark designed to rigorously stress-test motion planners across two critical axes of distribution shift: (1) The Semantic Shift Track leverages a novel conversion pipeline that transforms the aerial, DeepScenario Open 3D dataset into the nuPlan simulation framework. This enables zero-shot evaluation of planners trained on North American and Singaporean data against 1,182 scenarios spanning four German cities and the US city of San Francisco featuring dense pedestrian-cyclist interactions. (2) The State-Distribution Drift Track injects stochastic perturbations into the ego vehicle's dynamics to quantify robustness against compounding execution errors. Based on this, we systematically evaluate the failure modes of diverse planning paradigms under semantic and state-distribution shifts. While imitation learning methods achieve high scores in ID benchmarks, they exhibit significant failures under semantic shift, particularly in pedestrian-dense environments, and suffer from persistent drift when subjected to temporally correlated actuation noise. In contrast, the evaluated reinforcement-learning-based planner demonstrates more graceful degradation, maintaining higher safety and progress metrics across both tracks. Our findings reveal an empirical trade-off between imitation fidelity and closed-loop resilience, providing the community with a rigorous benchmark to evaluate progress toward reliable deployment.

    deployment
  • Context-Aware Force Estimation for Deformable Tool Manipulation in Robotic Environmental Swabbing via Few-Shot Continual Adaptation
    2607.075747/8/2026Siavash Mahmoudi, Chaitainya Kuppar Reddy, Yang Tian, Dongyi Wang

    Robotic surface swabbing requires sustained interaction between a compliant tool and heterogeneous environments, where accurate estimation of tip-level contact force is critical for consistent sampling performance. However, deformable tool dynamics introduce nonlinear viscoelastic hysteresis that decouples wrist-mounted force measurements from true contact forces, while tool-integrated sensors are impractical for deployment due to sterility and disposability constraints. This paper presents a data-driven framework for contact force estimation in Deformable Tool Manipulation (DTM) that leverages proprioceptive sensing without requiring explicit physical models or permanent embedded sensing hardware at the tool tip. A recurrent architecture is first identified through a comparative evaluation of temporal models, where a compact LSTM achieves the lowest estimation error and sub-millisecond inference latency. To address generalization across unseen surfaces and tool compliance conditions, we introduce a parameter-isolated few-shot adaptation strategy that augments a frozen recurrent backbone with low-dimensional context embeddings using feature-wise linear modulation (FiLM). Experiments on a UR5e platform across nine tool-surface interaction regimes demonstrate that the proposed approach significantly improves robustness under domain shift, reducing zero-shot estimation error by up to 63\% while preserving baseline performance without catastrophic forgetting. These results show that separating shared deformation-history dynamics from domain-specific conditioning enables reliable force estimation for DTM in non-stationary environments.

    deploymentmanipulation
  • SonoRank: Towards Calibration-Free Real-Time Finger Flexion Detection from Forearm Ultrasound Sequences
    2607.075427/8/2026Dean Zadok, Alon Wolf, Alex M. Bronstein, Oren Salzman

    Powered prosthetic hands are frequently abandoned, largely due to the limited functionality of current devices that rely on surface electromyography (sEMG). Sonomyography (ultrasound) has emerged as a promising alternative, owing to its ability to observe muscle activity in real time and control a greater number of degrees of freedom. Yet, existing ultrasound-based methods require per-user fine-tuning, limiting their commercialization. We propose SonoRank, an important step towards calibration-free finger flexion detection from forearm ultrasound video. SonoRank first learns to rank pairs of ultrasound sequences by their relative motion magnitude for each of the five fingers. The learned representations are then fine-tuned to classify whether each finger is actively flexing, using a rest reference that is captured at the beginning of the operation. Under 12-fold leave-one-subject-out cross-validation on a dataset of twelve subjects with synchronized kinematics, SonoRank achieves a 28% improvement in F1 score over direct classification baselines that skip the ranking stage. These results establish pairwise ranking as an effective pretraining signal for subject-independent control, bringing ultrasound-based prosthetics closer to practical, calibration-free deployment.

    deployment
  • EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
    2607.074597/8/2026Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi

    We present EmbodiedGen V2, a generative 3D world engine for building executable sim-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.

    crashrldeploymentmanipulation
  • Multi-Agent Robotic Control with Onboard Vision-Language Models
    2607.074037/8/2026Kajetan Rachwał, Maciej Majek, Bartłomiej Boczek, Jakub Matejczyk

    Vision Language Models (VLMs) and Vision Language Action (VLA) models have shown promise in robotic control. Yet, they face significant challenges regarding explainability, generalization, and compute requirements. This paper presents a Multi-Agent System (MAS) architecture that addresses these limitations by deploying specialized agents on onboard hardware - eliminating dependence on external compute. The system controls a multi-purpose autonomous mobile manipulator in a simulated industrial warehouse, fulfilling five task categories: safety inspection, warehouse maintenance, warehouse search, package quality verification, and responding to human requests. Compact VLMs (3-20B parameters) are used throughout, with fine-tuning applied to improve package inspection accuracy. A novel "Megamind" orchestration agent mitigates context retention issues inherent to long-horizon planning with smaller models. The system was validated in a hardware-in-the-loop simulation using an AMD Ryzen(TM) AI mini PC. Results demonstrate that a fully onboard MAS architecture is a viable, cost-efficient alternative to cloud-dependent deployments, with strong potential for real-world transfer. The simulation environment has been released as open source under the Apache 2.0 licence.

    sim2realmulti-agentvla
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