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  • Native Action-Prior Learning from Videos for World Action Models
    2610.0339110/2/2026Zhaochong An, Fei Zhang, Menglin Jia, Duncan Frost …

    World action models integrate future visual dynamics with robot action prediction, but their scalability remains limited by the need for action-annotated robot trajectories. Observation-only videos contain rich evidence about interaction dynamics, but existing approaches typically use them either to pretrain visual representations that must later be adapted for control, or to infer latent actions that are subsequently grounded to robot commands. We present NAVA-WAM, which introduces native action-prior learning by directly pretraining the action policy from observation-only videos, avoiding indirect representation-to-control transfer or a separate latent-action model. Our training consists of two stages. First, we pretrain on observation-only videos, where future-video flow-matching supervision over visual transitions is propagated through transition-structured joint attention to optimize the Action-DiT and learn action-relevant priors. Second, we use action-labeled demonstrations to post-train the Action-DiT for robot control through joint video--action flow matching, while asymmetric attention decouples the visual branch from iterative action denoising and enables efficient action-only inference. Extensive experiments show that NAVA-WAM consistently outperforms prior approaches under both in-distribution and out-of-distribution settings, while demonstrating strong action-label efficiency and effective real-robot generalization. These results establish native action-prior learning as an effective approach to directly pretrain action policies from observation-only videos, providing a scalable path beyond action-labeled robot data.

    rlintegration
  • Safe Streaming Flow Planning by Aligning Sampling Dynamics with Execution Dynamics
    2610.0313210/2/2026Seunghwan Jang, Jeongyong Yang, Siddharth Ancha, SooJean Han

    Generative planners based on diffusion/flow matching can learn to synthesize long-horizon trajectories from demonstrations. However, real-world deployment requires (i) enforcing safety constraints during execution and (ii) tight online replanning at fast execution rates. Prior safe diffusion/flow planners generate the agent's full trajectory at once, while repeatedly perturbing intermediate states to satisfy safety constraints. This approach is not only computationally intensive, but also introduces distribution shift since the learned sampling dynamics is distinct from the system's execution dynamics. We propose SafeStreamingFlow, a goal-conditioned planner that aligns flow sampling dynamics with execution dynamics by sequentially integrating a learned state vector field with hierarchical state prediction. Importantly, we need to enforce safety constraints only for the executed step via high order control barrier functions. Across navigation, racing, and locomotion benchmarks, SafeStreamingFlow reduces planning latency and improves safety compared to existing methods, while maintaining competitive goal-reaching success.

    deploymentlocomotionintegration
  • Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied Agents
    2610.0220410/1/2026Yen-Jen Wang, Haozhe Jiang, Shuying Deng, Haoru Xue …

    Building reliable robot capabilities across diverse tasks requires substantial human effort to develop and maintain skills, design rewards, and integrate perception with control. We present Reconstruct, Practice, Go Real (RPG), a framework for autonomous improvement of robot execution systems without updating model weights. RPG identifies manipulation capabilities in an offline dataset and constructs related practice tasks in simulation. During practice, RPG uses execution feedback, privileged simulator state, and available dataset videos to diagnose failures. It develops new reusable symbolic skills, refines existing skills, and revises the system prompt based on these diagnoses. Cross-task evaluation tests individual candidate changes and merged revisions before they are retained for reuse. At test time, a multimodal LLM uses the resulting system prompt and skill library to coordinate perception and robot control. On held-out initializations of 22 manipulation tasks, RPG improves task success from 28.6% after the first practice round to 95.0% after 15 rounds, outperforming all evaluated baselines, including ASPIRE (75.5%) and CaP-Agent0 powered by GPT-6 Astra Pro (60.0%). After a common calibration and hardware-adaptation procedure, the frozen system succeeds in all 30 physical trials, with ten trials on each of three tasks. Project Website: https://rpg-robot.github.io/

    manipulationperceptionintegration
  • End-to-End Learning vs. Modular Architectures: Comparative Insights into Autonomous Driving Systems
    2610.0174610/1/2026Kartik B. Kapse

