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  • CARLAverse: A Highly Modular, Distributed, and Multimodal Framework for Human-in-the-Loop Simulation
    2609.114789/10/2026Patrick Rebling, Philipp Nenninger, Reiner Kriesten

    The development of autonomous driving demands comprehensive testing in mixed-traffic scenarios involving vulnerable road users (VRUs), where purely artificial agents often fail to capture authentic human social negotiations. While human-in-the-loop (HITL) simulators enable safe investigation of these interactions, existing multi-agent platforms struggle with the network latency and synchronization constraints required for high-fidelity haptic feedback. To resolve this, we present CARLAverse, an open-source, multimodal simulation ecosystem. Extending modular hardware abstraction, CARLAverse integrates driving (DrivoCARLA), cycling (CycloCARLA), and pedestrian (WalkoCARLA) simulators into a shared virtual environment. Its core methodological contribution is a distributed physics architecture: latency-critical ego dynamics and high-frequency force feedback are computed locally on client nodes, while a central CARLA server orchestrates non-player character (NPC) physics and global traffic. By decoupling haptic control loops from network bottlenecks, CARLAverse enables scalable, cross-institutional HITL experiments without compromising physical immersion. Code and documentation: https://git.ieem-ka.de/simulator-environments/carlaverse

    multi-agentdocs
  • FARM: Reading Failure Signals from the Internal Predictive States of a Frozen Robotic World Model
    2609.114459/10/2026Haoran Pei, Mingrui Luo, Senbao Wang, Haoran Lv

    Reliable robot deployment requires online failure monitoring, yet existing monitors mainly derive risk from proxy signals or train dedicated monitoring components. We ask whether the internal predictive states of a frozen pretrained robotic world model already contain directly decodable failure information. Failure-Aware Readout from World Models (FARM) trains only a 33,985-parameter supervised readout over frozen VLA-JEPA predictive states, producing step-wise failure scores and causal trajectory risk. Five-fold out-of-fold evaluation across seven source tasks reaches 85.68/88.59 pooled AUROC/AUPRC, and FARM gives the best Seen performance among 15 matched baselines on the 10-task benchmark. Across four real-robot populations on PIPER X, SO-101, and Franka, fixed-readout transfer and readout-only adaptation test deployment shifts without updating the predictive backbone. FARM also discriminates failures from partial causal histories and adds 0.2256 ms mean CUDA latency once the frozen state is available. These results support frozen predictive world-model states as reusable features for causal, transferable, and low-overhead execution monitoring.

    synthetic-datahardwaredeploymentvlaworld-model
  • SwarmNxt: Open-source Software-Hardware Platform for Fast and Agile Aerial Swarms
    2609.113829/10/2026Charbel Toumieh, Niel Mistry, Benjamin Jarvis, Simon Jeger

    Aerial robot swarms have the potential to transform time-critical safety, security, and search-and-rescue operations. By coordinating multiple robots, they can rapidly survey disaster sites, map collapsed or GPS-denied environments, and search cluttered areas faster than a single robot, reducing response times and minimizing risks to first responders. Realizing this potential, however, requires robust autonomous swarm navigation, which remains an active research challenge. Progress is further constrained by existing platforms, as commercial drones are often closed-source or lack the onboard computational resources needed for agile, vision-based collective flight. Moreover, developing, deploying, and maintaining software across multiple aerial robots requires significant engineering effort. To address these challenges, we present SwarmNxt, an open-source software platform built on the open-source OmniNxt drone hardware. SwarmNxt provides an end-to-end toolkit, including detailed hardware assembly instructions with a video tutorial, automation tools for parallel software deployment and swarm-wide updates, and a ROS 2-based framework for autonomous navigation. The platform integrates state-of-the-art control, planning, and depth estimation into a single ROS 2 multi-agent system, providing an open research infrastructure for physical swarm experimentation. We validate SwarmNxt through two real-world experiments: a six-drone swarm performing decentralized planning with high-speed inter-drone collision avoidance, and a four-drone swarm executing collective flight with onboard depth estimation in an obstacle-filled environment. Both experiments were run indoors with global position from external motion capture; perception, planning, and control run onboard.

