Search — hardware
Issues
25 matches- github:NVIDIA/warp7/11/2026rendering
Warp under-allocates shared memory for a custom backward kernel when the backward requires more shared memory than the forward. This leads to out-of-bounds shared memory writes and CUDA error 700, while CPU appears to tolerate it.
renderinghardwarewarp - github:NVIDIA/warp7/10/2026rendering
Freeing a CUDA array while capturing a conditional body graph can add a mem-free node to the wrong CUDA graph. This triggers cudaGraphAddMemFreeNode failures (cudaErrorInvalidValue) and breaks capture workflows.
renderinghardwarewarp - github:isaac-sim/IsaacSim7/10/2026asset-pipeline
A ROS2 camera OmniGraph driven by OnPlaybackTick stops publishing after 1–2 frames when added as an `over` on a payload-referenced robot. Render products and image data appear valid, but ROS2CameraHelper output stalls.
usdrenderinghardwaredeploymentsensorsperceptionisaac-sim - github:NVIDIA/warp7/10/2026training-infra
Users request a design document covering API Capture, serialized .wrp graphs, and CPU capture/replay. The feature set has expanded enough that code and user guide usage examples are not sufficient to understand behavior and constraints.
rlhardwaredocsnewtonwarp - github:NVIDIA/warp7/10/2026hardware-integration
Request to support block_dim > 1 on CPU with CUDA-like block semantics, including shared tile state and barriers. Proposal suggests implementing cooperative fibers per block to preserve correctness while improving efficiency.
hardware - github:NVIDIA/warp7/10/2026rendering
Warp can retain deterministic launch metadata when switching to a cached non-deterministic kernel variant of the same module. This results in incorrect execution (e.g., counters run twice), and reproduces only with a warm disk cache.
renderinghardwarewarp - github:isaac-sim/IsaacSim7/10/2026asset-pipeline
User hits ERROR_OUT_OF_DEVICE_MEMORY on a GCP setup using an NVIDIA L4 while following the recommended Isaac Sim cloud setup guide. The issue occurs with both compiled-from-source and precompiled binaries, preventing progress.
usdrenderinghardwareintegrationisaac-sim - github:newton-physics/newton7/10/2026hardware-integration
The kamino_mujoco_admm_solver example consistently warns about truncated contacts. The log indicates this happens in a typical setup (Warp 1.15.0 on A40), suggesting defaults or limits are easy to exceed.
hardwaremujoconewtonwarp - github:newton-physics/newton7/10/2026crashes-stability
The `admm_contact_solver` example sometimes crashes when clicking the UI "Reset" button, with Warp CUDA error 700 illegal memory access. The crash is intermittent and can occur after several resets.
crashrenderinghardwarenewtonwarp - github:isaac-sim/IsaacSim7/10/2026crashes-stability
In Isaac Sim 6.0.0 headless (`--no-window`), rendering paths that call `app.update()` stall at ~10 seconds per frame after a viewport creates a surfaceless render product. The render fence never signals in headless mode, blocking RTX sync until an internal timeout.
crashrenderinghardwareintegrationisaac-simwarp - github:newton-physics/newton7/10/2026rendering
ControllerPID.State.reset(mask) launches a kernel without specifying a device, so it may run on CPU even when inputs are on CUDA. This can cause a crash (exit code 139) instead of resetting masked entries, and should validate mask compatibility up front.
renderinghardwarenewtonwarp - github:newton-physics/newton7/10/2026rendering
ArticulationView accepts invalid boolean masks without validating shape/device, and a subsequent kernel may read out of bounds. An empty CUDA mask can trigger CUDA illegal memory access (error 700) and poison the CUDA context.
renderinghardwarenewtonwarp - github:newton-physics/newton7/10/2026hardware-integration
ModelBuilder.add_particles() allows inconsistent array lengths across positions/velocities/masses/etc., producing an invalid model that still finalizes. This can yield non-finite state on CPU and potential out-of-bounds reads on CUDA; inputs should be validated before mutation and at finalize().
hardwarenewtonwarp - [BUG] Examples of modifying ViewerGL camera speed fail due to _cam_speed being moved to ViewerGUIPaingithub:newton-physics/newton7/9/2026hardware-integration
Examples that adjust ViewerGL camera speed fail because _cam_speed moved from ViewerGL to ViewerGUI in Newton v1.3.0. The example uses hasattr checks that no longer find the attribute, making small-scale scenes hard to view.
hardwaresensorsnewtonwarp - github:newton-physics/newton7/9/2026rendering
In the proxy_joint_gripper example, a deformable object drifts out of the gripper over time. The object should remain stably held after grasping rather than sliding away unexpectedly.