    Autonomous driving systems have become a central focus of intelligent transportation research, with End-to-End Learning and Modular Architectures offering two prominent design paradigms for their implementation. E2E Learning uses deep learning algorithms to map raw sensory inputs directly to driving actuators, providing a streamlined and adaptable solution. while Modular Architectures employ a pipeline-based approach, dividing the system into distinct subsystems for perception, cognition, planning, and control. This paper presents a comprehensive comparative analysis of these paradigms, focusing on their strengths, limitations, and trade-offs to provide insights into their suitability for various autonomous driving applications. The study evaluates key factors such as interpretability, scalability, robustness, and real-world applicability. While End-to-End Learning emphasizes simplicity and adaptability in dynamic environments, it lacks transparency and is highly dependent on large datasets. Conversely, Modular Architectures offer superior interpretability and task-specific optimization, but face challenges related to integration complexity and scalability. To address these limitations, hybrid approaches that combine the strengths of both paradigms have emerged, offering a promising direction for overcoming these challenges. Beyond this comparative synthesis, following work proposes a Four-Dimensional Architecture Selection Framework, comprising twelve binary criteria across safety, operating environment, data/computational resources, and deployment context, and validate it against ten published autonomous driving systems, correctly recommending 7/10 deployed architectures. This work synthesizes existing literature to highlight key trade-offs between the paradigms and identifies hybrid architectures as a promising direction for future research.

    deploymentperceptionintegration
  • Learning a Resolution-Consistent Jacobian Field for Bio-Inspired Rigid-Soft Finger
    2610.0166810/1/2026Tianyou Liang, Haisen Zeng, Shanjun Chen, YiMing Zhu …

    Bio-inspired tendon-driven rigid-soft coupled dexterous fingers exhibit strong nonlinearity and configuration-dependent sensitivity, making accurate modeling challenging. In discrete-time control, Jacobian-based kinematic algorithms typically rely on point-wise local linear approximations, which makes their performance sensitive to sensor sampling frequency and controller update frequency. To address this issue, we propose Jacobian Flow Matching (JFM), a structured learning framework based on Conditional Flow Matching (CFM), to learn a resolution-consistent Jacobian field that models actuation-to-motion transitions as a dynamical flow. The proposed framework supports both single-step prediction and continuous rollout via ODE integration, enabling consistent inference across temporal resolutions. Experiments on a tendon-driven rigid-soft finger show that the proposed method suppresses outlier errors and improves single-step prediction accuracy, reducing the global average RMSE by over 53% compared with a baseline discrete Jacobian learning approach. For long-horizon prediction, trajectories recovered via ODE integration achieve higher fidelity under sparse sampling (Stride = 8), reducing the RMSE median by 14.43% and the error variance by 24.87%. These results demonstrate that the learned flow-based Jacobian field provides an effective local model for offline multi-step trajectory optimization in rigid-soft coupled nonlinear systems.

    integration
  • PhasePlan: Ordered Future-Phase Planning for Robot Brain Models
    2609.399709/30/2026Xiaoyu Yang, Yafei Zhang, Wensheng Li, Qing Zhan …

    Robot brain models integrate vision, language, and robot state to generate actions for complex manipulation tasks. Most predict fixed-length action chunks that may span multiple task phases. This can obscure phase transitions and favor frequent action patterns, compromising action timing in dynamic environments. We propose \method, an ordered future-phase planning method for robot brain models. From current multimodal observations, it predicts the task phase at each future action position. The resulting planning representations condition the corresponding actions, preserving temporal alignment between task progress and action generation. Training first learns the planner, then freezes it during action-model adaptation to maintain stable phase representations. We instantiate \method on pretrained $π_{0.5}$ and AcrossWAM1.0 robot brain models. Detailed quantitative evaluation uses the $π_{0.5}$ implementation. On conveyor-belt manipulation, \method reduces offline joint-action error by approximately 22.5\% relative to the original $π_{0.5}$ model. It also improves phase-transition modeling and cross-phase action prediction. These results demonstrate the value of ordered future-phase planning for continuous action generation.

    crashmanipulationintegration
  • Toward Real-Time VLAs: Stage-Aware Two-Step Flow Denoising and System-Level Evaluation
    2609.398229/30/2026Di Wu, Rongtian Shen, Ping Liu, Yan Shen …