    crashdeploymentperceptionmulti-agentdocs
  • Planning along Differentiable Charts of Constraint Manifolds with General-Purpose IK Solvers
    2609.109059/9/2026Thomas Cohn, Seiji Shaw, Harel Biggie, Travis Manderson

    Planning trajectories for robot manipulators under kinematic equality constraints restricts feasible motions to a measure-zero submanifold of the configuration space, requiring special algorithmic treatment. A promising strategy is parametrizing the set of feasible configurations using analytic inverse kinematics (IK). Bespoke analytic IK functions can be written to be differentiable, a necessary property for gradient-based trajectory optimization. But the vast majority of IK functions are computed by automated meta-solvers like IKFast, and are difficult to modify for differentiability. We present a new approach for computing gradients of analytic IK parameterizations: we leverage the inverse function theorem to recover the desired gradients from the ordinary forward kinematic Jacobian. Furthermore, we present a least-squares domain extension and an optimization-amenable description of the reachability constraint, which preserves gradient signal outside the reachable workspace. We demonstrate the efficacy of our approach through numerical experiments and downstream tasks, including a hardware demonstration of an RB-Y1 picking up a box and placing it on a table. Project website: https://cohnt.github.io/inverse-function-theorem-parameterization/

    integration
  • Show-Harness: Just a VLM Agent Can Play Robots
    2609.105229/9/2026Yanzhe Chen, Zechen Bai, Zhijun Cao, Wenzheng Zeng

    Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.

    deploymentmanipulationvla
  • Deep Learning-Based Detection of Electrical Faults and Power Quality Disturbances in Aerospace Power Systems
    2609.104799/9/2026Ian C. Guzmán, Radu Babiceanu, Berker Peköz

    More Electric Aircraft require fast and reliable monitoring of high-frequency electrical networks, yet most power quality disturbance and fault diagnosis methods are developed for conventional 50 or 60 Hz grids. This work presents a hardware-aware deep learning framework for multiclass detection of electrical faults and power quality disturbances in a 400 Hz aerospace power system. A high-fidelity simulation model inspired by the Boeing 787 electrical architecture generates voltage and current waveforms for 21 normal, disturbance, switching, open-circuit, and short-circuit conditions. Two datasets, each containing 73,500 samples, are formed from one-dimensional time-series signals and short-time Fourier transform time-frequency representations. Signal-processing augmentation, domain randomization, and class-specific generative adversarial networks increase waveform diversity, and the time-series dataset is released through IEEE DataPort. We compare 1D and 2D convolutional neural networks, long short-term memory networks, CNN-LSTM hybrids, ResNet, MobileNet, and VGG models under common training conditions. A compact ResNet provides the best accuracy-complexity tradeoff, achieving 96.94 percent software test accuracy with 175,685 parameters. After 8-bit quantization and deployment on a Xilinx Zynq UltraScale Plus MPSoC ZCU102, the model achieves 95.87 percent accuracy and a measured mean neural-network accelerator latency of 6.90 ms per input record. The results establish simulation-based, accelerator-level feasibility for embedded edge AI in aircraft electrical health monitoring and motivate future end-to-end data acquisition and experimental validation.

    sim2realdeployment
  • Deformable Object Manipulation under Partial Observability via Real-Time Full-Shape Estimation
    2609.103089/9/2026Kosar Behnia, Ville Kyrki, Gokhan Alcan

    Manipulating deformable objects (DOs) is challenging due to their high-dimensional state space, underactuated dynamics, and partial observability. In this paper, we propose cRVAE, a lightweight conditional recurrent variational autoencoder that estimates the full DO state from only partial corner-node observations during inference. The resulting model is used as the forward model in a receding-horizon optimal control framework for obstacle-aware collaborative DO manipulation. In simulation on rope and fabric, cRVAE estimates the full DO state from the available corner-node measurements alone, matching the accuracy of a parameter-identified XPBD model. At inference it uses no physical parameters as model inputs and performs no online parameter identification. It also runs approximately 350 times faster on the rope and over 1500 times faster on the fabric per forward pass, keeping horizon-based planning within the 100 ms control budget where XPBD exceeds it already at short horizons. Full-shape estimation from corner sensing at in-loop speed is what makes the model deployable on hardware, which we demonstrate on a Unitree Go2 robot.