renderinghardwaremanipulationnewton - github:newton-physics/newton7/9/2026rendering
In xpbd_vbd_coupled_solver running with `--solver vbd`, particles pass through unexpectedly. The baseline is expected to keep cloth/particles bounded and above ground.
renderinghardwarenewton - github:newton-physics/newton7/9/2026rendering
In mujoco_vbd_coupled_solver with `--solver vbd`, there is excessive floor penetration. Rigid bodies and particles should not significantly penetrate the ground in a baseline configuration.
renderinghardwaremujoconewton - github:NVIDIA/warp7/9/2026hardware-integration
wp.quat_twist_angle() uses acos on the twist scalar component, which rounds to 1.0 in float32 near zero, producing a dead zone and discontinuity. Request is to stabilize behavior near zero and add a signed variant.
hardwaredocsnewtonwarp - github:NVIDIA/warp7/9/2026hardware-integration
APIC capture of a padded bsr_set_transpose intermittently triggers heap corruption in CI (glibc free invalid next size) and AddressSanitizer reports a heap-buffer-overflow. The crash breaks the process pool and fails the job.
hardwarewarp - github:isaac-sim/IsaacSim7/8/2026synthetic-data
In Isaac Sim 6.0.1, a generated IRI SpillEvent puddle appears in RGB but is not captured in semantic segmentation even after applying semantic labels to the puddle mesh. The leaking source object is labeled correctly, but the generated spill is not.
synthetic-datausdrenderinghardwareperceptionisaac-sim - github:newton-physics/newton7/8/2026asset-pipeline
parse_usd's custom-frequency traversal does not honor ignore_paths while other traversals do. This causes prims that should be ignored to be processed during the custom-frequency pass.
newtonusdimportparse-usdignore-pathsapi-consistency - github:isaac-sim/IsaacSim7/8/2026rendering
Streaming Client 2.0 on Windows auto-resizes when OS scaling is set to 125%, producing an oversized GUI despite a requested 1920x1080 resolution. Logs indicate dynamic resize adjustments due to alignment and constraint requirements.
renderinghardwaredeploymentintegrationisaac-sim - github:isaac-sim/IsaacLab7/8/2026crashes-stability
Isaac Lab 3.0 regression: contact sensors fail when the target prim has multiple colliders, producing PhysX tensors filter pattern errors. Expected one match but found two, and subsequent filters match none.
crashrenderinghardwareintegrationisaac-simisaac-lab - github:isaac-sim/IsaacLab7/7/2026hardware-integration
Isaac Lab flags an mgpu root-cause issue tied to the setting --/physics/fabricUseGPUInterop. The report is sparse, but it implies a problematic interaction between fabric GPU interop and multi-GPU usage.
isaac-labmgpufabricgpu-interopphysicsstability - github:newton-physics/newton7/6/2026hardware-integration
Request to allow analytic ground planes to participate in hydroelastic (SDF) contacts so robots can rest on add_ground_plane without meshing the ground. The issue notes planes previously had HYDROELASTIC silently cleared and proposes threading plane support through broadphase and contact kernels.
hardwarenewton
Papers
25 matches- A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation2607.118747/13/2026Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang …
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.
rlmanipulationhumanoid - Requirement-Driven Design of Whole-Body Social Tactile Sensing via Virtual Human-Robot Interaction2607.116907/13/2026Dakarai Crowder, Ruohan Zhang, Alexis E. Block, Wenzhen Yuan
Tactile sensing for social-physical human-robot interaction (spHRI) is designed in a hardware-driven manner, where predefined sensor configurations constrain coverage, spatial resolution, and the range of recognizable gestures. We propose a requirement-driven framework that derives sensing requirements, specifically spatial resolution and placement, directly from interaction data. Using a VR-based platform with haptic feedback, we collected high-resolution whole-body contact distributions across multiple social scenarios, from which we identified nine recurring social touch gestures. Eight gestures were selected for controlled data collection with 18 participants, yielding an open-source dataset of 5,520 trials. Analysis of contact distributions and simulated tactile encodings provides quantitative baselines for skin coverage and sensor density on a humanoid robot platform. While demonstrated on a single robot platform, the methodology is designed to be transferable to other robot morphologies, potentially enabling morphology-specific sensing requirements to be derived prior to hardware fabrication.
