Search — performance
Issues
20 matches- github:newton-physics/newton7/14/2026crashes-stability
A Newton teleoperation workload with two-way coupled MJWarp robot and VBD cloth runs ~10+ FPS versus 18–20 FPS on PhysX after initial optimization. The hypothesis is VBD needs more substeps for comparable cloth quality, requiring profiling to isolate physics cost.
newtonteleoperationclothvbdphysxprofilingnsight-systems - github:NVIDIA/warp7/13/2026crashes-stability
Warp lowering of conditional merges can leave operands uninitialized along some paths, and a nested case leaked a branch value into its sibling branch. Under register pressure this surfaced as illegal CUDA memory access.
warpcudacodegencontrol-flowundefined-behaviorillegal-memory-access - github:isaac-sim/IsaacLab7/13/2026training-infra
Isaac Lab's articulation ordering relies on symbolic convention inference at env creation, which is fragile to backend default changes and adds ~9.3% startup cost. The issue proposes storing ordering metadata in checkpoints and adding a from_checkpoint resolution mode.
isaac-labcheckpointingreplayarticulation-orderingcross-backendperformance - github:newton-physics/newton7/13/2026crashes-stability
Newton cloth_poker_cards example fails QA: the card stack remains bouncy and never settles after impact. Performance is ~2.5 FPS on an RTX 3080 Laptop GPU.
newtondeformablesclothstabilityperformanceqartx-3080 - github:isaac-sim/IsaacLab7/13/2026crashes-stability
On Isaac Lab’s Newton backend, a hard reset can crash with CUDA error 700 on the first step because CollisionPipeline reuses cached references to a freed/re-finalized Newton Model. Under GPU memory pressure, the next collide dereferences freed or mismatched device buffers.
isaac-labnewtoncuda-700resetlifecyclecollision-pipelinegpu-memory - github:NVIDIA/warp7/12/2026tooling-dx
Changing Warp CPU compiler flags between modules in the same process triggers Clang target-feature errors and forces Warp to discard PCH and recompile without it. Tests pass but compilation becomes slower and logs misleading errors.
warpcpucompilationpchclangcacheperformance - github:google-deepmind/mujoco7/12/2026feature-requests
MuJoCo's C model-editing API adds items one at a time and recomputes signature each time, which is painfully slow for large worlds. The request is for batch adding bodies/geoms/etc. to avoid repeated expensive recomputation.
mujocoperformancemodel-editingapiprocedural-generationlarge-scenes - github:NVIDIA/warp7/10/2026hardware-integration
Request to support block_dim > 1 on CPU with CUDA-like block semantics, including shared tile state and barriers. Proposal suggests implementing cooperative fibers per block to preserve correctness while improving efficiency.
hardware - github:newton-physics/newton7/10/2026other
In the mujoco_mpm_coupled_solver example, some particles appear stuck in mid-air and do not move. The repro is with newton[examples]==1.4.0.rc1 and Warp 1.15.0 on Windows.
newtonwarp - github:google-deepmind/mujoco7/9/2026training-infra
MuJoCo’s native island discovery uses quadratic temporary structures (ntree x ntree adjacency and column-index arrays) even for sparse incidence. Proposal is to remove the quadratic scratch by constructing connected components directly from constraint/tree incidence.
rlusddeploymentmujocowarphumanoid - github:newton-physics/newton7/9/2026crashes-stability
Newton reconstructs signed revolute joint coordinates using acos(twist[3]) which becomes zero in float32 for small rotations, creating a dead zone and discontinuity. The signed information exists in the quaternion vector but is lost by the acos path.
newtonwarpquaternionsjoint-coordinatesnumerical-stabilitysmall-angles - github:newton-physics/newton7/9/2026training-infra
The vbd_soft_rigid_contact example runs at around 7 fps on Windows 11 with an A6000. Performance is too low for comfortable use.
newtonvbdperformancewindowsexamplescontact - github:newton-physics/newton7/9/2026training-infra
The rigid_soft_contact example runs at around 20 Hz on Windows 11 with an A6000. The reporter notes the framerate does not look good at this speed.
newtonperformancewindowssoft-bodycontactexamples - github:newton-physics/newton7/3/2026other
Proposal to add ASV benchmarks that measure absolute elapsed time for full and partial resets of a representative batched environment. Motivation is that RL workloads reset frequently and current benchmarks don’t isolate reset regressions.