    manipulationunitree
  • Learning Terrain-Adaptive Humanoid Locomotion on Granular Terrain
    2609.102869/9/2026Junnosuke Kamohara, Feiyang Wu, Andy Ningan Zong, Daniel I. Goldman

    Humanoid locomotion on granular terrain remains a significant challenge due to its complex foot-terrain interaction dynamics that are difficult to model. Existing approaches either ignore granular contact dynamics or incorporate simplified normal force models with heuristic tangential components. In this work, we present a physics-grounded granular contact model based on three-dimensional resistive force theory (3D RFT) and efficiently simulate granular terrain for reinforcement learning (RL) training. Unlike traditional rigid contact models and simplified granular contact models with ad-hoc heuristics, our contact solver produces physically accurate granular intrusion dynamics without resorting to heuristics. It captures realistic penetration and tangential drag during training, enabling the policy to learn behaviors that transfer reliably to real-world granular terrain where rigid contact models fail. To adapt to varying terrain conditions, we train a terrain-adaptive locomotion controller via teacher-student RL, using a variational autoencoder to encode terrain information into a compact latent representation. Simulation studies using material point method (MPM) with NVIDIA Newton demonstrate that our method generalizes to unseen granular terrains, achieves a significantly higher success rate than baselines, and demonstrates zero-shot terrain identification and adaptation. We further validate our approach through extensive hardware experiments across diverse real-world granular terrains including basalt, dry sand, and beach sand. To the best of our knowledge, this is the first demonstration of agile humanoid locomotion on real-world granular terrain. Project page: https://humanoid-gm-locomotion.github.io/HUMANOID-GM/

    rlrenderinglocomotionnewtonhumanoid
  • SwingBot: Learning Whole-Body Brachiation for Humanoid Robots
    2609.102839/9/2026Yujie Xiong, Peng Zhai, Taixian Hou, Quancheng Qian

    Brachiation enables primates to move across overhead supports when ground paths are blocked, suggesting a complementary locomotion mode for robots operating in cluttered or hazardous environments. Bringing this capabil?ity to high-DoF humanoid robots is difficult because the controller must discover a long-horizon release-swing-capture sequence, coordinate alternating contacts with whole-body momentum, and act without reliable measurements of segment?relative displacement or hook-contact state. We present SwingBot, a learning framework for continuous humanoid brachiation with passive wrist hooks. Swing?Bot makes the task trainable by organizing learning around the structure of brachi?ation: biomimetic keyframes make rare release-swing-capture transitions reach?able during early exploration, and recurrent privileged-state estimation provides compact position and contact latents for deployment. Hardware experiments demonstrate continuous bar traversal and robustness to payload, external distur?bances and different bar spacings, showing that this formulation offers a practical route to whole-body robotic brachiation.

    deploymentlocomotionhumanoid
  • Assembling Two Parts in One Hand
    2609.101379/9/2026Liuao Pei, Tianyue Wu, Hui Zhang, Ping Luo

    A hallmark of human dexterity is the cooperative use of fingers, where different fingers take on distinct yet coordinated roles to accomplish fine manipu- lation, such as capping a pen with the hand that holds it. We study this finger-level coordination through in-hand assembly: mating two rigid objects within a single dexterous hand, with no second arm and no fixture. We present a reinforcement learning formulation to solve this problem in a unified framework, which is driven by a goal relative pose between the two parts. Finger coordination is shaped by a function-based auxiliary reward and regularized toward a single human reference pose, while domain randomization and a fusion of historical proprioception and object observation confer robustness to occlusion-induced estimation noise. The same recipe solves three different assembly tasks (Bottle, Syringe, and Marker). Trained purely in simulation, the policies transfer zero-shot to hardware with a single camera, demonstrating robustness to state-estimation errors caused by oc- clusion. Our experiments also reveal that in-hand assembly places demands on hand morphology and can serve as a benchmark for modern robotic hand systems. Videos and code are available at https://ltbgbird.github.io/in-hand-assembly-page/.

