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54 results · 25 issues · 25 papers · 4 companies

Issues

25 matches
  • github:isaac-sim/IsaacLab7/14/2026tooling-dx

    Depending on SimulationApp startup/import order, Isaac Lab classes can be imported twice and end up with mismatched parent classes. This breaks type checks (e.g., config objects failing isinstance) and can cause subtle downstream failures.

    isaac-labpython-importsimulationappreproducibilityconfigstype-system
  • github:google-deepmind/mujoco7/14/2026integration

    MuJoCo's MjSpec.to_xml() can change joint/state-vector ordering after exporting and re-importing modular MJCF using asset/model and attach. This breaks assumptions about stable state ordering across a round-trip.

    mujocomjcfmodel-editingroundtripstate-vectorjoint-ordering
  • github:newton-physics/newton7/13/2026manipulation

    Newton hydroelastic contact forms (k, φ0) for penetrating faces using a single-body secant from one SDF rather than the series gradient described in the referenced velocity-level pressure-field model. This may yield incorrect solver parameters even if face force magnitude matches.

    newtonhydroelastic-contactcontact-modelingcompliancesdfsolver-stability
  • github:google-deepmind/mujoco7/13/2026integration

    MuJoCo's USD decoder can change inferred mass/inertia even when bodies have explicit inertials and there are visual-only geoms. This breaks MJCF->USD->MuJoCo validation that compares compiled inertials and deterministic rollouts.

    mujocousdmass-propertiesinertiaroundtripinterchange
  • github:newton-physics/newton7/13/2026docs-onboarding

    Policy logic from an internal Kamino RL drlegs example should be moved into the main DR Legs example with a CLI switch for policy vs standalone. The request prefers moving to ONNX to avoid a torch dependency and to align the benchmark with the example.

    newtonexamplesrlonnxtorchbenchmarking
  • github:isaac-sim/IsaacLab7/13/2026training-infra

    Isaac Lab's articulation ordering relies on symbolic convention inference at env creation, which is fragile to backend default changes and adds ~9.3% startup cost. The issue proposes storing ordering metadata in checkpoints and adding a from_checkpoint resolution mode.

    isaac-labcheckpointingreplayarticulation-orderingcross-backendperformance
  • github:newton-physics/newton7/13/2026manipulation

    Newton nut_bolt_sdf example fails QA because nuts move jitterily instead of slow and controlled under both xpbd and mujoco solvers. No stderr or crash occurs, but expected physical behavior is not met.

    newtonexamplescontact-richthreaded-assemblyxpbdmujoco-solverqa
  • github:newton-physics/newton7/13/2026integration

    The request is to validate Isaac Sim’s force-based conveyor formulation (Warp kernels applying friction-limited tangential forces from contact impulses) using Newton solvers. Newton’s current conveyor example uses a rotating belt mesh and ordinary friction and lacks behavior verification beyond stability.

    isaac-simnewtonwarpconveyorcontact-forcesvalidationindustrial
  • github:newton-physics/newton7/13/2026rendering

    Newton Warp renderer leaks deformable geometry across environments in multi-env tiled camera output, causing env_3 geometry to appear in env_0. The root cause is deformable raytracing sourcing global particle buffers without per-world scoping.

    newtonwarp-rendererrenderingsynthetic-datamulti-envdeformablescamera-tiling
  • github:isaac-sim/IsaacLab7/12/2026docs-onboarding

    On Windows with Isaac Sim 6.0.1 prebuilt binaries, the VS Code setup task generates python.analysis.extraPaths that conflicts with pyproject.toml in a newly created Isaac Lab project. This produces a VS Code/Pylance configuration conflict rather than a clean setup.

    isaac-labvscodewindowsonboardingpylancepyproject-tomldeveloper-experience
  • github:google-deepmind/mujoco7/12/2026feature-requests

    MuJoCo's C model-editing API adds items one at a time and recomputes signature each time, which is painfully slow for large worlds. The request is for batch adding bodies/geoms/etc. to avoid repeated expensive recomputation.

    mujocoperformancemodel-editingapiprocedural-generationlarge-scenes
  • github:isaac-sim/IsaacSim7/10/2026asset-pipeline