- github:newton-physics/newton7/3/2026other
Request to expose additional robot-learning-relevant metrics from existing ASV simulation benchmarks beyond aggregate elapsed time. Desired visibility includes experience-collection rate, long-tail step behavior, and whether results remained physically valid.
- nvidia-forum:robotics-edge-computing7/3/2026deployment
Forum post indicates continuing power mode issues on JetPack 7.2. The lack of body details suggests ongoing unresolved confusion or regressions around power configuration.
jetpackjetsonpower-modesedge-deploymentstability - github:newton-physics/newton7/2/2026other
Proposal to remove Model.Collide and require direct use of CollisionPipeline to pass init arguments and avoid strange behavior with graph capture. This is framed as an API cleanup for more explicit control.
- github:NVIDIA/warp7/1/2026rendering
Feature request to add wp.DualContouring and a shared wp.IsoSurfaceBase interface to allow swapping isosurface extraction backends similar to Newton's ViewerBase pattern.
renderinghardwaresensorsdxnewtonwarp - [Bug Report] Repeated sensor data access re-runs backend work when no environments are outdatedBlockergithub:isaac-sim/IsaacLab7/1/2026crashes-stability
Isaac Lab 3.0.0-beta2 regressed sensor caching: repeated .data access re-enters backend update work even when no environments are outdated, unlike 2.3.2.
crashrlrenderinghardwareisaac-simisaac-labwarp - nvidia-forum:robotics-edge-computing7/1/2026hardware-integration
Forum post titled “Stuck at 15W, again!” has no body details in the corpus. It indicates recurring inability to switch out of a 15W power mode or performance cap.
jetsonpower-modeperformancethrottlingdeployment
Papers
25 matches- Robust bipedal locomotion on flowable slopes via foot-driven terrain manipulation2607.118557/13/2026Deniz Kerimoglu, Junnosuke Kamohara, Jiyeon Maeng, Ziwon Yoon …
Bipedal robots are challenging to control because they operate close to instability, where small variations in foot-terrain contact can rapidly destabilize locomotion. On rigid terrain, bipedal robots mitigate this fragility by using well-established contact mechanics and control strategies. On flowable surfaces such as granular slopes, foot contact can induce large surface deformations and solid-fluid-like transitions, coupling terrain effects with robot dynamics, leading to underperformance or failure. This is partly due to the lack of reliable methods to represent the dynamics of flowable terrain, making it difficult to account for terrain effects in locomotion design. Here, we investigate how controlling terrain response can improve bipedal locomotion on granular slopes by studying the terradynamics of cleated feet, thin plates emanating from the foot soles. Systematic studies of a small-scale (1.4 kg) robophysical biped reveal that cleats with sparse and dense spacing lead to excessive terrain yielding and resistance, respectively, degrading performance and leading to failure. An intermediate cleat spacing distributes interaction forces to maintain substrate stresses near (or below) the yield threshold, enabling walking on granular slopes up to 30 degrees. Guided by these principles, we design a foot that actively adjusts cleat depth and accommodates both rigid and granular terrain. We also demonstrate that the principles of effective foot-terrain interaction translate to a larger (15 kg) autonomous biped. Our study presents an alternative to conventional body-centric robot control approaches, which regulate terrain-induced effects through body motion, by instead regulating terrain interactions through limb-centric approach.
manipulationlocomotion - A Compact Top-Loading Robot for Endovascular Interventions: Design, Control and Evaluation2607.117797/13/2026Jonas Fischer, Lennart Karstensen, Franziska Mathis-Ullrich
Robot-assisted endovascular intervention can potentially reduce radiation exposure, improve surgeon ergonomics, enable telesurgery, support active assistance and autonomy, and enhance procedural precision. However, existing systems often suffer from limited procedural coverage because constrained patient-side setups, restricted flexibility, and complex instrument exchange hinder clinical workflow integration. This work presents a compact robotic system for endovascular interventions that enables continuous translational and rotational manipulation of standard endovascular instruments. The system consists of two alternating carts with pneumatically actuated membrane grippers integrated into rotating gripper gears. Its top-loading design allows rapid exchange of instruments such as guidewires and catheters without changing the robotic setup. A leader-follower control strategy enables continuous motion despite the finite stroke of each cart. The system was evaluated in motion-tracking experiments with guidewires and catheters and in an in vitro vascular phantom. The motion-tracking experiments showed generally smooth translational and rotational motion profiles. Across all tested guidewire and catheter experiments, the mean relative tracking errors were 3.6% for translational motion and 4.1% for rotational motion. In the vascular phantom, robot-assisted navigation reached the target in most trials, demonstrating the feasibility of the proposed manipulation concept under in vitro conditions. The presented robotic system demonstrates technical feasibility for continuous manipulation of standard endovascular instruments in bench-top and in vitro experiments. The compact top-loading design may ease instrument exchange and clinical workflow integration. Future work will focus on improving gripping performance, actuation speed, force feedback, and evaluation in more clinically realistic settings.