    sim2realrlsensors
  • HaWMPO: Hallucination-Aware World Model-based Policy Optimization for Generalist Robot Policy
    2609.099419/9/2026Zengjue Chen, Peidong Liu, Jiawei Li, Qi Wang

    Generalist robot policies have demonstrated strong generalization across robotic manipulation tasks, yet their success rates remain limited in com- plex long-horizon scenarios. Recent methods improve Visual-Language-Action (VLA) policies through online reinforcement learning on real robots, but such training relies on costly physical interactions, suffers from low sample efficiency, and may introduce hardware and safety risks. World models offer a promising alternative by enabling policy optimization with imagined rollouts. However, long-horizon rollouts generated by world models often suffer from prediction hal- lucinations, producing biased state transitions that can mislead policy learning. To address this issue, we propose Hallucination-aware World Model-based Pol- icy Optimization (HaWMPO), a closed-loop reinforcement learning pipeline for VLA policy post-training with world models. Specifically, HaWMPO introduces an action-conditioned hallucination-aware model to estimate the reliability of gen- erated image sequences, and incorporates hallucination scores into group relative policy optimization through a Reward-Soft mechanism, suppressing unreliable ac- tion chunks during training. On the LIBERO benchmark, HaWMPO achieves the best average success rate, with gains of 15.0% over the base model and 2.8% over the strongest baseline; real-world experiments on a G1 robot further validate its effectiveness, raising the average success rate on two manipulation tasks from 67.5% to 80.0%.

    synthetic-datarlmanipulationvlaworld-model
  • Decision Transformer for UAV-Mounted RIS-Assisted Dynamic D2D Communications
    2609.098859/9/2026Yaxuan Liu

    This paper studies unmanned aerial vehicle (UAV)-mouted reconfigurable intelligent surface (RIS)-assisted device-to-device (D2D) communication with stochastic link activation. It models UAV motion and attitude, time-varying Rician angles, and angle-dependent RIS reflection. A joint optimization of UAV trajectory, attitude, and RIS phases is formulated to maximize average sum rate under mobility, energy, and hardware constraints. The problem is addressed using deep reinforcement learning and a Decision Transformer trained on expert trajectories from multiple scenarios. Results demonstrate effective cross-scenario generalization, with zero-shot transfer outperforming direct DRL transfer and online fine-tuning achieving competitive performance with fewer interactions.

    rl
  • InstantMimic: A High Performance System for Learning Physics-based Skills in Seconds
    2609.098219/9/2026Ikjun Choi, Geonho Leem, Jungdam Won

    Physics-based character control is a long-standing challenge in computer graphics and robotics, requiring policies that satisfy complex dynamics while producing realistic motion. Recent Deep RL approaches, particularly imitation learning methods such as DeepMimic, have had broad impact beyond animation, influencing robotics by enabling agile and expressive behaviors. While these approaches achieve impressive results, they remain computationally inefficient to train in practice. Despite GPU-accelerated simulation, we find that end-to-end pipelines often underutilize hardware due to overheads outside the physics solver, caused by fragmented GPU kernels and CPU memory access in the critical path. We present InstantMimic, a system that addresses these inefficiencies by making the entire training loop GPU-native. Built on a GPU-native physics backend, our unified pipeline integrates simulation, environment computation, policy inference, and policy updates within a single execution flow. As a result, InstantMimic reduces training time for diverse physics-based skills to a few seconds and makes LLM-agent-driven hyperparameter search practical.

    rl
  • Online, Reachability-Aware, Sampling-Based Motion Planning
    2609.090739/8/2026Brendan Gould, Zhiyuan Zhang, Panagiotis Tsiotras, Samuel Coogan