    Vision-language-action (VLA) models face a timing gap between low-rate inference and high-rate robot execution. We characterize this gap through end-to-end latency measurements of model inference and the robot execution chain. Repeated Flow Matching denoising contributes substantially to inference cost, while robot-side delays mainly arise from perception acquisition, communication scheduling, and physical response. Analysis of the velocity field shows relatively stable magnitude and direction in early integration, followed by stronger directional correction near the terminal steps. Based on this stage heterogeneity, we propose two-stage non-uniform denoising, reducing the number of steps from 10 to 2 and model-inference time from 61.557 ms to 21.956 ms. We also develop a distributed real-time VLA framework with independent inference, action-publication, and robot-control rates, modular observation acquisition, and action-provenance logging. Using π0.5 as the baseline, we evaluate six real-time execution methods on a long-horizon physical garment-folding task. Legato performs best overall among training-based methods, while Temporal Smoothing leads among training-free methods; both perform strongly in task success, completion time, action continuity, and acceleration smoothness. Combining two-step denoising with representative execution methods substantially reduces inference cost with a small reduction in task performance. These results motivate joint optimization of model-inference efficiency and robot-system timing.

    perceptionintegrationvla
  • A QCQP-Representable IMU Pre-Integration Factor for Certifiable State Estimation
    2609.380489/29/2026Utkarsh Rai, Zhexin Xu, Bang-Shien Chen, David Rosen

    We propose a QCQP-representable IMU pre-integration factor that enables certifiable estimation with pre-integrated inertial measurements. To the best of our knowledge, this is the first work to directly incorporate IMU pre-integration into certifiable estimation. Inertial sensing is a common and reliable modality in robotics, and incorporating it broadens the practical scope of certifiable estimation. The main challenges are obtaining the required algebraic structure and a sufficiently tight convex relaxation. Standard IMU pre-integration relies on the exponential map, which does not admit an exact polynomial representation. Moreover, obtaining a QCQP formulation requires auxiliary lifting variables, for which the standard semidefinite programming (SDP) relaxation can be loose. We address these issues by deriving an IMU pre-integration factor based on the Cayley map and an explicit set of redundant constraints that tighten the resulting relaxation. To validate the proposed factor, we apply it to certifiable GNSS-IMU smoothing and evaluate it on synthetic and real-world data. The results show that the proposed formulation yields tight relaxations and solves the resulting estimation problems to verified global optimality.

    sensorsintegration
  • Recompositional Robotics: Cross-Domain, Open-set, and Lifelong Modularity Beyond Morphology
    2609.377349/29/2026Steven Swanbeck, Jonathan Salfity, Corrie Van Sice, Robert Blake Anderson …

    Research in modular robotics has produced capable approaches allowing a robot's morphology to change online, with recent efforts also developing approaches to decide which morphology to assume and automatically propagate that decision into the robot's motion planning and control. These approaches are powerful and increase adaptability in the field. However, an alternative objective is not to build robots whose structures can change, but robots whose fundamental capabilities can change, where capability is a joint function across several domains, including kino-dynamics, perception, compute, and high-level coordinating behaviors. A robot designed to be reconfigured across these domains has a greater capacity to alter its capability than one that can be reconfigured in a single domain. We refer to this cross-domain reconfigurability as integration span, and recognize a complementary measure of the resistance to reconfiguration, which we refer to as integration inertia. Current modular robots have reduced integration inertia in the structural domain while it remains high in the other domains that contribute to integration span. We assert that the systems that can provide the most utility through reconfiguration in practice are those maximizing span and minimizing inertia and call this general problem recompositional robotics: adaptation over a heterogeneous set of modules including hardware, software, compute, and behavior that abstracts each component by the interfaces it requires and provides such that they can be reasoned over holistically. We define the problem, ground it in two deployed systems and active research efforts, and pose open questions about the future of recompositional robotics.

    perceptionintegration
  • NIDAR: NIR-Guided Intrinsic Decomposition for Scalable Scene-Agnostic LiDAR Intensity Reconstruction
    2609.368789/29/2026Junjie Zhang, Jie Yin, Kefei Qian, Jie Li …