manipulationintegration - NeuralActuator: Neural Actuation Modeling for Robot Dynamics and External Force Perception2607.117347/13/2026Zhiyang Dou, John U. Onyemelukwe, Hangxing Zhang, Heng Zhang …
Differentiable simulators have advanced policy learning and model-based control, yet actuator dynamics remain an important source of sim-to-real error. This is particularly acute on low-cost platforms, where the linear current-to-torque relation $τ= K_tI$ becomes unreliable during commanded-target tracking because of friction, hysteresis, backlash, and thermal effects. We present NeuralActuator, a neural actuator model that jointly predicts (i) a simulator-equivalent generalized-effort surrogate for trajectory propagation on low-cost servo platforms, (ii) external force with a contact-probability gate for sensorless force perception, and (iii) a motor-condition score for the supervised joint. We also introduce the Neural Actuation Dataset (NAD), collected with a twin-arm teleoperation system that records robot states and actuator telemetry together with external-force labels. The torque-surrogate head is trained through differentiable simulation from pose trajectories without direct generalized-effort labels, while the force, gate, and motor-condition heads receive direct supervision. A Transformer captures temporal dependencies while supporting real-time inference. We evaluate NeuralActuator on a 5-DoF OpenManipulator-X, a 6-DoF SO-101, and a 7-DoF Franka Emika Panda, spanning three actuator families and platforms costing approximately USD 500 to over USD 30,000. The low-cost platforms support dynamics and force evaluation, while the offline Franka experiment provides an additional payload-force-estimation benchmark. Experiments further demonstrate its application for motor condition estimation on OpenManipulator-X and improved behavior-cloning performance when NeuralActuator is used as a pretrained module.
rlusdperception - Event-RGB Adaptive Tracking for Nighttime Highway Perception2607.116467/13/2026Haidong Wang, Hengxing Cai, Wanlei Li, Xiaogang Xiong …
Intelligent Transportation Systems deployed on highways predominantly rely on conventional RGB cameras for traffic perception and vehicle tracking. However, highway environments present unique challenges: the absence of artificial lighting infrastructure, combined with high vehicle velocities, results in severely degraded perception performance under low-light conditions. Specifically, nighttime scenarios suffer from motion blur, insufficient exposure, and poor signal-to-noise ratios, which catastrophically impair the reliability of RGB-based sensing systems. To address these limitations, we propose a novel Joint Event-RGB Adaptive Tracking (JEAT) framework. Unlike existing multi-sensor trackers constrained by rigid, hard-coded prioritization, JEAT merges asynchronous event streams and RGB frames into a unified joint data association optimization. By employing an Adaptive Extended Kalman Filter to continuously estimate measurement noise via NIS statistics, the framework dynamically weights and fuses both modalities, optimally harnessing event streams during dark or high-speed motion while leveraging RGB frames under bright or static conditions. Furthermore, given the absence of publicly available datasets tailored for event-based highway perception with diverse environmental conditions, we present SEHN, a large-scale synthetic dataset generated using the CARLA simulator. Our dataset encompasses diverse environmental conditions (daytime, nighttime, nighttime with out artificial lighting) and varying traffic densities, providing synchronized RGB imagery and event streams to facilitate multi-modal fusion research. Our code and datasets will be available at https://github.com/haidongwang96/SEHN.