sensorshumanoid - Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots2607.116887/13/2026Zongzheng Zhang, Zi Lin, Jiawen Yang, Ziqiao Peng …
Animatronic faces are a central component of socially interactive robots, enabling rich nonverbal communication through facial articulation. However, state-of-the-art animatronic faces are typically tailored systems: each new facial geometry requires extensive manual mechanical redesign, making large-scale personalization prohibitively slow and costly. In this work, we pursue automated and scalable mechanical face synthesis, aiming to rapidly generate a physically realizable facial mechanism for a wide range of facial geometries. We introduce a parametric, linkage-driven mechanical face template whose topology and actuator layout are explicitly parameterized to support systematic scaling and retargeting across diverse facial morphologies. Building on this template, we propose a hierarchical automatic design algorithm that takes a single 2D portrait as input, reconstructs a target 3D face, and synthesizes a collision-free, manufacturable internal mechanism. The algorithm combines anatomy-guided feasible motion volumes, Action Unit (AU)-derived trajectory-based expressiveness objectives, and a collision-driven outer-loop refinement strategy. Beyond hardware synthesis, we argue that future mechanical faces deployed at scale must engage in bidirectional, multi-turn conversation rather than functioning solely as speaking or listening heads. To this end, we develop a dual-identity conversational facial motion synthesis framework that jointly models speaking and listening behaviors from audio, producing temporally coherent 3D facial motion suitable for physical execution. We validate our system through extensive experiments, including (i) quantitative evaluation of automatic mechanism synthesis across diverse facial geometries, (ii) comparisons against manual mechanical design, (iii) benchmarks on conversational facial motion synthesis and real-time deployment, and (iv) perceptual user studies.
crashdeployment - Self-Healing Visual Recovery for Autonomous Ground Vehicles Using Camera-Only Visual Odometry2607.116867/13/2026Jakob Solberg Berntzen, Safia Fatima, Leon Moonen
Low-cost unmanned ground vehicles are often used in indoor places like warehouses, inspection corridors, and farm rows, where painted floor lines guide the robot. Line following is useful because it only needs one camera and little computing power, but it can fail when the line is blocked or turns sharply and goes out of view. Sensor-rich platforms tolerate this through hardware redundancy (LiDAR, GPS, multiple cameras), but camera-only systems must recover at runtime with no additional infrastructure. This paper presents a lightweight, two-stage recovery approach that restores guideline tracking without LiDAR, GPS, or a GPU. When the line is lost, the robot first turns in place while slowly relaxing its color checks and waiting for confirmation across multiple frames (Stage 1). If the line is still not found, monocular visual odometry moves the robot back to saved breadcrumb positions before it tries again (Stage 2). The system uses a depth-gated HSV line tracker, a YOLOv8n obstacle detector, and a visual odometry breadcrumb mapper, and it runs at 20 Hz on CPU-only hardware. The controller embeds a complete MAPE-K loop within a single 50 ms control tick, with no external adaptation manager required. The approach is evaluated across 119 fault-injected episodes on three Webots simulation courses. The method was successful in 86.6% of cases, with a median recovery time of 3.26 seconds. These results demonstrate that reliable visual recovery is feasible on camera-only UGVs within practical cost and computational limits.
sensors - WarpMPC: Large-Batch MPC on GPU via ADMM with Unrolled $LDL^\top$ Factorization2607.116037/13/2026Henrik Hose, Se Hwan Jeon, Charles Khazoom, Sangbae Kim …
This paper introduces numerical optimizations for maximizing throughput on GPU when solving large batches (10,000 to over 100,000) of sequential quadratic programming (SQP) iterations, where all problems have the same structure. The optimizations are implemented in a toolbox WarpMPC for model-predictive control (MPC) in JAX and Warp. Based on the insight that all MPC problem instances in a batch share the same sparsity in time, cost, and constraints, we propose unrolling sparse linear factorizations and solves, which dominate alternating direction method of multipliers (ADMM) solver runtime. We avoid memory access bottlenecks and wasting computations via optimized memory layout, padding-reducing segmentation of the unrolled factorization, and dependency level scheduled backsolves, additionally accelerating sensitivity computation. We achieve throughputs of 8,000 to 250,000 SQP iterations per second on nonlinear cartpole, quadrotor, and humanoid robot benchmarks, outperforming baselines by 3$\times$ to 25$\times$. We illustrate practical usefulness by synthesizing a dataset and training a neural network approximation of an MPC in under 4 minutes that stabilizes a nano quadrotor in hardware experiments.
