Search manipulation

41 results · 16 issues · 25 papers · 0 companies

Issues

16 matches
  • github:newton-physics/newton7/13/2026manipulation

    Newton hydroelastic contact forms (k, φ0) for penetrating faces using a single-body secant from one SDF rather than the series gradient described in the referenced velocity-level pressure-field model. This may yield incorrect solver parameters even if face force magnitude matches.

    newtonhydroelastic-contactcontact-modelingcompliancesdfsolver-stability
  • github:newton-physics/newton7/13/2026manipulation

    Newton nut_bolt_sdf example fails QA because nuts move jitterily instead of slow and controlled under both xpbd and mujoco solvers. No stderr or crash occurs, but expected physical behavior is not met.

    newtonexamplescontact-richthreaded-assemblyxpbdmujoco-solverqa
  • github:newton-physics/newton7/13/2026crashes-stability

    Newton basic_shapes passes under xpbd but fails under vbd because ground friction appears effectively absent for non-round objects, causing ice-like sliding. This contradicts expected behavior in the sample.

    newtonvbdxpbdfrictionphysics-validationexamplesqa
  • github:newton-physics/newton7/10/2026rendering

    SolverStyle3D can generate NaNs when active particles have zero mass (e.g., isolated vertices left after face filtering). The init step divides by mass for ACTIVE particles without guarding against zero, so zero-mass particles should be fixed and finite.

    renderingnewtonwarp
  • github:newton-physics/newton7/9/2026rendering

    In the proxy_joint_gripper example, a deformable object drifts out of the gripper over time. The object should remain stably held after grasping rather than sliding away unexpectedly.

    renderinghardwaremanipulationnewton
  • github:newton-physics/newton7/9/2026crashes-stability

    Newton reconstructs signed revolute joint coordinates using acos(twist[3]) which becomes zero in float32 for small rotations, creating a dead zone and discontinuity. The signed information exists in the quaternion vector but is lost by the acos path.

    newtonwarpquaternionsjoint-coordinatesnumerical-stabilitysmall-angles
  • github:newton-physics/newton7/7/2026rendering

    Newton's SolverVBD ignores mu_torsional and mu_rolling material properties even though they exist in ShapeConfig and are used in other solvers like XPBD and MuJoCo. This creates visible behavioral differences for finite-radius objects like spheres/capsules in example scenarios such as a baggage conveyor.

    renderingmujoconewton
  • github:newton-physics/newton7/6/2026feature-requests

    Request to implement a surface gripper as a Newton example, explicitly motivated by Isaac Lab needing a surface gripper. It points to an existing spec in another issue for implementation guidance.

    newton-physicsisaac-labmanipulationsurface-gripperexamplesend-effector
  • github:newton-physics/newton7/6/2026crashes-stability

    Request to preserve a sinkage-dependent distributed contact footprint for plane–cylinder pairs instead of collapsing to line/rim contact. Proposed opt-in narrowphase options route these pairs to GJK/MPR to get penetration-depth-dependent contact sets.

    crashintegrationnewtonwarp
  • github:isaac-sim/IsaacLab7/3/2026other

    User reports the same gripper configuration behaves differently between Isaac Sim 5.1 and 6.0 using ImplicitActuator settings. They are seeking what changed between versions that could explain the behavioral difference.

    figure
  • github:isaac-sim/IsaacLab7/3/2026training-infra

    Proposal to add an Allegro hand in-hand cylinder rotation RL task with grasp-cache initialization, tuned reset poses, contact-aware rewards, a gravity curriculum, and RSL-RL train/play support. The goal is coordinated multi-finger rotation rather than relying on a single pinch contact.

    rlusdmanipulationdocsisaac-simisaac-lab
  • github:newton-physics/newton7/3/2026rendering

    Proposal to replace legacy constraint handling in SolverVBD with a unified compliant augmented-Lagrangian (ALM) approach for joints and contacts. The design separates authored stiffness from numerical enforcement and deprecates the old hard/soft switch path.

    renderingdxnewton
  • github:isaac-sim/IsaacLab7/2/2026manipulation

    User is confused why a Franka open-drawer reward aligns the gripper z-axis to the handle -x direction, suggesting unclear frame conventions or documentation gaps.