renderingperception - SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning2607.116247/13/2026Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi …
Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions/
rllocomotion - WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos2607.113977/13/2026Jiahao Liu, Zhongpu Xia, Shuai Tian, Huangrui Li …
Generalizable robot policies typically rely on action-labeled robot demonstrations, which are expensive to collect and difficult to scale. In contrast, large-scale human and robot videos contain rich physical interactions but often lack executable robot action labels. We present WALA, a framework for learning executable latent actions from both action-labeled demonstrations and action-free videos. WALA first pretrains a semantic-geometric latent action model from videos by modeling the evolution between current observations and sparsely sampled future observations. Instead of reconstructing raw pixels, WALA predicts future deltas in the DINOv3 feature space and dense depth space, preserving task-relevant semantic and geometric structure while reducing sensitivity to appearance details. During policy training, the pretrained encoder provides stable latent action targets, and the decoder serves as a trainable latent world model. The latent actions generated by the vision-language backbone are jointly supervised by robot action prediction, latent action target matching, and future dynamics prediction. This enables action-labeled demonstrations to provide executable control supervision, while action-free videos contribute dynamics supervision without requiring robot action annotations. Experiments show that WALA achieves strong performance on RoboTwin, sets a new state-of-the-art result on RoboCasa with 75.2% average success, and improves both policy performance and generalization in real-world manipulation tasks.
synthetic-datarlmanipulationworld-model - CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots2607.113407/13/2026Heqing Yang, Yang Yi, Linqing Zhong, Linjiang Huang …
Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments. Despite recent advances in sensing and control, heightening the need for precise motion generation, most widely used planning libraries are grounded in rigid-body assumptions, creating a critical gap for fast and practical tools for continuum robots. To address this, we present CR-Solver, a two-stage, optimization-based solver for the motion generation of tendon-driven continuum robots. Our method unifies inverse kinematics, path following, and trajectory planning within a single constrained nonlinear optimization framework. Leveraging GPU-accelerated parallel optimization, CR-Solver delivers fast, accurate, and constraint-aware solutions. We validate our approach on three tasks, demonstrating significant speedups over traditional CPU-based solvers while achieving a consistently high success rate above 95% and millimeter-level accuracy. The solver is implemented in pure Python, reducing the barrier to adoption and offering a practical, extensible foundation for continuum robots' high-performance motion planning.
manipulation - Towards Predictive, Aligned, and Scalable Robot Learning2607.112707/13/2026Peijun Tang, Shangjin Xie, Baifu Huang, Binyan Sun …
Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.
manipulationvla - GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors2607.111847/13/2026Ruilan Gao, Letian Jin, Yu Zhang
SLAM methods based on 3D Gaussian Splatting (3DGS) have demonstrated impressive tracking and mapping performance, but typically require additional geometric information from external depth sensors. Meanwhile, recent SLAM systems that leverage geometric priors from pre-trained feed-forward models enable real-time dense reconstruction, yet often discard original RGB information during optimization, thus degrading overall reconstruction quality. We present GeoGS-SLAM, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors. Given uncalibrated RGB input, we first employ a feed-forward visual geometry model to predict camera and scene priors. The Gaussian scene map is then expanded by directly sampling Gaussian primitives from both RGB input and geometric priors. Camera poses and the scene map are jointly optimized through a coarse-to-fine strategy that minimizes both photometric and geometric losses. To ensure global consistency, we further incorporate online loop closure detection and pose graph optimization. Extensive experiments across indoor and outdoor benchmarks demonstrate that GeoGS-SLAM achieves superior rendering quality and tracking accuracy compared to state-of-the-art methods while maintaining online real-time performance. Project page: https://rlgao.github.io/geogs_slam.
renderingsensorsperception - Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation2607.111677/13/2026Haojie Huang, Linfeng Zhao, Haotian Liu, Zhang Ye …
Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.
manipulationsensors - VIA: Visual Interface Agent for Robot Control2607.111197/13/2026Hengyuan Hu, Priya Sundaresan, Jensen Gao, Dorsa Sadigh
Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control. General-purpose foundation models (FMs) have grown remarkably capable of some of these, especially vision and reasoning. To leverage this for generalist robot policies, current methods typically involve converting existing FMs into vision-language-action (VLA) models by fine-tuning on robot data to output low-level actions. However, VLAs are often orders of magnitude smaller than frontier FMs given the limited data and compute available for fine-tuning, which in turn limits their general capability. Inspired by the growing ability of FMs to operate software through visual interfaces, we ask whether that same competence suffices to control a robot. We present VIA (Visual Interface Agent for robot control), a framework that recasts robot control as an agentic task: an off-the-shelf FM-powered agent drives a manipulator through a browser-based 3D interface by taking screenshots, issuing intuitive commands, observing the outcome, and adjusting. The agent receives no robot-specific fine-tuning and no access to privileged state information: it perceives visual input and acts through a small set of general tools. VIA inherits the agent's general reasoning, closed-loop error recovery, and ability to plan and re-plan from what it observes. It solves a diverse suite of tabletop manipulation tasks zero-shot with both Claude Code and Codex. With the strongest model (Fable 5) it achieves 96.7% success on three LIBERO-Goal tasks and 100% on a long-horizon rainbow assembly task. Performance improves with the scale and strength of the underlying model. These results suggest that frontier agents already possess skills that transfer directly to robot control given the right interface: your coding or computer-use agent is, in a sense, secretly a robot-control agent.