rlperceptionwarphumanoid - Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection2607.112047/13/2026Hanting Suo, Haonan Yan, Liang Wang, Aiguo Song
Compute-constrained quadrupeds often run their navigation loop far below the controller's design rate: sharing the onboard Jetson Orin with the vision pipeline slows our stair loop to about 15 Hz. This latency breaks a standard proprioceptive pattern: declaring stair-summit arrival from the body-pitch signal while still climbing. On a stepped platform whose 50 cm top is shorter than the robot (Unitree Go2, about 75 cm), in-motion detection overshoots the top edge with probability rising with the per-period advance v/f (the slowest about 15 Hz cell partly diluted by a separate non-arrival mode), whereas a climb-settle cadence holds overshoot near zero at every loop rate (pooled 22/45 vs 1/45 over about 30/20/15 Hz; Fisher p about 2.4e-7; 7/15 vs 0/15 at the deployed about 15 Hz). A logistic dose-response model in v/f captures the failure; a pre-specified 40 Hz out-of-sample test favours the protocol-clean fit (33% observed vs 43%/22% predicted), giving a deployment rule (critical loop rate about 19 Hz at 0.30 m/s). The detector sits in a fully onboard, mapping-free and learning-free stack: built-in inertial measurement unit, four foot-force channels, three 1-D ranges, one line camera, chaining line-following, a three-segment maneuver for 90-degree corners in a 55 cm corridor (20/20 contact-free vs 14/20 with 12 wall contacts for in-place yaw; exit-heading error 1.56 degrees vs 5.64 degrees), and stair traversal, completing the inspection course in 18/20 trials (90%). Results are from a single course geometry, platform, and operator.
hardwaredeploymentlocomotionsensorsunitree - PAKE: Learning Whole-Body Loco-Manipulation with Partial Kinematic Embeddings2607.110417/12/2026Zhengmao He, Moonkyu Jung, Hyeongjun Kim, Jiseong Lee …
Loco-manipulation has recently shown promising capabilities; however, achieving high-precision control, managing the high-dimensional action space induced by many degrees of freedom (DoFs), and fully exploiting the inherent redundancy of whole-body systems remain challenging. In this paper, we propose a novel whole-body control framework that effectively addresses these challenges by decomposing the complex loco-manipulation problem into partial reference motion generation and low-level imitation control. We introduce a new Kinematic Normalizing Flow (KNF) model, trained on a large-scale kinematic dataset, that generates diverse yet feasible partial reference motions. A high-level controller is then trained to navigate the KNF's latent space to exploit redundant solutions, while a low-level controller ensures physically feasible and accurate motion execution. We validate our approach on the quadrupedal robot equipped with a six-DoF robotic arm. In simulation, experimental results show that our approach significantly outperforms state-of-the-art methods in terms of tracking accuracy and feasible workspace coverage. For hardware deployment, we evaluate the system over 24 episodes across 8 different mobile loco-manipulation tasks. The system achieves end-effector pose-tracking errors of 4.5 cm and 0.14 rad, while maintaining accurate locomotion tracking with linear and angular velocity errors of 0.1 m/s and 0.01 rad/s, respectively, outperforming competitive baselines. Our method represents a practical and powerful solution for accurate and generalized whole-body loco-manipulation in high-DoF robotic systems, with promising potential for diverse downstream robotic tasks.
deploymentmanipulationlocomotion - Task Planning for Mobile Manipulation in Retail Stores using Foundation Models with Iterative Re-planning2607.099627/10/2026Vismay Vakharia, Sanjana Garai, Rolif Lima, Nijil George …
Automation in industries such as retail, warehousing and logistics presents opportunities for greater throughput, cost reduction and mitigation of disruptions from labour shortages. Previously, such efforts have focused on back-room operations involving packing and sorting in relatively structured environments. With advances in robotic mobile manipulation hardware and foundation models, automation can now be applied to more variable and human-centric environments such as retail store shelves. In this work, we present a task-planning approach using Large Language Models (LLMs) and Vision-Language Models (VLMs) to address the restocking problem in retail scenarios such as supermarkets. We demonstrate this system on a custom omnidirectional mobile manipulation platform, with user-driven prompts and a feedback-based iterative re-planning approach for error correction. The end-to-end system is validated in a PyBullet simulation environment for pick-and-place tasks.
manipulation - SEAMLiS: Visibility-Aware Safety for Perception-Limited Multi-Robot Exploration2607.099597/10/2026Taekyung Kim, Rahul H Kumar, Aswin D. Menon, Tzu-Hsiang Lin …
Autonomous exploration in unknown environments is typically driven by informative frontiers, viewpoints, or trajectories, while local safety controllers avoid obstacles represented in the current map. Under finite sensing range and limited field of view, this separation can be unsafe: an exploration stack may plan optimistically through unobserved space and steer the sensor toward information gain rather than along the direction of motion, causing hidden obstacles to be detected too late for bounded-actuation avoidance. This paper presents SEAMLiS (Safe Exploration for Autonomous Multi-Robot Systems Under Limited Sensing), a modular execution-layer safety framework for decentralized multi-robot exploration. SEAMLiS preserves the upstream exploration stack, including the goal allocator and local planner, and enforces safety at the execution layer through perception-aware attitude and positional filters. A gatekeeper-based attitude filter switches between a visibility-promoting yaw policy and a velocity-tracking backup policy to preserve visibility of the critical known-free/unknown boundary with sufficient braking margin. A Control Barrier Function (CBF)-based positional filter then avoids known obstacles, newly detected obstacles, and other robots. We provide sufficient collision-avoidance conditions and validate the framework in randomized simulation, Isaac Sim, and Crazyflie hardware experiments. Results show collision-free exploration across tested single- and multi-robot settings while retaining much of the efficiency of visibility-promoting yaw control.