    manipulationfigure
  • nvidia-forum:simulation7/1/2026crashes-stability

    Deformable object appears to hang in mid-air, indicating a physics/contact/constraint issue in simulation.

    crash
  • github:newton-physics/newton7/1/2026crashes-stability

    Request to add stiffness and damping to mimic constraints as solver-independent parameters, reducing dependence on MuJoCo-specific custom attributes.

    crashusdintegrationmujoconewton
  • github:isaac-sim/IsaacSim7/1/2026crashes-stability

    With the Newton backend, visual geometry scale is not applied during simulation even though collision respects the custom scale; visuals reset to scale 1. PhysX behaves correctly in the same scenario.

    crashusdrenderinghardwaremanipulationdxintegrationisaac-sim

Papers

25 matches
  • Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation
    2607.118847/13/2026Dian Wang, Jisang Park, Xiaomeng Xu, Han Zhang

    Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io

    rlmanipulation
  • A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation
    2607.118747/13/2026Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang

    Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.

    rlmanipulationhumanoid
  • Robust bipedal locomotion on flowable slopes via foot-driven terrain manipulation
    2607.118557/13/2026Deniz Kerimoglu, Junnosuke Kamohara, Jiyeon Maeng, Ziwon Yoon

    Bipedal robots are challenging to control because they operate close to instability, where small variations in foot-terrain contact can rapidly destabilize locomotion. On rigid terrain, bipedal robots mitigate this fragility by using well-established contact mechanics and control strategies. On flowable surfaces such as granular slopes, foot contact can induce large surface deformations and solid-fluid-like transitions, coupling terrain effects with robot dynamics, leading to underperformance or failure. This is partly due to the lack of reliable methods to represent the dynamics of flowable terrain, making it difficult to account for terrain effects in locomotion design. Here, we investigate how controlling terrain response can improve bipedal locomotion on granular slopes by studying the terradynamics of cleated feet, thin plates emanating from the foot soles. Systematic studies of a small-scale (1.4 kg) robophysical biped reveal that cleats with sparse and dense spacing lead to excessive terrain yielding and resistance, respectively, degrading performance and leading to failure. An intermediate cleat spacing distributes interaction forces to maintain substrate stresses near (or below) the yield threshold, enabling walking on granular slopes up to 30 degrees. Guided by these principles, we design a foot that actively adjusts cleat depth and accommodates both rigid and granular terrain. We also demonstrate that the principles of effective foot-terrain interaction translate to a larger (15 kg) autonomous biped. Our study presents an alternative to conventional body-centric robot control approaches, which regulate terrain-induced effects through body motion, by instead regulating terrain interactions through limb-centric approach.

    manipulationlocomotion
  • A Compact Top-Loading Robot for Endovascular Interventions: Design, Control and Evaluation
    2607.117797/13/2026Jonas Fischer, Lennart Karstensen, Franziska Mathis-Ullrich

    Robot-assisted endovascular intervention can potentially reduce radiation exposure, improve surgeon ergonomics, enable telesurgery, support active assistance and autonomy, and enhance procedural precision. However, existing systems often suffer from limited procedural coverage because constrained patient-side setups, restricted flexibility, and complex instrument exchange hinder clinical workflow integration. This work presents a compact robotic system for endovascular interventions that enables continuous translational and rotational manipulation of standard endovascular instruments. The system consists of two alternating carts with pneumatically actuated membrane grippers integrated into rotating gripper gears. Its top-loading design allows rapid exchange of instruments such as guidewires and catheters without changing the robotic setup. A leader-follower control strategy enables continuous motion despite the finite stroke of each cart. The system was evaluated in motion-tracking experiments with guidewires and catheters and in an in vitro vascular phantom. The motion-tracking experiments showed generally smooth translational and rotational motion profiles. Across all tested guidewire and catheter experiments, the mean relative tracking errors were 3.6% for translational motion and 4.1% for rotational motion. In the vascular phantom, robot-assisted navigation reached the target in most trials, demonstrating the feasibility of the proposed manipulation concept under in vitro conditions. The presented robotic system demonstrates technical feasibility for continuous manipulation of standard endovascular instruments in bench-top and in vitro experiments. The compact top-loading design may ease instrument exchange and clinical workflow integration. Future work will focus on improving gripping performance, actuation speed, force feedback, and evaluation in more clinically realistic settings.