manipulationvla - Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning2607.093367/10/2026Guanquan Wang, Yoshimasa Tsuruoka
Diffusion-based trajectory planners have shown strong performance in offline reinforcement learning, but their iterative denoising process often incurs high inference cost. Consistency-based planners reduce the number of sampling steps, yet they typically rely on a two-stage teacher--student distillation pipeline that increases training cost and may introduce instability. We propose Shortcut Trajectory Planning (STP), an offline model-based reinforcement learning framework that incorporates shortcut models as efficient trajectory generators. STP trains a conditional shortcut trajectory model in a single stage, supports adjustable one-step and few-step inference through step-size conditioning, and selects candidate plans using a critic augmented with feasibility-aware correction. Across standard D4RL benchmarks, including locomotion, navigation, manipulation, and dexterous control tasks, STP achieves strong performance while simplifying the training pipeline for fast generative planning.
rlmanipulationlocomotion - Robot Trajectron V3: A Probabilistic Shared Control Framework for SE(3) Manipulation2607.093157/10/2026Pinhao Song, Zhongxi Li, Ze Fu, Federico Ulloa Rios …
We aim to address the challenge of teleoperating robotic arms for high-degree-of-freedom (high-DoF) manipulation tasks, which is cognitively demanding and error-prone, particularly when relying on low-bandwidth interfaces. We propose Robot Trajectron V3 (RT-V3), a probabilistic shared control framework designed for $SE(3)$ grasping tasks. RT-V3 formulates shared control as Bayesian inference by learning a prior over user intent and combining it with real-time user commands to estimate the posterior intent distribution. The prior models user intent as a distribution over future trajectories conditioned on past robot dynamics and visual scene context. The intent prior is parameterized by a transformer-based conditional generative model that reasons over point clouds and candidate grasp poses, together with a factorized translation-rotation representation that improves learning efficiency in high-dimensional action spaces. During execution, RT-V3 continuously estimates the posterior distribution over future trajectories by combining the learned intent prior with a user-command likelihood derived from the observed control input, enabling continuous intent refinement and shared assistance. Comprehensive experiments demonstrate that RT-V3 achieves high accuracy in trajectory prediction and competitive performance in reactive planning. Furthermore, real-world user studies indicate that RT-V3 significantly outperforms baseline methods in terms of success rate and efficiency, while substantially reducing the user's physical and mental workload.
manipulation - Implicit-Behavior Coordination from Unlabeled Sub-Task Demonstrations for Rearrangement Tasks2607.092347/10/2026Ahmed Shokry, Usama Ahmed Siddiquie, Sicong Pan, Maren Bennewitz
Long-horizon robotic rearrangement tasks are often treated as skill sequencing problems, requiring predefined skills, skill labels, or boundaries, and task-specific switching logic. Although effective, such explicit skill abstractions can become difficult to scale as the number of behaviors and the task horizon increase. We instead formulate rearrangement as implicit-behavior coordination from unlabeled sub-task demonstrations, where skill-like behaviors are learned directly from mixed behavior data and coordinated through value-guided action selection. Experiments in Habitat rearrangement tasks support this formulation in three ways. First, our method outperforms task-specific imitation baselines on more complex rearrangement tasks and approaches an oracle-planner baseline with behavior-cloned skills, while using no oracle task plan or skill-labeled full-task demonstrations. Second, ablations show that reliable critic-guided candidate selection is essential for coordinating multi-modal behaviors. Third, scaling experiments show that the method handles larger behavior repertoires and maintains stronger performance than task-specific imitation baselines as chained targets extend the horizon. These results suggest that explicit skill abstraction is not a prerequisite for long-horizon rearrangement, and that implicit-behavior coordination offers a promising data-driven alternative to explicit skill-based pipelines.
- Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation2607.092187/10/2026Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco …
Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break. This setting breaks common implicit assumptions in many learning-based manipulation pipelines: arm configuration tightly couples motion and contact forces, contact state is partially observed under occlusion, and purely learned rollouts can become physically inconsistent under distribution shift because many multi-link contact configurations are sparsely represented in the data. To address this, we propose TACTIC (Tactile and Vision Conditioned Contact-Centric Control), a receding-horizon controller for whole-arm manipulation. TACTIC uses a contact-centric hybrid predictive model that combines RGB-D, distributed tactile sensing, and a compact 2D proximity representation. The model couples a learned, action-conditioned latent dynamics model with analytical kinematics through contact Jacobians, enabling rollouts of future contact configurations and interaction forces. TACTIC integrates these rollouts into a sampling-based MPC planner with contact-aware action sampling: contact Jacobian-based projections steer sampled action sequences toward force-modulating directions, and objectives defined over predicted proximity and interaction forces trade task progress against whole-arm force regulation. We evaluate TACTIC in simulation against state-of-the-art model-based and model-free methods, and perform ablations that isolate the contribution of each design choice. TACTIC consistently outperforms other methods. We further demonstrate real-world performance on a robot with distributed tactile sensing across three whole-arm manipulation tasks that require multi-contact trajectories: turning over and repositioning a manikin, and goal-reaching in a 3D dynamic maze. Website: https://emprise.cs.cornell.edu/tactic
manipulationsensors - TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation2607.091907/10/2026Suting Ni, Hanbing Zhang, Zhenyu Wei, Guo Chen …
Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.
manipulationsensors - BeyondSight: Object Permanence for End-to-End Autonomous Driving2607.091387/10/2026Sandro Papais, Letian Wang, Mudit Jain, Behnaz Rezaei …
Autonomous driving operates in partially observable environments where actors may become fully occluded by other vehicles or infrastructure. Most end-to-end driving systems implicitly couple actor existence to instantaneous observations, causing actor hypotheses to degrade or disappear during prolonged occlusion and removing potentially critical agents from downstream prediction and planning. We introduce BeyondSight, a permanence-aware end-to-end driving framework that decouples actor existence from observability by maintaining persistent actor hypotheses over time. BeyondSight propagates actor queries temporally and updates them with observation-conditioned evidence, enabling joint perception, prediction, and planning to reason about actors even when they are temporarily unobservable. To enable principled training and evaluation of persistence-aware models, we further introduce nuScenes-Permanence, an extension of nuScenes that provides supervision and observability-conditioned evaluation for unobservable actors. Experiments show that BeyondSight substantially improves reasoning under occlusion, increasing detection performance for unobservable actors from 0 to 0.249 mAP while reducing planning error from 0.61 to 0.54 L2avg. These results highlight object permanence as an important modeling principle for robust end-to-end autonomous driving.
perceptionintegration - Residual Physics-Informed Neural Networks for High-Fidelity BLDC Motor Modeling2607.091367/10/2026Haitham El-Hussieny
Accurate dynamics modeling of Brushless DC (BLDC) motors is fundamental to high-performance robotic joint control. This paper presents a Physics-Informed Neural Network (PINN) with a deep residual (ResNet) backbone that learns a continuous-time surrogate of the full six-state BLDC motor dynamics. Given simulation time, applied three-phase voltages, and excitation parameters as inputs, the network directly predicts all motor state variables -- rotor angle, angular velocity, three-phase currents, and winding temperature -- while simultaneously satisfying the governing electromechanical and thermal ODEs through a composite physics-data loss. A curriculum scheduling strategy gradually activates the physics penalty to prevent premature convergence. Training runs are completed in under two minutes on a standard CPU. Crucially, once trained, PINN inference achieves latencies of 0.1--22, mu s per query, up to 118x faster than conventional ODE solvers, making it suitable for real-time observer and control applications.