    LiDAR return intensity provides complementary surface-response cues for robotic perception and state estimation, yet many simulation pipelines omit it or reproduce it using reconstruction methods that require real intensity supervision and per-scene optimization. These requirements increase data-collection and fitting costs and limit reuse across simulated scenes. We present NIDAR, a feed-forward framework that synthesizes dense intensity-like observations from RGB appearance and simulator geometry. NIDAR combines pretrained pseudo-NIR translation, hierarchical intrinsic decomposition, geometry-aware modulation, and source-domain distribution calibration to transfer reflectance-related image cues to simulated point clouds. Its learned components are trained offline using Waymo data; their weights and calibration remain fixed during evaluation on Waymo and nuScenes. Deployment therefore requires neither target-scene intensity labels nor target-scene gradient-based fitting. The reported comparisons show competitive pixel-wise accuracy and favorable structural and perceptual fidelity against the evaluated reconstruction baselines. A controlled pseudo-NIR-versus-RGB diagnostic further shows that the pseudo-NIR prior is most beneficial when used through the paper-aligned reflectance-and-remapping route, rather than as a simple direct intensity regressor. We further integrate NIDAR with Unreal Engine 5, Isaac Sim, and a generative LiDAR pipeline. Two intensity-aware SLAM systems evaluated in two simulated indoor scenes suggest potential downstream utility, but do not constitute real-robot validation. NIDAR therefore offers a scalable intensity-synthesis interface for the evaluated settings; cross-wavelength, camera-configuration, embedded, and real-sensor validation remain future work.

    deploymentsensorsperceptionintegrationisaac-sim
  • CollisionSplatting: Collision-Aware Motion Planning in 3DGS Scenes with Image-Conditioned Objectives and Adjustable Conservatism
    2609.356199/28/2026R. Khorrambakht, Joaquim Ortiz-Haro, Stephan Weiss, Ludovic Righetti

    Incorporating dense visual information into motion planning remains challenging, as geometric planners rely on abstracted scene representations that discard visual richness, while learned visual models often lack geometric interpretability and computational efficiency. This paper introduces CollisionSplatting, a simple, modular, GPU-accelerated, probability-inspired distance metric with tunable conservatism that operates directly on standard 3D Gaussian Splatting (3DGS) scenes. When combined with learned image-conditioned reward functions, this metric enables joint geometric and visual planning by unifying collision-aware costs with image-space objectives. We integrate the metric into GPU-accelerated Model Predictive Path Integral (MPPI) and Rapidly-Exploring Random Tree (RRT) planners, and show on-par or better collision-classification performance compared to representative baselines while achieving substantially higher collision-checking throughput and significantly lower VRAM usage. Finally, we demonstrate the effectiveness of our metric in real-world vision-guided navigation and manipulation tasks, highlighting 3DGS as a practical bridge between rich perception and real-time motion planning.

    crashmanipulationperceptionintegration
  • Uni-VLaT: Whole-Body Tactile Adaptation of VLA Policies for Humanoid Loco-Manipulation
    2609.354509/28/2026Zihao Wang, Shutong Liu, Siqi Zheng, Liu Cao …

    Physical contact often determines how a humanoid should respond during loco-manipulation, yet vision and proprioception alone are often insufficient to characterize physical interaction, especially when the contact region is occluded. Unlike sparse force or torque measurements at predefined regions, distributed tactile sensing preserves spatially resolved contact patterns across the robot body. We therefore study how to integrate such whole-body tactile information into vision-language-action (VLA) policies for contact-rich control. Our approach, Uni-VLaT, introduces a tactile pathway whose latent state is trained not only for action generation, but also to predict future tactile, proprioceptive, and visual representations. This predictive objective builds a tactile-anchored multimodal context, encouraging a more structured understanding of the physical world. We evaluate Uni-VLaT on five real-robot tasks covering tactile-triggered locomotion, sustained physical interaction, human-robot contact, and loco-manipulation. Uni-VLaT achieves a 75% average success rate, outperforming a baseline without tactile input by 43 points and a tactile-input baseline without predictive supervision by 7 points. Across two pretrained VLA backbones, our method improves Table Sweeping by 30 points on both backbones and Back-Tap Walking by 85-90 points. Ablations further show that contextualized tactile prediction and absolute future targets are critical to performance. These results indicate that predictive tactile learning provides an effective route for extending pretrained VLA policies to whole-body physical interaction.

    manipulationlocomotionsensorsintegrationhumanoidvla
  • From Pixel to Poses: Object-centric Tool Manipulation Learning from Human Demonstrations
    2609.353759/28/2026Bangjun Wang, Longyan Wu, Yukun Wei, Shenghe Shao …