    manipulationintegration
  • Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model
    2607.116437/13/2026Xinghang Li, Jun Guo, Qiwei Li, Long Qian

    Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.

    manipulationintegrationfoundation-model
  • EDAR: Learning Environment-Dependent Action Representations for Robotic Manipulation
    2607.114277/13/2026Yuecheng Xu, Tong Yang, Jingkai Jia, Chi Zhang

    Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly. Existing methods mainly encode the structure of the action stream itself, treating the role of actions in the environment as implicit. Yet manipulation is about changing the world: the same action segment can induce different outcomes under different scene contexts, making action semantics inherently environment-dependent. We propose EDAR, an Environment-Dependent Action Representation that grounds action tokens in both executable control structure and expected visual consequences. By coupling motor commands with their environment-conditioned effects, EDAR encourages the learned action space to capture interaction semantics rather than merely command-level patterns. Experiments on simulated and real-robot manipulation benchmarks demonstrate that EDAR improves downstream policy learning, especially in long-horizon manipulation. These results highlight the importance of grounding action representations in executable control structure and environment-conditioned visual change.

    rlmanipulation
  • WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos
    2607.113977/13/2026Jiahao Liu, Zhongpu Xia, Shuai Tian, Huangrui Li

    Generalizable robot policies typically rely on action-labeled robot demonstrations, which are expensive to collect and difficult to scale. In contrast, large-scale human and robot videos contain rich physical interactions but often lack executable robot action labels. We present WALA, a framework for learning executable latent actions from both action-labeled demonstrations and action-free videos. WALA first pretrains a semantic-geometric latent action model from videos by modeling the evolution between current observations and sparsely sampled future observations. Instead of reconstructing raw pixels, WALA predicts future deltas in the DINOv3 feature space and dense depth space, preserving task-relevant semantic and geometric structure while reducing sensitivity to appearance details. During policy training, the pretrained encoder provides stable latent action targets, and the decoder serves as a trainable latent world model. The latent actions generated by the vision-language backbone are jointly supervised by robot action prediction, latent action target matching, and future dynamics prediction. This enables action-labeled demonstrations to provide executable control supervision, while action-free videos contribute dynamics supervision without requiring robot action annotations. Experiments show that WALA achieves strong performance on RoboTwin, sets a new state-of-the-art result on RoboCasa with 75.2% average success, and improves both policy performance and generalization in real-world manipulation tasks.

    synthetic-datarlmanipulationworld-model
  • CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots
    2607.113407/13/2026Heqing Yang, Yang Yi, Linqing Zhong, Linjiang Huang

    Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments. Despite recent advances in sensing and control, heightening the need for precise motion generation, most widely used planning libraries are grounded in rigid-body assumptions, creating a critical gap for fast and practical tools for continuum robots. To address this, we present CR-Solver, a two-stage, optimization-based solver for the motion generation of tendon-driven continuum robots. Our method unifies inverse kinematics, path following, and trajectory planning within a single constrained nonlinear optimization framework. Leveraging GPU-accelerated parallel optimization, CR-Solver delivers fast, accurate, and constraint-aware solutions. We validate our approach on three tasks, demonstrating significant speedups over traditional CPU-based solvers while achieving a consistently high success rate above 95% and millimeter-level accuracy. The solver is implemented in pure Python, reducing the barrier to adoption and offering a practical, extensible foundation for continuum robots' high-performance motion planning.

    manipulation
  • Towards Predictive, Aligned, and Scalable Robot Learning
    2607.112707/13/2026Peijun Tang, Shangjin Xie, Baifu Huang, Binyan Sun

    Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.

    manipulationvla
  • Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation
    2607.111677/13/2026Haojie Huang, Linfeng Zhao, Haotian Liu, Zhang Ye

    Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.