- Toward Active Object Detection for UAVs in the Wild: A Large-Scale Dataset, Benchmark and Method2607.090787/9/2026Tianpeng Liu, Xinhua Jiang, Li Liu, Qinmu Shen …
Object detection is a fundamental component in numerous Unmanned Aerial Vehicle (UAV) applications, yet it has long been plagued by hindrances like occlusion or target pixel scarcity. Active Object Detection (AOD) provides a novel paradigm to address these challenges via active vision, while UAV-based AOD research remains scarce due to the lack of high-quality datasets and benchmarks for algorithm development and evaluation. To fill this gap, this paper presents ATRNet-LUDO, the first large-scale real-world dataset for UAV-Ground Active Object Detection (UGAOD). It contains 121,000 multi-view panoramic multi-target aerial images and 1.21 million local single-target slices, covering 10 vehicle targets across 40 scenarios. It enables the construction of diverse training and testing environments for UAV agent interaction and active observation policy learning. Based on this dataset, we establish a comprehensive evaluation benchmark for AOD policy learning methods. Most existing AOD policies rely on Deep Reinforcement Learning (DRL) but suffer from poor generalization. Evaluations on our benchmark reveal a significant generalization gap between training and testing performance, highlighting an urgent need for solutions. To this end, we leverage the Joint Embedding Predictive Architecture (JEPA) to construct a world model that enhances state representation learning, and propose AOD-JEPA by incorporating AOD-specific prior knowledge. Extensive experiments validate its effectiveness and superiority. We hope ATRNet-LUDO and the benchmark will advance research in the UGAOD field. The dataset and code are soon available at https://github.com/Leo000ooo/LUDO_dataset.
synthetic-datarlperceptionworld-model - Video Generation Models are General-Purpose Vision Learners2607.090247/9/2026Letian Wang, Chuhan Zhang, Rishabh Kabra, Jasper Uijlings …
Driven by next-token prediction, NLP shifted from task-specific models into powerful generalist foundation models. What, then, is the equivalent catalyst needed to achieve a general-purpose model in computer vision? In this paper, we contend that large-scale text-to-video generation serves as a strong pre-training paradigm for computer vision, providing the necessary spatiotemporal priors, vision-language alignment, and scalability required for general visual intelligence. We introduce GenCeption, which leverages a pre-trained video generative diffusion backbone to define a feed-forward perception model, capable of performing various vision tasks steered by text instructions. Empirical results demonstrate that GenCeption achieves state-of-the-art performance across a diverse suite of tasks, including depth, surface normal, and camera pose estimation, expression-referring segmentation, and 3D keypoint prediction, often matching or surpassing specialized models (e.g. DepthAnything3, SAM3, D4RT, VGGT-Omega, Sapiens, David, Genmo, and Lotus-2). Furthermore, the video generative pretrained backbone outperforms alternative pretraining paradigms (e.g., V-JEPA, and Video MAE) under comparable settings. Importantly, GenCeption exhibits preliminary data and model scaling properties along with exceptional data efficiency, where it achieves comparable performance with leading models like D4RT and VGGT-Omega with 7 to 500 less training data. Finally, GenCeption also exhibits intriguing emergent behaviors: a model trained exclusively on synthetic human videos generalizes to real-world footage and out-of-distribution object categories (e.g., animals and robots). These findings suggest that video generation is not merely a synthesis tool, but a foundational path toward generalist vision intelligence for the physical world. Project page: https://genception.github.io
sensorsperception - Latent Memory Palace: Reasoning for Control as Autoregressive Variational Inference2607.087247/9/2026Chuning Zhu, Eva Xu, Jose Barreiros, Krishnan Srinivasan …
Human decision-making is highly flexible -- some actions are taken immediately; others require longer deliberation. Language models have exhibited a similar capacity for adaptive "reasoning." However, transferring this capability to continuous control policies has been challenging, as directly reasoning in language space may lack the granularity for spatial understanding and precise motions. In this work, we show that reasoning for control policies can emerge by organizing information in an autoregressive latent space reminiscent of a memory palace, where retrieval is iterative and adaptive. Our method, Latent Memory Palace (LMP), formulates reasoning as variational inference with an autoregressive latent distribution. We derive a latent-space reinforcement learning technique to tractably optimize its variational lower bound. The resulting policy, LMP-$π$, achieves strong empirical performance in simulation and real-world domains while exhibiting interpretable, adaptive allocation of test-time compute. We further show that the same framework yields a variable-length action tokenizer, LMP-$\texttt{tok}$, which significantly improves the performance of downstream autoregressive policies. Together, these results present a new perspective on latent reasoning for control through the lens of variational inference.