    Scaling up robotic manipulation is primarily bottlenecked by the scarcity of real-world robot data. While recent approaches leverage human video demonstrations to mitigate this shortage, they remain computationally expensive and still rely on paired human-robot data for domain alignment. Although current state-of-the-arts excel at long-horizon tasks, they struggle with the delicate and precise control required for complex tool manipulation. To overcome these limitations, we introduce P2P-T, from Pixel to Poses for Tool Manipulation, a data-efficient, object-centric framework that learns tool use directly from human demonstrations. P2P-T bridges the cognitive and physical execution gap through a two-stage approach. First, pretraining an object-centric world model to extract stable pose priors; second, integrating these priors into an efficient, pose-aware low-level policy. By utilizing a robust automated data processing pipeline powered by modern foundation models, P2P-T completely bypasses the need for human-robot aligned data. This reduces overall training overhead drastically. With minimal per-task fine-tuning, our framework achieves a 73% improvement over the previous state of the art in execution performance on complex, real-world tool manipulation tasks that currently remain out of reach for standard large-scale pretrained models.

    synthetic-datarlmanipulationintegrationworld-model
  • QuadHand: A Compact Quadrotor Aerial Manipulator with MRC-SDF-Based Whole-Body Motion Planning
    2609.350949/28/2026Rui Jin, Ruiyang Liu, Xinhang Xu, Haotian Jin …

    Uncrewed aerial manipulators (UAMs) integrate robotic arms with aerial platforms for three-dimensional physical interaction. However, enlarging the workspace increases arm-induced disturbances, while existing geometric representations face a trade-off between geometric fidelity and computational efficiency in close-proximity interaction. This paper presents QuadHand, a compact quadrotor aerial manipulator with a 3-DoF arm, gripper, and battery-assisted passive CoG compensation module to reduce dominant arm-induced disturbances. We further propose MRC-SDF, a Multi-articulated Robot-Centric Signed Distance Field that preserves fine geometric detail with tractable computation, and a spatiotemporal whole-body trajectory optimization framework that jointly optimizes the quadrotor and manipulator for safe and executable trajectory generation. Simulations and real-world experiments demonstrate safe and executable aerial manipulation in complex environments.

    manipulationintegration
  • Simulation for Planetary Robotic Perception and Autonomy: A Concise Survey of Recent Capabilities and Gaps
    2609.347439/28/2026Hoyun Kim, Giseop Kim

    Planetary robotics is an important enabler of scientific exploration in environments where direct human-in-the-loop operation is costly, hazardous, or infeasible. However, developing and validating planetary robotic systems remains difficult because representative field testing is expensive, limited, and often unrepeatable under mission-relevant conditions. In this setting, simulation serves as a central tool for perception and autonomy research, synthetic data generation, system integration, and pre-deployment evaluation. Despite its importance, the literature on planetary robotics simulation remains dispersed across different simulation engines, implementations, and application settings. This paper surveys simulation works for planetary robotic perception and autonomy across four practical axes: Openness and Availability, Scenario and Platform Coverage, Sensor and Perception Support, and Environmental and Operational Realism. The surveyed simulation works report visual or physical fidelity and support perception-oriented workflows. They also indicate uneven public availability, rover-centered coverage, partial support for specialized sensing modalities, and uneven reporting of operational constraints such as onboard computation, energy, and communication restrictions.

    synthetic-datadeploymentperceptionintegration
  • DBCF: Dual-Branch Complementary Fusion of Foundation Models for Generalized Deepfake Detection
    2609.347209/28/2026Fengming Gu, Mingjie He, Zonghui Guo, Jie Zhangb …

    As image generation and editing technologies have progressed substantially, facial forgeries pose significant challenges to privacy and public safety. Due to limited ability to capture forgery cues, existing small-scale forgery detection models often struggle to generalize across various domains and unseen manipulations. To address this limitation, researchers have turned to large-scale foundation models, which can provide richer representations and better generalization. Nevertheless, relying on a single foundation model alone remains insufficient for effective forgery detection. While models like CLIP offer robust global semantic cues, they lack the capacity to capture detailed local facial features. In contrast, DINO excels at capturing local structural features of faces, but provides weaker global semantic context. To fully utilize the synergies among multiple foundation models, we propose a hierarchical multi-granular framework that integrates complementary pretrained representations. Specifically, a Global Context Branch (GCB) based on CLIP captures holistic semantic cues, while a Fine-grained Cue Branch (FCB) built on DINOv3 captures localized structural irregularities. In addition, we design a feature fusion module that enables parameter-efficient adaptation of the frozen foundation backbones by adaptively extracting and integrating complementary features from the two models. By jointly leveraging global context and fine-grained cues, our method learns more comprehensive forgery representations and achieves strong cross-manipulation performance. Extensive experiments on multiple benchmarks demonstrate the benefit of the proposed design, particularly under cross-dataset and cross-manipulation settings.