    Sampling-Based Model-Predictive Control (MPC) algorithms are a flexible class of controllers used for navigation on a wide range of robotic systems. Historically, such approaches have lacked hard safety guarantees, a shortcoming which we remedy in this work by computing guaranteed reachable-set overapproximations online with a fast, interval-based pipeline. We show that our method achieves similar performance to a state-of-the-art reachability-based planner without the need for the expensive pre-computation step, and can be scaled to systems that are infeasible using existing approaches. Finally, we demonstrate that our technique reduces safety violations by over 99% in a racing simulation and successfully controls a model racecar on real hardware experiments without crashes.

    crash
  • Remotely Detectable Keyed Communication through Motion
    2609.089209/8/2026Benjamin Chang, Michael Amir, Manon Flageat, Amanda Prorok

    Messages from electronic devices are conventionally received as text, audio, or radio signals. But robots move with rich, articulate motion in the real world, opening up the possibility of transmitting messages through motion itself. In this paper, we consider the problem of motion-based communication, where we seek to modify a robot's movements so as to transmit messages detectable from remote sensing (e.g., video or motion capture), without degrading policy performance. We introduce a method for messaging through motion capable of encoding arbitrary message content over short payloads - such as an agent's current intent - as noise in any pre-trained policy's actions. This brings a new kind of robustness to robot communication: this 'physical' channel complements standard wireless communications channels but does not depend on them, requiring no extra hardware nor the establishment of a direct link to the robot. We systematically characterize the space of encoding schemes and derive design heuristics, then validate them across simulated environments and real-robot deployment; on real robots running at 50 Hz, four robots jointly recover an 8-bit message at an aggregate 0.67 bits/s.

    rldeployment
  • Visible-Reachable Workspace for Perception-Aware Humanoid Design
    2609.089059/8/2026Boxi Xia, Zijiang Yang, Ryan Shin, Bokuan Li

    Workspace analysis measures where a robot can place its end effector. For visually guided manipulation, reachability alone is insufficient: a kinematically reachable target may not be visible in the specific pose required to reach it. The robot must then redirect its sensing or move its body to acquire a view, turning a perception limitation into additional motion. Existing humanoids largely inherit this limitation when copying human form factors. We introduce the visible-reachable workspace (VRW), a design-stage measure that conditions visibility on feasible reaching configurations and extends it to concurrent visibility of spatially separated work regions. We apply VRW by building a 31-DoF humanoid with independently actuated RGB-D cameras. On the same robot, camera articulation increases visible-reachable coverage from 38% to 97%. With actuated camera layouts, a second camera raises pairwise coverage from 0.45 to 0.95, while a third changes it only to 0.97. In a controlled two-target reach-and-grasp benchmark, our dual-actuated design reduces mean completion time by 17% and mechanical energy by 19% relative to the same robot with its cameras fixed. Hardware experiments demonstrate simultaneous observation and manipulation of front/back and left/right target pairs without torso reorientation. The results suggest that reachability becomes a more informative design quantity for perception-driven humanoid manipulation when it is evaluated together with the sensing configurations that make the reachable space observable. We will open-source all software and the humanoid hardware design. Our website is https://generalroboticslab.com/DukeHumanoidv2

    manipulationsensorsperceptionhumanoid
  • BIFTA: Brain-Inspired Few-Shot Tactile Adaptation for Unknown Sensors
    2609.086739/8/2026Boheng Liu, Ziyu Li, Xia Wu

    Advances in tactile sensing have made contact-rich perception possible, accelerating progress in robotic manipulation, material understanding, and embodied interaction. However, because optical design, elastomer mechanics, and imaging geometry differ substantially across tactile sensors, models trained on known sensor types can suffer an abrupt performance collapse on unknown sensors. To address this problem, we propose the Brain-Inspired Few-Shot Tactile Adaptation (BIFTA) framework; it draws on the brain's rapid sensory adaptation mechanism to adapt a frozen encoder to an unknown tactile sensor from a small labeled support set. BIFTA preserves pretrained representations through dual-view statistical memory, constructs support-conditioned spectral graphs to repair sensor-dependent feature neighborhoods, and applies uncertainty-gated recurrent propagation to strengthen reliable cross-query evidence. Extensive benchmarks across three tactile datasets show that BIFTA substantially improves adaptation to unknown sensors: with only 10\% labeled target data on SITR, it raises mean Sparsh accuracy from 6.86\% for the frozen source classifier to 87.09\%, exceeding the strongest implemented prior comparison by 47.22 percentage points, and these gains generalize across datasets, pretrained backbones, and tactile tasks. These results validate BIFTA for data-efficient adaptation to unknown tactile sensors and offer a promising route toward tactile models that transfer across heterogeneous hardware.