crashrlperceptionisaac-sim - FlowDAgger: Human-in-the-Loop Adaptation of Generative Robot Policies in Latent Space2607.088777/9/2026Michael Murray, Daphne Chen, Simran Bagaria, Dean Fortier …
Pretrained generative robot policies based on flow matching and diffusion have achieved impressive results across a wide range of manipulation tasks. Yet real-world deployments routinely expose failure modes outside the pretraining distribution. Closing these gaps typically requires large-scale data collection or online reinforcement learning on physical hardware, which is impractical for rapid and safe adaptation. We present FlowDAgger, a sample- and compute-efficient method for adapting frozen generative robot policies from human interventions in latent space. Our key idea is action inversion: each human expert action is mapped to the noise that would have produced it under the frozen base policy, using reverse-time integration followed by local refinement. The resulting inverted noise provides supervision for a lightweight latent policy that steers the base model at deployment time, enabling rapid skill acquisition while preserving its behavioral priors. We evaluate FlowDAgger in simulation and on real-world bimanual and single-arm manipulation, adapting both action-head VLAs and world-action models from a handful of interventions. FlowDAgger outperforms supervised fine-tuning and latent-space RL baselines and preserves pretrained skills on held-out tasks, offering a practical path for adapting robot foundation models in the real world. Website: https://microsoft.github.io/FlowDAgger
rldeploymentmanipulationintegration - AgenticFocus: Object-Preserving Mixed Reality Synthesis from Human FPV Video for Dexterous Humanoid Learning2607.088577/9/2026Iaroslav Kolomiets, Miguel Altamirano Cabrera, Artem Lykov, Jeffrin Sam …
Human egocentric video is a scalable supervision source for humanoid policy learning, but current pipelines struggle with hand-object occlusion, oversimplified motion, or specialized capture hardware. We introduce AgenticFocus, a Mixed Reality synthesis pipeline that converts ordinary first-person-view human videos into robot-trainable demonstrations by restoring occluded object geometry, reconstructing full-hand motion, and retargeting it to a humanoid embodiment through camera-relative alignment and layered compositing. The resulting dataset pairs focused visual observations with synchronized robot actions and states. AgenticFocus achieves lower trajectory error and smoother wrist motion than cross-embodiment baselines, with SPARC scores of -5.18 versus -5.56 and -6.05.
rlsensorshumanoid - INTENT: An LSTM Framework for Vehicle Intention Prediction in Intersection Scenarios with Comprehensive Ablation Analysis2607.083167/9/2026Logine M. Zaki, Catherine M. Elias
Vehicle intention prediction is a pivotal aspect in the agility and safety of autonomous vehicles in all driving scenarios; if genuine enhancement of autonomous vehicles are required, we need to make them adopt human interpretation of driver's intention especially in cases that require a lot of human interaction as well as complex driving behaviors like the ones at intersections, roundabouts and emergency cases such as sudden stops where vehicle intention prediction helps in taking the correct evasive action within a real time period where every second of action makes an impact and can prevent a catastrophe from taking place. In the worst case, it helps minimize the damage and make safety a priority. Intention prediction can also be used to enhance trajectory prediction (intention conditioned trajectory prediction). In this study, The INTENT framework is proposed using LSTM model to predict the vehicle's intention at intersections 2 seconds ahead of the event occurrence to predict whether the cars in intersections are going straight, turning left, or turning right. Various model experiments and ablation study are thoroughly tested on InD dataset achieving 99.71% accuracy.
hardwareagility - Input-Constrained Spatiotemporal Tubes for Safe Navigation of Unknown Euler-Lagrange Systems in Dynamic Environments2607.081897/9/2026Siddhartha Upadhyay, Ratnangshu Das, Pushpak Jagtap
Safe navigation in dynamic environments is challenging when system dynamics are unknown and actuator inputs are limited. Existing methods either rely on accurate models, require online optimization, or do not explicitly account for input constraints. This paper presents a real-time control framework for unknown Euler-Lagrange systems that guarantees finite-time reach-avoid-stay (FT-RAS) specifications while respecting actuator limits. We extend the spatiotemporal tube (STT) framework by incorporating input constraints into the controller design and derive offline-verifiable feasibility conditions that relate the available control authority to the tube design and uncertainty bounds. The resulting framework is approximation-free and computationally efficient, making it suitable for real-time implementation. The proposed approach is validated through simulations on a mobile robot, a quadrotor, and a spacecraft, together with hardware experiments on a mobile robot, demonstrating safe navigation while satisfying actuator constraints.