    manipulationintegrationfoundation-model
  • Vision-Based 6-DoF Grasp Pose Estimation for Robot Cloth Unfolding
    2609.314529/25/2026Domen Tabernik, Peter Nimac, Jan Jerićević, Danijel Skočaj …

    Cloth manipulation is a challenging task due to the deformable and high-dimensional nature of cloth, which leads to complex interaction dynamics and perceptual ambiguity arising from frequent occlusions of critical visual cues such as folds, edges, and grasp points. In this work, we tackle cloth unfolding using a regrasping-in-the-air strategy, where one manipulator holds the cloth while the other grasps it at an optimally selected point to unfold it. To this end, we propose CeDiRNet-6DoF, a deep learning framework that jointly predicts effective grasp points and the complete 6-DoF grasp pose from the observed cloth configuration. By integrating dense 3D grasp regression with segmentation and sine-cosine-encoded Euler angles, the proposed method reliably estimates the grasp configuration that maximizes the unfolded cloth area. We extensively evaluated CeDiRNet-6DoF on a bimanual robotic setup within the ICRA 2024 Cloth Competition framework, achieving state-of-the-art performance. An ablation study further validates the benefits of key design components, including joint segmentation, background randomization, and image cropping. These results establish CeDiRNet-6DoF as a robust and versatile foundation for reliable robotic cloth manipulation in unstructured environments.

    manipulationperceptionintegration
  • InternW0-$Δ$: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data
    2609.313949/25/2026Xingyu Miao, Zizun Li, Baole Fang, Kaiwen Song …

    World Action Models (WAMs) jointly model visual dynamics and action generation for generalist robot manipulation. A central challenge is to integrate priors from large-scale pretrained models---including visual dynamics, scene semantics, geometry, and motion---into a unified framework for robot action generation. We introduce InternW0-$Δ$, a unified WAM pretrained on a heterogeneous corpus that outperforms prior methods across simulation benchmarks and real-robot platforms. InternW0-$Δ$ combines pretrained visual dynamics, scene-level semantics, 4D geometric and motion priors, and action generation within a Mixture-of-Transformers (MoT) framework. A pretrained video expert and an action expert interact under semantic guidance from a frozen VLM, while a pretrained 4D foundation model injects geometric and motion priors through training-only distillation. We further introduce Causal Imprint, which learns future-relevant scene changes from training-only future supervision and provides predictive representations directly to the action expert without future-video rollout at inference. For large-scale joint training, we construct a heterogeneous corpus of robot demonstrations, UMI data, egocentric human demonstrations, and Ego2Robot data, curated and aligned under a common state-action representation. The resulting corpus contains over 20K hours of processed training data, to our knowledge the largest open-source corpus of its kind. We pretrain InternW0-$Δ$ on this corpus and demonstrate strong performance across simulation benchmarks and real-robot platforms. We will open source the training code, model weights, infrastructure, data-processing pipeline, and processed data where licenses permit. Project page: https://internrobotics.github.io/InternW0-Delta/

    manipulationintegrationfoundation-model
  • Representation-Guided Generation and Integration of Executable Programs for Robot Manipulation
    2609.313379/25/2026Ruixiao Yang, Mingxin Yu, Chuchu Fan

    Building a robotic manipulation system requires connecting perception, planning, and control through carefully designed representations and interfaces. VLM code generation offers a way to automate this construction, but independently generated components may operate on incompatible geometric and task-level information. We present Representation-guided Integration of VLM-generated Executable Task programs (RIVET), a framework for generating complete manipulation systems around a shared object-centric representation. The representation combines per-object 6D poses, which preserve the metric information required for action grounding, with a relation graph that exposes the task-level structure required for planning. Guided by this representation, a VLM generates cooperating perception, rendering, relation-inference, and planning programs, each combining task-specific computation with available packages where useful. The resulting programs are authored once for a manipulation domain and reused on unseen start and goal configurations without code regeneration. We evaluate RIVET on cube stacking, tangram rearrangement, and three-dimensional assembly in simulation and on a physical robot, where we achieve 83% overall success rate in the real world by reusing offline-generated systems. Our results demonstrate that representation-guided program generation can adapt a common manipulation framework to tasks with different geometric, relational, and sequential requirements.