    renderingmanipulationsensorsperception
  • Learning to build covering structures with continuous adjustments
    2609.086699/8/2026Gabriel Vallat, Maryam Kamgarpour, Stefana Parascho

    Robotic construction offers the potential to use materials more efficiently and create complex geometries, but current methods rely on rigid, high-precision plans that cannot accommodate the tolerances, inaccuracies, and unexpected changes inherent in physical fabrication. In this work, we introduce a reinforcement learning approach that forgoes predefined plans entirely, instead generating construction sequences adaptively as the structure is built. Our method operates on graph-structured state representations and a mixed (parameterized) action space, requiring both discrete block selection and continuous placement parameters. Because the stability simulation of a structure is computationally heavy, we develop an efficient exploration strategy by incorporating unilateral edges into graph neural networks, extending soft actor-critic (SAC) to this hybrid setting. We evaluate our algorithm, HSAC, against the prior method hybrid-PPO (HPPO), demonstrating significantly higher asymptotic performance and good sample efficiency. We also demonstrate HSAC's robustness to hyperparameter choices and its exploration capability, handling up to 10 discrete actions without performance degradation. Finally, we validate our approach on a physical two-robot setup, successfully building a spanning arch with 3D-printed blocks in closed-loop execution, confirming that policies trained in simulation transfer to real hardware.

    rlrendering
  • Development of a Humanoid Robot Prototype for Multimodal Human-Robot Interaction
    2609.053619/4/2026Thang Tran Viet, Thanh Nguyen Canh, Huy Uong Gia, Phuc Dinh Van

    Human-robot interaction (HRI) enables intuitive and intelligent collaboration between humans and robots in real-world environments. This paper introduces a humanoid robot prototype designed as a flexible testbed for developing and integrating artificial intelligence (AI) modules in HRI tasks. The system features a 12 degree-of-freedom (DOFs) dual-arm mechanism and a 2 DOFs head with an expressive LCD screen to express facial emotions. All hardware components are controlled by a custom-designed controller board with real-time AI processing supported by an onboard Jetson module. The system incorporates three AI modules: (1) gesture recognition using MediaPipe Pose and an LSTM classifier, (2) object detection with YOLO and 3D localization, and (3) voice-command processing through speech recognition and large language model(LLM)-based semantic parsing. The platform is validated through experiments on positioning accuracy, with results showing average manipulation errors of approximately 1.83 cm. To demonstrate its versatility, experimental results show over 90% task accuracy, with gesture recognition reaching 96%, speech recognition reaching 92%. The results confirm the effectiveness of the proposed system as a reproducible and accessible humanoid platform for research and prototyping in HRI.

    hardwaremanipulationperceptionintegrationhumanoid
  • APEX-RBD: Mixed-Precision Exploration Framework for Hardware-Efficient Robot Dynamics Accelerator Design
    2609.051619/4/2026Xingyu Liu, Hanwei Fan, Chaofang Ma, Jiawei Liang

    Rigid Body Dynamics (RBD) forms the computational core of real-time robotic control, but its immense computational complexity creates a performance bottleneck that necessitates dedicated hardware accelerators. However, the substantial hardware resource and power costs of these accelerators make their deployment on resource-constrained edge platforms highly challenging. While quantization offers a promising path to optimize RBD hardware for edge computing, existing uniform-precision approaches remain inefficient by ignoring the diverse quantization sensitivities of different variables. Although mixed-precision offers a superior alternative, its exploration is intractable due to a vast search space and the prohibitive cost of closed-loop simulation for motion accuracy evaluation. To address these challenges, we introduce APEX-RBD, an automated framework that makes mixed-precision exploration computationally tractable while effectively identifying hardware-efficient configurations. Specifically, it performs physics-driven search space pruning via variable grouping and sensitivity analysis, and employs a data-efficient, prior-informed surrogate model to enable rapid trajectory error prediction. This formulation guides a hybrid optimizer to identify area- and power-efficient designs under user-defined accuracy and performance constraints. Experimental results demonstrate that APEX-RBD discovers designs achieving up to 1.9$\times$ area reduction and 1.8$\times$ power savings compared to uniform-precision baselines across diverse robotic platforms.