    manipulationsensors
  • VIA: Visual Interface Agent for Robot Control
    2607.111197/13/2026Hengyuan Hu, Priya Sundaresan, Jensen Gao, Dorsa Sadigh

    Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control. General-purpose foundation models (FMs) have grown remarkably capable of some of these, especially vision and reasoning. To leverage this for generalist robot policies, current methods typically involve converting existing FMs into vision-language-action (VLA) models by fine-tuning on robot data to output low-level actions. However, VLAs are often orders of magnitude smaller than frontier FMs given the limited data and compute available for fine-tuning, which in turn limits their general capability. Inspired by the growing ability of FMs to operate software through visual interfaces, we ask whether that same competence suffices to control a robot. We present VIA (Visual Interface Agent for robot control), a framework that recasts robot control as an agentic task: an off-the-shelf FM-powered agent drives a manipulator through a browser-based 3D interface by taking screenshots, issuing intuitive commands, observing the outcome, and adjusting. The agent receives no robot-specific fine-tuning and no access to privileged state information: it perceives visual input and acts through a small set of general tools. VIA inherits the agent's general reasoning, closed-loop error recovery, and ability to plan and re-plan from what it observes. It solves a diverse suite of tabletop manipulation tasks zero-shot with both Claude Code and Codex. With the strongest model (Fable 5) it achieves 96.7% success on three LIBERO-Goal tasks and 100% on a long-horizon rainbow assembly task. Performance improves with the scale and strength of the underlying model. These results suggest that frontier agents already possess skills that transfer directly to robot control given the right interface: your coding or computer-use agent is, in a sense, secretly a robot-control agent.

    manipulationvla
  • PAKE: Learning Whole-Body Loco-Manipulation with Partial Kinematic Embeddings
    2607.110417/12/2026Zhengmao He, Moonkyu Jung, Hyeongjun Kim, Jiseong Lee

    Loco-manipulation has recently shown promising capabilities; however, achieving high-precision control, managing the high-dimensional action space induced by many degrees of freedom (DoFs), and fully exploiting the inherent redundancy of whole-body systems remain challenging. In this paper, we propose a novel whole-body control framework that effectively addresses these challenges by decomposing the complex loco-manipulation problem into partial reference motion generation and low-level imitation control. We introduce a new Kinematic Normalizing Flow (KNF) model, trained on a large-scale kinematic dataset, that generates diverse yet feasible partial reference motions. A high-level controller is then trained to navigate the KNF's latent space to exploit redundant solutions, while a low-level controller ensures physically feasible and accurate motion execution. We validate our approach on the quadrupedal robot equipped with a six-DoF robotic arm. In simulation, experimental results show that our approach significantly outperforms state-of-the-art methods in terms of tracking accuracy and feasible workspace coverage. For hardware deployment, we evaluate the system over 24 episodes across 8 different mobile loco-manipulation tasks. The system achieves end-effector pose-tracking errors of 4.5 cm and 0.14 rad, while maintaining accurate locomotion tracking with linear and angular velocity errors of 0.1 m/s and 0.01 rad/s, respectively, outperforming competitive baselines. Our method represents a practical and powerful solution for accurate and generalized whole-body loco-manipulation in high-DoF robotic systems, with promising potential for diverse downstream robotic tasks.

    deploymentmanipulationlocomotion
  • Task Planning for Mobile Manipulation in Retail Stores using Foundation Models with Iterative Re-planning
    2607.099627/10/2026Vismay Vakharia, Sanjana Garai, Rolif Lima, Nijil George

    Automation in industries such as retail, warehousing and logistics presents opportunities for greater throughput, cost reduction and mitigation of disruptions from labour shortages. Previously, such efforts have focused on back-room operations involving packing and sorting in relatively structured environments. With advances in robotic mobile manipulation hardware and foundation models, automation can now be applied to more variable and human-centric environments such as retail store shelves. In this work, we present a task-planning approach using Large Language Models (LLMs) and Vision-Language Models (VLMs) to address the restocking problem in retail scenarios such as supermarkets. We demonstrate this system on a custom omnidirectional mobile manipulation platform, with user-driven prompts and a feedback-based iterative re-planning approach for error correction. The end-to-end system is validated in a PyBullet simulation environment for pick-and-place tasks.