    renderingmanipulationperceptionintegration
  • INTERACT: Interactive Planning for Autonomous Driving via Anchor-Conditioned Prediction and Trust-Region Refinement
    2609.311379/25/2026Aron Distelzweig, Andreas Look, Faris Janjoš, Steffen Hagedorn …

    Driving in dense urban traffic is interactive: whether a merge or an unprotected turn succeeds depends on how surrounding agents respond to the ego vehicle. Conventional planners predict first and plan second and, therefore, cannot account for this dependency. Methods that integrate prediction and planning either train both jointly, which introduces task interference, or keep them separate and are restricted to a predefined set of proposals. We present INTERACT: Interactive Planning for Autonomous Driving via Anchor-Conditioned Prediction and Trust-Region Refinement. Our key insight is that surrounding agents react to the intent a trajectory expresses rather than to its exact realization, so a single reactive prediction stays valid across an entire family of plans. INTERACT therefore decomposes interactive planning into prediction across driving intents and optimization within each intent. We derive a small set of diverse intents, which we call anchors, from map geometry, query a dedicated ego-conditioned prediction model once per anchor, and refine every anchor with the Cross-Entropy Method under a trust-region penalty that keeps the refined plan close enough to its anchor for the conditioned reaction to still apply. Prediction thus remains a separate model, avoiding task interference, while conditioning on anchors preserves the dependency. Because each anchor is refined continuously, the final plan is not restricted to the anchor set, yet INTERACT requires only one predictor query per anchor rather than one per candidate plan, with all anchors processed in parallel. On the nuPlan and interPlan closed-loop benchmarks, INTERACT sets a new state of the art, with the largest gains precisely in the interactive scenarios that motivate the method. The code will be released upon acceptance.

    integration
  • Comparative Evaluation of an XR Pen-based Control Interface for Semi-Autonomous Mobile Robot Navigation in Service Environments
    2609.311179/25/2026Alicia Torc, Carl Tornberg, Eric Piette, Renaud Ronsse …

    Service robots remain difficult to deploy in domestic environments, partly because fully autonomous operation is not yet reliable in unpredictable surroundings, and partly because conventional control methods remain inaccessible to novice users. Extended Reality (XR) enables operators to visualize robot information overlaid onto the real world and to interact with augmented elements. Yet, common XR control methods, such as motion controllers and hand gestures, are still perceived as unintuitive. This paper presents a control interface that uses a commercial XR pen to command a semi-autonomous mobile robot in Augmented Reality (AR): the operator points at a position in the room, selects it, and drags an augmented arrow to set the desired orientation of the robot at this destination. Two additional interfaces, based on the XR motion controllers and hand gestures, were developed within the same framework. To assess the performance and users' perception of these interfaces, and of the XR pen in particular, a study with 10 participants compared four control methods, i.e., the XR pen, the XR motion controllers, hand gestures, and a computer-based baseline RViz, in navigation tasks performed in a home-like environment. Results show that the XR pen significantly outperforms the other methods in task selection time with the most consistent selections, and that the XR motion controllers obtain the best perceived workload and usability scores, ahead of the computer-based baseline, supporting XR-based control as an intuitive alternative for novice users. However, technical limitations in the integration of the recently released XR pen currently hold back its user experience.

    deploymentperceptionintegration
  • Faster Visuomotor Policy Learning on Action Manifolds via Riemannian MeanFlow
    2609.301279/24/2026S. Talha Bukhari, Austin Garrett, Yi Wei, Ruiqi Ni …

    Visuomotor policies learn a direct map from raw sensory observations to robot action sequences. Policies based on Diffusion and Flow Matching capture the multimodal distribution over action sequences in an end-to-end manner. This expressivity comes at the cost of multi-step numerical integration of the learned vector field for action generation, which can be expensive and time-consuming, impeding fast control rates required in robotics applications. Furthermore, robot action sequences are usually defined on a smooth, differentiable manifold, requiring that the learned policy respects the intrinsic geometry of the robot's action space. Here, we present Riemannian MeanFlow Policy (RMFP), which learns the conditioned flow map of the probability path on the robot action manifold. Our formulation employs a flow map consistency objective grounded in the data by a Riemannian Conditional Flow Matching anchor. The flow map consistency condition is stable to train and constrains the learned model to finite-time transport, which yields on-manifold action sequence generation with as few as one network function evaluation. We present results on the spherical LASA and Push-T benchmarks, on the Tool Hang and Transport tasks of the Robomimic suite, and on the Franka Kitchen task with manifold-constrained action generation, and demonstrate that RMFP attains performance competitive with prior work at a lower sampling cost. We also employ RMFP on a real-world robotic manipulation task to demonstrate fast action generation under imperfect sensor measurements in the physical world.