- SCI-Mamba: Unsupervised Learning based Low-Light Image Enhancement for Non-Cooperative Spacecraft2607.080337/8/2026Yiyong Sun, Weihang Shan, Shijun Wei, Diwei Zhou …
Low-light visual perception acts as the core visual foundation for on-orbit servicing missions targeting non-cooperative spacecraft, supporting autonomous rendezvous, pose estimation, component detection and robotic capture operations. Spaceborne imagery suffers from severe low-light degradation, while the extreme scarcity of paired normal/low-light space samples severely limits the generalization capacity of supervised enhancement algorithms. To address this practical bottleneck, this paper proposes SCI-Mamba, an unsupervised enhancement network for low-light orbital spacecraft observations. The proposed framework unites self-calibrated unsupervised learning, linear-complexity VMamba architecture and Retinex physical priors, delivering a lightweight enhancement pipeline adaptable to resource-limited spaceborne hardware. We construct Space Dark-1.0, a dedicated low-light spacecraft dataset integrating real orbital footage, darkroom hardware-in-the-loop measurements and physically constrained synthetic data covering diverse illumination, motion and attitude conditions. Comprehensive comparisons with CNN-, Transformer- and prevailing Mamba-based approaches verify the advantages of SCI-Mamba in visual authenticity, color fidelity and inference speed. The proposed framework provides a practical low-light enhancement solution for close-proximity non-cooperative space operations. The code is available at https://github.com/bitswh/SCI-Mamba
synthetic-dataperceptionintegration - D-CLIPSE: Distributed Consensus-based Localization with Passive Listening on Shared State Exchange2607.079957/8/2026Kyle Biron-Gricken, James Richard Forbes
Multi-robot localization that is accurate and consistent is imperative for downstream tasks such as planning and control. Centralized filtering approaches optimally fuse all available sensor measurements of the team. However, a centralized solution is rarely implementable due to hardware, communication, and computational constraints. Distributed approaches deploy a filter on each robot to estimate their own state and neighbours' states using inter-robot communication. This paper proposes a consistent, communication-efficient, and consensus-based distributed filtering framework that shares both preintegrated odometry and relevant shared states among communicating robots. The proposed method is validated in simulated and experimental scenarios, showing near centralized performance in accuracy, and especially in consistency, compared to the current state-of-the-art decentralized approach.
deployment - STEMbot: A Compliant Robot for Under-Canopy Plant Navigation2607.078737/8/2026Zachary Charlick, Nilay Roy Choudhury, Haoyu Ma, Xiaonan Huang …
The scalability of organic agriculture is partially limited by the labor costs associated with monitoring for pests. While drones and rovers are well-suited for agricultural monitoring from above or next to plants, many pests live on the underside of leaves or on plant stems, making them detectable only after they have caused significant damage. To enable early pest detection we present STEMbot, a miniature climbing robot system designed for autonomous navigation under plant canopies. Unlike existing climbing platforms that lack on-board perception or are restricted to unbranched vertical trunks, STEMbot integrates a fully geometric PIN-SLAM pipeline with a semantic OcTree to achieve robust localization and mapping while climbing the plant. To plan STEMbot's motion we propose a manifold-constrained A* planner along with ray-tracing goal specification to enable branch-aware traversal and the inspection of occluded targets. We validate our system through hardware experiments, demonstrating reliable traversal of stems ranging from 7-33mm and autonomous navigation across four distinct plant specimens. Quantitative evaluations show that our system achieves high-fidelity geometric reconstructions with an average Chamfer distance of less than 1cm relative to an offline photogrammetry baseline, confirming that STEMbot maintains the globally consistent odometry needed for autonomous navigation.