    manipulation
  • B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations
    2607.096487/10/2026Xiaoshen Han, Haoyu Xiong, Haonan Chen, Chaoqi Liu

    In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies. Rather than predicting discrete-time action chunks, BSP parameterizes actions as continuous B-spline curves defined by a set of knots and control points. This representation yields smooth, time-continuous trajectories that can be temporally scaled and executed by low-level controllers at higher frequencies and speeds. We show that B-spline-parameterized actions can be seamlessly integrated into standard policy learning pipelines by directly predicting B-spline parameters. Experiments on simulated and real-world tasks demonstrate that BSP significantly reduces task completion time, achieving substantial improvements over baseline methods while maintaining strong success rates. More results: https://b-spline-policy.github.io

    rlmanipulation
  • PAC-ACT: Post-training Actor-Critic for Action Chunking Transformers
    2607.095907/10/2026Yujie Pang, Zudong Li

    Precision industrial contact manipulation requires reliable robot policies under pose perturbations and contact-force constraints. Vision-language-action models offer broad generalization but often introduce high inference latency and GPU-memory cost, while vision-action chunking policies are more suitable for real-time industrial control. However, these policies are usually trained by behavior cloning and suffer from distribution shift in contact-rich tasks. This paper proposes PAC-ACT, a reinforcement-learning post-training framework for pretrained Action Chunking Transformer policies. PAC-ACT reformulates policy optimization at the chunk level, constructs an ACT-transferred actor-critic architecture, and introduces a hybrid behavior-prior constraint to preserve the pretrained action distribution during online fine-tuning. Experiments on industrial precision-contact benchmarks show that PAC-ACT improves task success, contact stability, and force safety while retaining low latency and low GPU-memory usage. On the Contour task, PAC-ACT significantly reduces peak contact force and decreases the proportion of force readings above 60 N by 46 times. Sparse-reward ablations further show that the proposed behavior-prior constraint enables effective exploration under randomized initial poses.

    rlmanipulation
  • Task-Adaptive Design of Modular Aerial Manipulators Under Airflow Exposure Constraints
    2607.095487/10/2026Mengguang Li, Heinz Koeppl

    Aerial manipulation with multirotor platforms enables physical interaction in complex environments, but rotor-induced airflow remains a critical limitation for tasks involving airflow-sensitive targets or surroundings. This paper presents an optimization-based design framework for modular aerial manipulators that jointly considers task wrench feasibility, end-effector placement, and airflow exposure constraints. We first introduce a novel categorization of target-side airflow tolerance and formulate the corresponding exposure requirements as geometric constraints. To efficiently model rotor-induced airflow, we introduce a compact cone-sphere envelope that approximates the spreading structure of a quadrotor's airflow while preserving computational tractability for optimization. Building on this formulation, we propose a reconfiguration optimization that adapts a modular aerial manipulator to diverse task wrench requirements while enforcing both target-side airflow exposure and intra-platform airflow interference constraints. Unlike prior designs that assume a fixed end-effector location, the proposed framework optimizes the end-effector placement together with the platform configuration. Scalability experiments and ablation studies validate the effectiveness of the proposed framework.

    manipulation
  • DemoBridge: A Simulation-in-the-Loop Toolkit for Single-View Human Demonstration Retargeting
    2607.095197/10/2026Zehao Wang, Fabien Despinoy, Sergey Zakharov, Tinne Tuytelaars