    crashrlmanipulationintegration
  • Real-Time Force Regulation for Whole-Hand Dexterous Grasping
    2609.300829/24/2026Sang Min Kim, Alexander Alexiev, Tzu-Yuan Lin, Sangbae Kim …

    Robust dexterous grasping requires maintaining physical stability despite contacts interactively evolving across the entire hand. A precomputed force distribution can easily fail under object motion, modeling errors, or external disturbances. In this paper, we present a framework for real-time force regulation over dynamically changing whole-hand contacts. Our method geometrically estimates contacts across all hand links using a tracked object model and proprioception, without requiring tactile sensing at those contacts. It repeatedly recomputes the desired contact-force distribution subject to friction constraints, actuator limits, and an actuation-consistency constraint motivated by classical whole-limb force analysis. We integrate this force-regulation controller with reactive reaching, enabling the hand to acquire a grasp, maintain it under disturbances, and regrasp after losing the object. Simulation experiments without gravity demonstrate improved grasp retention over fixed-allocation and fingertip-only execution under controlled perturbations, while real-world experiments on a 27-DoF arm-hand system demonstrate grasp maintenance and recovery under human-applied disturbances as contacts evolve across the whole hand. Project page: https://sangminkim-99.github.io/reactive-grasp-whole-hand/

    manipulationsensorsintegration
  • M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis
    2609.300569/24/2026Yang Zhou, Jiuhong Xiao, Shizhao Ye, Long Quang …

    Robotic novel view synthesis (NVS) must recover both visual appearance and metric 3D structure, yet most generative NVS methods rely only on images, overlooking LiDAR, a complementary sensor common on robotic platforms. We present M3GD, a Camera--LiDAR multimodal representation for generative NVS that composes independently pretrained 2D image and 3D point-cloud foundation models without separately pretraining a cross-modal translator. We show that, after camera projection, frozen LiDAR and image features exhibit substantial shared spatial structure, providing a natural cross-modal representation. M3GD conditions generation on LiDAR through this structure: it combines explicit geometry statistics with learned point-cloud descriptors into view-aligned packets on the image-latent grid, injected through a lightweight residual adapter into a multi-view flow-matching generator whose latent space, decoders, and training objective remain intact. On the GrandTour dataset, M3GD improves target-view RGB and depth synthesis over an image-only version of the same backbone. Ablations show that the gains come from pixel-aligned LiDAR content and that target-view LiDAR acts as a geometric query linking the requested view to source observations. Deployment on a ground robot demonstrates practical real-world operation, with a configurable quality--cost trade-off controlled by the number of Euler integration steps.

    deploymentsensorsintegration
  • SplatLabel: Pseudo-Labelling through 4D Gaussian Splatting
    2609.298369/24/2026Nitya Nanvani, Andras Palffy, Holger Caesar

    While 2D Vision Foundation Models offer a pathway to automate 3D semantic pseudo-labelling, translating these priors into robust 3D representations typically requires complex heuristics or multi-model ensembles. We introduce SplatLabel, an automated pipeline that leverages a 4D Gaussian representation to extract LiDAR segmentation with predictive confidence, as well as semantic occupancy grids at arbitrary voxel resolutions. At its core, SplatLabel handles dynamic environments through an explicit temporal manifold that models the trajectories and lifespans of individual 3D primitives. This allows the system to accurately track moving actors and strictly define when objects appear and disappear, completely eliminating the need for pre-annotated 3D bounding boxes. To robustly support this dynamic tracking, the representation is grounded by structural and semantic priors: we guide scene geometry in unobserved regions by integrating 360-degree LiDAR via virtual depth maps, and rather than relying on domain-specific prompt engineering, we directly distill continuous soft probabilities from 2D models to inherently resolve semantic ambiguities over time and space. Finally, to accurately reflect the real-world trade-off between precision and recall, we reframe pseudo-label evaluation as a selective classification task using a generalized risk-recall metric. Experiments on SemanticKITTI demonstrate that SplatLabel consistently outperforms state-of-the-art baselines across multiple recall levels, establishing a highly robust framework for both 3D LiDAR segmentation and occupancy prediction.

    sensorsperceptionintegration
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