    crashdeployment
  • FWBC-VLA: Force-Aware Whole-Body Compensation for Contact-Rich Loco-Manipulation
    2609.038899/3/2026Yutian Zhang, Siyuan Ma, Liwen Yang, Yang Li

    Contact-rich loco-manipulation requires a bridge between semantic action generation and physical interaction control. Existing Vision-language-action (VLA) models generate task-level actions from visual and linguistic observations, but cannot interpret the physical interactions induced by those actions. While the whole-body control (WBC) policy can stabilize the robot, it cannot distinguish task-relevant interaction forces from forces induced by external disturbances during manipulation. Although force/torque sensors provide direct measurements of physical interactions, retrofitting them entails additional hardware costs and substantial integration effort, particularly for platforms not designed with sensor integration in mind. To address this problem, we propose FWBC-VLA, a force-aware framework that bridges task-level VLA action generation and low-level whole-body compensation control for wheeled-legged robots. First, we introduce HSR-Force, a sensorless residual-torque estimator for inferring contact strength and its temporal variation. These contact estimates are then encoded as tokens and injected into the VLA action expert during action decoding, enabling the policy to perceive contact onset, sustained loading, and release. For loco-manipulation tasks, all parameters of the pretrained VLA backbone are fine-tuned on our WL\&Arm Dataset, which comprises more than 5,000 episodes. Moreover, the robot's proprioceptive state, the Jacobian-derived body-frame force estimate, and the estimated contact state are jointly fed into a compensation generator to produce corrective actions. The manipulation-centric actions are subsequently combined with the corrective actions and passed to the WBC policy for execution. Real-world experiments on whiteboard wiping and door opening with a door closer demonstrate the effectiveness of our FWBC-VLA in contact-rich loco-manipulation.

    rlmanipulationintegrationvla
  • BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AI
    2609.034979/3/2026Jianren Wang, Letian Qian, Zikai Wang, Weiwei Wu

    Developing humanoid robots capable of leveraging human behavioral data is essential for general-purpose embodiment, yet conventional development remains bottlenecked by a decoupled paradigm that isolates hardware design from whole-body control. This approach leads to suboptimal systems that compromise human-like fluidity and agility. To bridge this gap, we introduce a data-driven morphology-control co-design framework that optimizes humanoid morphology for human-like movement. To quantify morphological fidelity, we also introduce a novel metric that jointly considers kinematic retargeting fidelity to human motion and dynamic tracking performance. Our framework achieves state-of-the-art (SOTA) performance across all metrics compared to baseline humanoids (Bumi, K1, and Toddlerbot). Finally, we realize this design in Bridge, an open-source, 88cm-tall humanoid platform released alongside its control policy. We demonstrate that Bridge captures human motion data with superior fidelity, exhibiting exceptional performance across foundational locomotion, robust balance, and highly dynamic maneuvers. Videos and open-source materials: https://sites.google.com/view/bridgerobot.

    rlrenderinglocomotionhumanoidagility
  • ARTiS: An Adaptive Robotic Gripper for Enhanced Tool Manipulation in Disassembly Applications
    2609.033629/3/2026Roman Mykhailyshyn, Domae Yukiyasu, Harada Kensuke