    We present DemoBridge, an toolkit that turns a single-view RGB stereo recording of a human hand demonstration into an executable, physics-validated robot-arm trajectory. Retargeting across the embodiment gap is hard. A robot arm reaches a target with a long, articulated body whose links carry far more collision volume than a hand. Solving inverse kinematics for the mapped end-effector pose often yields no collision-free solution, and a trajectory imposes this at every waypoint. A single view adds noise, leaving the demonstrated reference inaccurate. At the core of DemoBridge is a single collision-aware planner. It optimizes the whole joint trajectory at once, reasoning jointly over alternative grasp poses, whole-arm and grasped-object collision, and fidelity to the demonstrated path. A physics simulator runs in the loop. It validates each phase as it is produced and backtracks on failure, so a demonstration that cannot be reproduced as given is re-planned rather than discarded. The resulting action sequence is dynamically stable and faithful to the demonstrated manipulation. It also doubles as a ready-to-use simulation rollout for policy learning. Grasp timing is inferred automatically, and the perception backends, robot, and pipeline stages are swappable from configuration. We evaluate whole-pipeline retargeting on three real-demonstration tasks and the planner on a controlled synthetic benchmark. Our code is available at https://gitlab.kuleuven.be/u0123974/demo-bridge/ .

    crashrlmanipulationperception
  • One-Shot Multimodal Learning from Demonstration with Force-Constrained Elastic Maps
    2607.095157/10/2026Brendan Hertel, Jonathan Spanos, Navya Garg, Reza Azadeh

    Robotic manipulation tasks often require simultaneous reasoning over motion and contact forces, yet most Learning from Demonstration (LfD) methods model only spatial trajectories and neglect force interactions with the environment. This limitation reduces robustness and can lead to unsafe or inconsistent task reproduction in force-constrained settings. We propose a novel one-shot multimodal LfD framework for the segmentation, encoding, and reproduction of force-inclusive demonstrations. First, we introduce a multimodal probabilistic segmentation method that adaptively weighs spatial and force modalities over time, enabling the automatic extraction of force-aware motion primitives. Second, we extend the elastic maps representation to incorporate external force constraints during skill encoding and formulate a convex optimization procedure for learning force-consistent trajectory models. The resulting skills reproduce both motion and contact characteristics from a single demonstration while promoting safer execution by accounting for demonstrated force profiles. We validate our approach on five real-world manipulation tasks across two distinct force-sensing configurations: wrist force sensing on a UR5e with a Robotiq 2f-85 gripper and finger force sensing on a Kinova Gen3 with an Openhand Model O gripper. Experimental results demonstrate robust multimodal segmentation, accurate force-aware reproduction, and cross-platform generality.

    manipulationperception
  • PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation
    2607.093657/10/2026Haohui Huang, Junda Duan, Tao Teng, Chenguang Yang

    Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents \textbf{PhysV2A}, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp--trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.

    manipulation
  • Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning
    2607.093367/10/2026Guanquan Wang, Yoshimasa Tsuruoka

    Diffusion-based trajectory planners have shown strong performance in offline reinforcement learning, but their iterative denoising process often incurs high inference cost. Consistency-based planners reduce the number of sampling steps, yet they typically rely on a two-stage teacher--student distillation pipeline that increases training cost and may introduce instability. We propose Shortcut Trajectory Planning (STP), an offline model-based reinforcement learning framework that incorporates shortcut models as efficient trajectory generators. STP trains a conditional shortcut trajectory model in a single stage, supports adjustable one-step and few-step inference through step-size conditioning, and selects candidate plans using a critic augmented with feasibility-aware correction. Across standard D4RL benchmarks, including locomotion, navigation, manipulation, and dexterous control tasks, STP achieves strong performance while simplifying the training pipeline for fast generative planning.

    rlmanipulationlocomotion
  • Robot Trajectron V3: A Probabilistic Shared Control Framework for SE(3) Manipulation
    2607.093157/10/2026Pinhao Song, Zhongxi Li, Ze Fu, Federico Ulloa Rios

    We aim to address the challenge of teleoperating robotic arms for high-degree-of-freedom (high-DoF) manipulation tasks, which is cognitively demanding and error-prone, particularly when relying on low-bandwidth interfaces. We propose Robot Trajectron V3 (RT-V3), a probabilistic shared control framework designed for $SE(3)$ grasping tasks. RT-V3 formulates shared control as Bayesian inference by learning a prior over user intent and combining it with real-time user commands to estimate the posterior intent distribution. The prior models user intent as a distribution over future trajectories conditioned on past robot dynamics and visual scene context. The intent prior is parameterized by a transformer-based conditional generative model that reasons over point clouds and candidate grasp poses, together with a factorized translation-rotation representation that improves learning efficiency in high-dimensional action spaces. During execution, RT-V3 continuously estimates the posterior distribution over future trajectories by combining the learned intent prior with a user-command likelihood derived from the observed control input, enabling continuous intent refinement and shared assistance. Comprehensive experiments demonstrate that RT-V3 achieves high accuracy in trajectory prediction and competitive performance in reactive planning. Furthermore, real-world user studies indicate that RT-V3 significantly outperforms baseline methods in terms of success rate and efficiency, while substantially reducing the user's physical and mental workload.