perception - Context-Aware Force Estimation for Deformable Tool Manipulation in Robotic Environmental Swabbing via Few-Shot Continual Adaptation2607.075747/8/2026Siavash Mahmoudi, Chaitainya Kuppar Reddy, Yang Tian, Dongyi Wang
Robotic surface swabbing requires sustained interaction between a compliant tool and heterogeneous environments, where accurate estimation of tip-level contact force is critical for consistent sampling performance. However, deformable tool dynamics introduce nonlinear viscoelastic hysteresis that decouples wrist-mounted force measurements from true contact forces, while tool-integrated sensors are impractical for deployment due to sterility and disposability constraints. This paper presents a data-driven framework for contact force estimation in Deformable Tool Manipulation (DTM) that leverages proprioceptive sensing without requiring explicit physical models or permanent embedded sensing hardware at the tool tip. A recurrent architecture is first identified through a comparative evaluation of temporal models, where a compact LSTM achieves the lowest estimation error and sub-millisecond inference latency. To address generalization across unseen surfaces and tool compliance conditions, we introduce a parameter-isolated few-shot adaptation strategy that augments a frozen recurrent backbone with low-dimensional context embeddings using feature-wise linear modulation (FiLM). Experiments on a UR5e platform across nine tool-surface interaction regimes demonstrate that the proposed approach significantly improves robustness under domain shift, reducing zero-shot estimation error by up to 63\% while preserving baseline performance without catastrophic forgetting. These results show that separating shared deformation-history dynamics from domain-specific conditioning enables reliable force estimation for DTM in non-stationary environments.
deploymentmanipulation - Multi-Agent Robotic Control with Onboard Vision-Language Models2607.074037/8/2026Kajetan Rachwał, Maciej Majek, Bartłomiej Boczek, Jakub Matejczyk …
Vision Language Models (VLMs) and Vision Language Action (VLA) models have shown promise in robotic control. Yet, they face significant challenges regarding explainability, generalization, and compute requirements. This paper presents a Multi-Agent System (MAS) architecture that addresses these limitations by deploying specialized agents on onboard hardware - eliminating dependence on external compute. The system controls a multi-purpose autonomous mobile manipulator in a simulated industrial warehouse, fulfilling five task categories: safety inspection, warehouse maintenance, warehouse search, package quality verification, and responding to human requests. Compact VLMs (3-20B parameters) are used throughout, with fine-tuning applied to improve package inspection accuracy. A novel "Megamind" orchestration agent mitigates context retention issues inherent to long-horizon planning with smaller models. The system was validated in a hardware-in-the-loop simulation using an AMD Ryzen(TM) AI mini PC. Results demonstrate that a fully onboard MAS architecture is a viable, cost-efficient alternative to cloud-dependent deployments, with strong potential for real-world transfer. The simulation environment has been released as open source under the Apache 2.0 licence.
sim2realmulti-agentvla - Safe Reinforcement Learning using Ideas from Model Predictive Control2607.072527/8/2026Georg Schäfer, Jakob Rehrl, Stefan Huber, Simon Hirlaender
Reinforcement learning (RL) enables the synthesis of control policies directly from data, making it highly appealing for complex cyber-physical systems (CPSs) and robotics. A persistent challenge, however, is ensuring strict, hard safety constraints during the active learning phase. In real-world physical systems, violating mechanical limits can cause irreversible damage, necessitating that exploration remains strictly within safe operational regions. We propose a generalized framework that combines the adaptive, high-performance nature of deep reinforcement learning (DRL) with the formal safety guarantees of model predictive control (MPC). Using a mathematical model of the system dynamics, offline MPC computations define a feasible state-action space, representing all safe combinations of system states and control inputs that guarantee constraint satisfaction. During training and deployment, the RL agent's instantaneous actions are projected onto this globally verified feasible set via a safety filter. We systematically evaluate our generalized approach on a non-linear 1-DoF laboratory testbed, demonstrating successful exploration and stable policy convergence on physical hardware.
rldeployment - RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation2607.065587/7/2026Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong …
Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.
sim2realsynthetic-dataworld-model - Clustering-Embedded Model Predictive Path Integral Control: Avoiding Averaging-Induced Failure and Enabling Efficient Cluster Selection for Dynamic Obstacles2607.064997/7/2026Zidong Liu, Kaixin Chang, Xu Chen
With the widespread availability of parallel computing hardware, sampling-based motion planning methods such as Model Predictive Path Integral (MPPI) control have become increasingly powerful for complex nonlinear systems in non-smooth task spaces. However, the sampling and forward-simulation pipeline in MPPI suffers from averaging-induced failure in cluttered environments, where the importance-weighted update averages incompatible rollouts and leads to hesitation or even collision when an obstacle lies directly ahead. This paper proposes Clustering-Embedded MPPI (CE-MPPI), a framework that architecturally resolves the averaging-induced failures inherent in standard MPPI within non-convex environments. Rather than simply mitigating interference, CE-MPPI redefines the control law by integrating a high-fidelity pruning and clustering stage. By leveraging density-based spatial clustering of applications with noise (DBSCAN) alongside a novel geometric direction feature that is extracted from collision-derived reference points, the system isolates feasible trajectory modes from the noise of infeasible rollouts. This is paired with an intelligent selection logic that optimizes for minimum cost in static scenes while actively steering opposite to obstacle flux in dynamic environments. Experiments in 2-D JAX-accelerated simulations show that CE-MPPI alleviates obstacle-front hesitation and avoids persistent coupling with moving obstacles in dynamic scenes. In particular, real-world tests on a 6-DoF UR5e manipulator with CUDA-parallel rollouts in Isaac Gym achieve a 48\% reduction in time-to-goal and a 12\% shorter end-effector path.