    Grasping and holding tools while using them presents a considerable challenge not only for robots but also for humans. Such a challenge is particularly noticeable in processes involving assembly and disassembly, where efficiency and consistency depend on performing rapidly adaptive tasks. Nonetheless, contemporary robotic grasping technologies that can securely manipulate tools during operation frequently have significant constraints. In this paper, introduce ARTiS (Adaptive Robotic Tool Gripper in Disassembly Systems), a novel gripper that combines the adaptability of soft grippers, the dexterity of anthropomorphic hands, and the robustness of rigid mechanisms with a soft palm and fingertips. This unique combination makes it possible to hold tools securely in a variety of situations through using active jamming in the palm and fin-ray adaptation in fingertips. Furthermore, high finger dexterity is achieved through the seven degrees of freedom design, which enables the fingertips to orient to any surface, both for automated solutions and collaborative tasks. A comprehensive evaluation was conducted using a range of conventional disassembly tools to assess the gripper's compliance, durability, and functional versatility. More information, hardware instructions, and videos at https://romanmykhailyshyn.github.io/artis/

    manipulation
  • R2S-Eval: Robot Evaluation with Real-to-Sim Calibration via Vision-Language Models
    2609.032769/2/2026Yidi Wang, Feixiang Ruan, Ruoqu Chen, Jie Yin

    Evaluating robot manipulation policies is becoming increasingly important as generalist models, particularly vision-language-action (VLA) models, are deployed on physical robots. However, conventional real-world evaluation remains labor-intensive, unstable, and insufficiently informative. It requires repeated hardware trials, manual scene resets, and continuous operator monitoring, may produce different policy rankings across repeated evaluations, and primarily relies on success-rate metrics that provide limited information about execution quality. In contrast, humans assess robot performance by observing and comparing complete behaviors rather than relying solely on binary success outcomes. To this end, we propose R2S-Eval, an evaluation pipeline that combines real-to-sim calibration with vision-language model (VLM) preference evaluation. The real-to-sim component efficiently generates rollout videos in a simulator calibrated to the real-world evaluation setting, thereby reducing the need for repeated hardware trials. The VLM evaluator assesses the execution quality of rollout videos and produces pairwise preferences, which are subsequently aggregated into policy rankings. We further introduce a protocol to assess whether the proposed evaluation pipeline yields validated policy conclusions while mitigating the key challenges of conventional real-world evaluation. Experiments in both simulation and real-world settings demonstrate that R2S-Eval produces reliable and stable policy conclusions, achieves agreement with human preferences, substantially reduces repeated hardware-operation effort, and reveals behavior-quality differences that are not captured by binary success labels. In general, R2S-Eval advances robot evaluation from manual success counting toward automated, statistically stable, and quality-aware evaluation of robot behavior. Project page: https://r2s-eval.github.io.

    rlmanipulationvla
  • Toward Robust LiDAR Semantic Segmentation for Real-World Deployment: Evaluation under Coarse Labels, Adverse Conditions, and Domain Shifts
    2609.028309/2/2026Samir Abou Haidar, Alexandre Chariot, Mehdi Darouich, Cyril Joly

    LiDAR-based semantic segmentation is a core perception module for autonomous vehicles and mobile robots. Despite the strong performance of recent state-of-the-art methods on standard benchmarks, existing evaluation protocols remain focused on clean, single-domain settings and fine-grained label taxonomies, leaving deployment readiness largely unassessed. Real-world systems must handle safety-critical label semantics, degraded sensing conditions, and cross-domain variability, yet no unified protocol currently addresses all three aspects together. In this paper, we propose a structured evaluation protocol that assesses the deployment readiness of LiDAR semantic segmentation models along three complementary dimensions: (i) coarse-label evaluation aligned with autonomous driving safety priorities, revealing how label granularity affects different methods; (ii) robustness under eight types of LiDAR corruptions designed to emulate real-world atmospheric, geometric, and sensor degradations; and (iii) domain generalization across datasets without adaptation. The evaluation includes inference speed measured on an embedded Jetson AGX Orin platform, directly reflecting deployment constraints. Our results show that fine-grained benchmark rankings do not always reflect safety-relevant performance, that all methods experience substantial degradation under corruptions with architecture-dependent robustness characteristics, and that current domain generalization remains insufficient for reliable deployment. These findings expose concrete gaps between benchmark performance and deployment readiness, and provide a reference protocol for more practically grounded evaluation of LiDAR semantic segmentation.

    hardwaredeploymentsensorsperception
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