    manipulation
  • Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation
    2607.092187/10/2026Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco

    Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break. This setting breaks common implicit assumptions in many learning-based manipulation pipelines: arm configuration tightly couples motion and contact forces, contact state is partially observed under occlusion, and purely learned rollouts can become physically inconsistent under distribution shift because many multi-link contact configurations are sparsely represented in the data. To address this, we propose TACTIC (Tactile and Vision Conditioned Contact-Centric Control), a receding-horizon controller for whole-arm manipulation. TACTIC uses a contact-centric hybrid predictive model that combines RGB-D, distributed tactile sensing, and a compact 2D proximity representation. The model couples a learned, action-conditioned latent dynamics model with analytical kinematics through contact Jacobians, enabling rollouts of future contact configurations and interaction forces. TACTIC integrates these rollouts into a sampling-based MPC planner with contact-aware action sampling: contact Jacobian-based projections steer sampled action sequences toward force-modulating directions, and objectives defined over predicted proximity and interaction forces trade task progress against whole-arm force regulation. We evaluate TACTIC in simulation against state-of-the-art model-based and model-free methods, and perform ablations that isolate the contribution of each design choice. TACTIC consistently outperforms other methods. We further demonstrate real-world performance on a robot with distributed tactile sensing across three whole-arm manipulation tasks that require multi-contact trajectories: turning over and repositioning a manikin, and goal-reaching in a 3D dynamic maze. Website: https://emprise.cs.cornell.edu/tactic

    manipulationsensors
  • GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency
    2607.091917/10/2026Haohui Huang, Xi Yuan, Panpan Liao, Tao Teng

    Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative $SE(3)$ model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.

    manipulation
  • TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation
    2607.091907/10/2026Suting Ni, Hanbing Zhang, Zhenyu Wei, Guo Chen

    Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.

    manipulationsensors
  • Impedance-Guided Programmable Transmission of Localized Deformation in Modular Soft Metamaterials
    2607.089667/9/2026Weiyun Xu, Daewon Hong, Zhi Zhao, Rahul Dev Kundu

    Soft metamaterials provide a promising platform for robotics, biomedical devices, and flexible electronics. The localized mechanical responses by nonuniform excitation are ubiquitous in soft materials, yet their controlled transmission across assemblies remains largely overlooked in metamaterial design, which critically constrains nontrivial functionalities with end-to-end and long-range deformation transmission. Here, we introduce an impedance-guided design framework that enables programmable transmission of localized deformation in modular soft metamaterials, achieving behaviors unattainable by intuitive design. By establishing a nonlinear model considering position-dependent interactions and integrating the concept of mechanical impedance within metamaterials, we regulate assembly-level transmission solely through unit-cell topology optimization. The resulting framework enables effective synthesis of module families, allowing both homogeneous and heterogeneous assemblies to be custom-built with markedly enhanced transmission characteristics. Leveraging the highly combinatorial and extensible design space, we physically realize diverse on-demand displacement manipulation architectures, including obstacle-bypassing modular soft-metamaterial assemblies, defect-tolerant soft gripping, and embodied signal processing. Beyond deformation programming, the reconfigurability and reassemblability of these soft modules can embed electric logic signals, enabling energy-efficient and low-latency information processing through compliant-switch-controlled mechanical LED displays and wearable finger-motion-sensing controllers. Our method provides fundamental insights into localized deformation transmission in modular soft metamaterials and establishes a scalable route toward embodied-intelligence material systems, particularly for soft-metamaterial-centric actuation, sensing, and collective computing.

    renderingmanipulationintegration
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