rl - A New Human-Likeness and Comfort Index for Robot Movements Along Prescribed Paths2607.086207/9/2026Rosanna Coccaro, Enrico Ferrentino, Antonio Parziale, Angelo Marcelli …
As human-robot interaction rapidly spreads in numerous fields, the subject of robot acceptance gains increasing importance. Visual similarity to the human body, as occurs for humanoids, is generally not enough to ensure acceptance in physical interaction, as acceptance directly links to comfort and ergonomics, which are measured in terms of the quality of the robot movement perceived by the human. This paper discusses the connection between comfort and similarity of the robot movement to the human one. By considering the kinematic characterization of human movement, this paper focuses on the time laws of such movements, wherein the end-effector path is prescribed. Based on the lognormality principle for modeling human movements, a human-likeness index is defined and used to provide an a priori characterization of trajectories. Such an index can be used to evaluate the performance of trajectory generation algorithms in producing human-like movements before they are actually executed. For validation purposes, 68 subjects are required to judge their comfort. The results of three experimental campaigns involving a physical interaction with a robot demonstrate a globally consistent trend between the preference in terms of perceived comfort and the distribution of the suggested human-likeness index.
- FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation2607.085757/9/2026Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao …
We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation. FabriVLA combines an InternVL3.5 vision-language backbone with a flow-matching action head featuring gated self-attention across action tokens and shallow VLM layer fusion for enriched spatial context. The model is trained via single stage joint optimization from a pretrained VLM and randomly initialized action head. On the Meta-World MT50 benchmark spanning 50 diverse manipulation tasks, FabriVLA achieves a tier-average success rate of 90.0%, demonstrating that a compact VLA built on a 1B scale VLM can achieve strong performance without relying on multi billion parameter VLA backbones.
manipulationvla - On Exploring Input Resolution Scaling For Anytime LiDAR Object Detection2607.083917/9/2026Ahmet Soyyigit, Shuochao Yao, Heechul Yun
Making tradeoffs between execution latency and result utility (i.e., anytime computing) for adapting to dynamic operational requirements has been shown to enhance the performance of cyber-physical systems. In this work, we focus on enabling anytime computing for deep neural networks (DNNs) that process LiDAR point clouds for 3D object detection. We propose a novel method that enables multi-resolution inference for models that process point clouds as pillars or voxels, allowing the input to be dynamically scaled and processed at the resolution needed to meet timing requirements. Importantly, our memory-efficient approach requires the deployment of only a single DNN model, avoiding the need to deploy multiple models, each trained for a different input resolution. We also introduce a deadline-aware scheduler that selects the highest possible resolution for any given input by accurately predicting the execution time for all possible resolutions at runtime, which is challenging due to the irregularity of LiDAR point clouds. Experimental results on the nuScenes autonomous driving dataset demonstrate that our method significantly outperforms existing anytime computing approaches for LiDAR object detection. Finally, we deploy our approach in a simulated autonomous driving system, where it consistently enables collision-free navigation while avoiding unnecessary stalls caused by environmental complexity.
crashdeploymentsensorsperception - Large-Language-Models-as-a-Judge in Theory-Agnostic Adaptive Metric-Alignment for Prototypical Networks in Personality Recognition2607.083747/9/2026Jing Jie Tan, Ban-Hoe Kwan, Danny Wee-Kiat Ng, Yan-Chai Hum …
Personality recognition has traditionally been constrained by theory-dependent formulations, where models are trained to fit predefined psychological taxonomies rather than uncovering shared underlying behavioral structure. This limits generalization, as personality itself is better understood as theory-invariant, while existing annotations reflect only partial and sometimes inconsistent views of the same latent traits. In this work, we introduce JAM ((J)udge for (A)daptive (M)etric-Alignment), a theory-agnostic framework that shifts learning from adapting to predefined personality theories toward discovering unified latent pseudo-facets that capture shared psychological structure. Rather than constraining the model to any personality taxonomy during training or inference, the framework learns generalizable psychological representations and can infer an individual's latent psychological profile directly from the textual samples, without requiring theory-specific labels. JAM achieves this through an Attention-Pooled Graph Prototypical Network that learns structured representations via clustering in embedding space, together with a Cross-Theory Harmonization (CTH) approach that integrates (i) Human-Guided Linkage and (ii) Machine-Induced Consensus to unify heterogeneous datasets without relying on predefined labels. To further improve robustness and data quality, we incorporate an LLM-as-a-Judge mechanism operating in two configurations, (i) LLM-before-the-loop and (ii) LLM-in-the-loop which identifies ambiguous samples to guide adaptive metric learning. Experiments show that JAM improves cross-framework generalization and performance, establishing a strong step toward theory-agnostic personality inference and supporting low-resource personality theories. The related code repository, model weights, and artifacts are available at https://research.jingjietan.com/JAM