crashhardwareenv-apiintegration - From Foundation to Application: Improving VLA Models in Practice2607.064037/7/2026Wei Wu, Fangjing Wang, Fan Lu, He Sun …
Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.
manipulationvla - LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation2607.063237/7/2026Xinye Yang, Zhiyuan Ma, Hongze Yu, Yuanpei Chen …
Real-world learning for dexterous hands remains brittle because high-dimensional hand actions amplify imitation errors and make reinforcement-learning exploration prone to contact-breaking motion. While combining imitation learning (IL) with online reinforcement learning (RL) can reduce manual supervision, unconstrained exploration in raw hand-action spaces is sample-inefficient and risky for physical hardware. We introduce a latent motion prior module (\prior{}) that maps recent hand-action histories to a compact, history-conditioned latent prior and decodes continuous latent commands into executable high-dimensional hand targets. Built on this prior, \method{} is a three-stage real-world dexterous learning framework: it pretrains \prior{} from demonstrations, trains a visuomotor policy that predicts native arm commands and latent hand-action offsets, and improves the policy with online residual RL in the same latent hand-action space. This shared, decodable interface lets residual exploration make local corrections near demonstrated, contact-consistent hand motions rather than perturbing every finger joint independently. We evaluate \method{} on four real-robot dexterous manipulation tasks against raw, linear, and discrete hand-action interfaces. Starting from small task-specific demonstration sets, \method{} achieves a 56.25\% average IL success rate and raises it to 98.75\% after online RL, reaching 100\% final success on three tasks and 95\% on the remaining task.
rlmanipulation - Socially-Aware Autonomous Doorway Traversal and Payload Delivery for Emergency Assistance2607.053157/6/2026Andrew Snowdy, Ananya Trivedi, Sarvesh Prajapati, Lorena Maria Genua …
In this work, we focus on the scenario of a robot-assisted emergency evacuation. We consider two capabilities relevant to such a setting. The first is opening doors ahead of the people being evacuated, so that their path toward an exit stays clear. The second is retrieving rescue equipment and delivering it to the emergency responders carrying out the evacuation. From a systems perspective, this involves several tasks at once. The robot must locate ADA-compliant door buttons and the rescue equipment it needs to retrieve. Additionally, it must remain aware of the people around it and adapt its behavior to them, so that it supports the evacuation rather than getting in the way. We address these demands with a behavior tree at the core of our framework. This structure is chosen for its ability to select high-level tasks based on environmental triggers, and to extend to new situations as they arise. We evaluate the system in 105 trials on the Toyota Human Support Robot, across five hardware and three simulation scenarios. These trials capture the decisions the robot must make in this setting: whether to press a door button, yield to a nearby person, walk through a door someone else is holding, or first retrieve rescue equipment before traversing the door. Overall, the system completes 97 of the 105 trials successfully. These results suggest our framework provides a practical basis for robotic assistance in broader emergency response tasks. Code and video demonstrations are available at https://github.com/AndrewSnowdy/hsr_mm_control.
hardwarelocomotion - GelNeuro: A Sensing-Computing Integrated Neuromorphic Tactile System for Texture Recognition2607.052417/6/2026Luoyang Bian, Xinpan Meng, Zhenghua Ma, Houcheng Li …
Neuromorphic visuo-tactile sensing offers a promising paradigm for low-latency and low-power robotic perception. However, existing systems still rely heavily on a host computer for event readout, preprocessing, or relaying prior to chip inference. This paper presents GelNeuro, a fully integrated sensing-computing visuo-tactile system that directly pairs a GelSight Mini-based optical tactile front end with the Speck2f neuromorphic system-on-chip (SoC). Contact-induced marker motions are captured as dynamic vision sensor (DVS) events and routed through the on-chip network to a spiking convolutional neural network (SCNN) classifier. To mitigate accuracy degradation during 8-bit deployment, a hardware-aware weight clamping strategy is introduced. Evaluated on a 15-class natural texture recognition task, hardware-in-the-loop testing on the physical chip achieves a 96.3% accuracy within an 80 ms inference window. Notably, the system consumes only 19.6 mW of board-level active power-over three orders of magnitude lower than conventional CPU/GPU baselines on the same benchmark. GelNeuro also exhibits robust generalization across unseen contact depths, demonstrating the viability of direct sensor-to-chip tactile recognition on edge neuromorphic hardware.
deploymentsensorsperception