    A ROS2 camera OmniGraph driven by OnPlaybackTick stops publishing after 1–2 frames when added as an `over` on a payload-referenced robot. Render products and image data appear valid, but ROS2CameraHelper output stalls.

    usdrenderinghardwaredeploymentsensorsperceptionisaac-sim
  • github:NVIDIA/warp7/10/2026training-infra

    Users request a design document covering API Capture, serialized .wrp graphs, and CPU capture/replay. The feature set has expanded enough that code and user guide usage examples are not sufficient to understand behavior and constraints.

    rlhardwaredocsnewtonwarp
  • github:google-deepmind/mujoco7/10/2026asset-pipeline

    MuJoCo’s USD decoder misses physics-purpose material bindings on colliders when different materials are used for visual vs physics purposes. This breaks contact property preservation in MJCF↔USD roundtrip validation.

    usdrenderingdocsintegrationmujoco
  • github:google-deepmind/mujoco7/10/2026crashes-stability

    MuJoCo’s USD decoder does not preserve several semantics needed for roundtrip validation: sites, model names, unlimited joints, and disabled-collider metadata. This undermines compiled-model comparisons and deterministic rollouts after import.

    crashusddocsintegrationmujoco
  • github:newton-physics/newton7/10/2026other

    Request to support different numbers of articulations per world and provide flat views of articulation data for homogeneous and heterogeneous cases. Current returned shapes are centered on (num_world, num_articulation, data), which is limiting.

    newtonfigure
  • github:isaac-sim/IsaacSim7/10/2026crashes-stability

    In Isaac Sim 6.0.0 headless (`--no-window`), rendering paths that call `app.update()` stall at ~10 seconds per frame after a viewport creates a surfaceless render product. The render fence never signals in headless mode, blocking RTX sync until an internal timeout.

    crashrenderinghardwareintegrationisaac-simwarp
  • github:newton-physics/newton7/10/2026rendering

    ArticulationView accepts invalid boolean masks without validating shape/device, and a subsequent kernel may read out of bounds. An empty CUDA mask can trigger CUDA illegal memory access (error 700) and poison the CUDA context.

    renderinghardwarenewtonwarp
  • github:google-deepmind/mujoco7/9/2026training-infra

    MuJoCo’s native island discovery uses quadratic temporary structures (ntree x ntree adjacency and column-index arrays) even for sparse incidence. Proposal is to remove the quadratic scratch by constructing connected components directly from constraint/tree incidence.

    rlusddeploymentmujocowarphumanoid
  • github:newton-physics/newton7/9/2026training-infra

    Automatic USD mesh approximation calls ModelBuilder.approximate_meshes() without forwarding method-specific settings. This blocks users from applying required settings (e.g., CoACD threshold migration) through ModelBuilder.add_usd() while respecting USD-authored approximation routing.

    rlusddxdocsnewton
  • hn:gr00t7/9/2026other

    A Hacker News item highlights LeRobot v0.6.0 adding world models, reward models, and an open GR00T. No further details are provided in the corpus entry.

    grootlerobot
  • github:newton-physics/newton7/9/2026hardware-integration

    Examples that adjust ViewerGL camera speed fail because _cam_speed moved from ViewerGL to ViewerGUI in Newton v1.3.0. The example uses hasattr checks that no longer find the attribute, making small-scale scenes hard to view.

    hardwaresensorsnewtonwarp
  • github:NVIDIA/warp7/9/2026hardware-integration

    APIC capture of a padded bsr_set_transpose intermittently triggers heap corruption in CI (glibc free invalid next size) and AddressSanitizer reports a heap-buffer-overflow. The crash breaks the process pool and fails the job.

    hardwarewarp
  • github:newton-physics/newton7/9/2026crashes-stability

    Newton reconstructs signed revolute joint coordinates using acos(twist[3]) which becomes zero in float32 for small rotations, creating a dead zone and discontinuity. The signed information exists in the quaternion vector but is lost by the acos path.

    newtonwarpquaternionsjoint-coordinatesnumerical-stabilitysmall-angles
  • github:newton-physics/newton7/9/2026environment-design

    Running robot_ur10 with 32 worlds shows some robot instances visually colliding with their base. This suggests an issue with initial placement, joint configuration, or collision setup when scaling world count.

    newtonur10multi-worldinitializationcollisionsexamples

Papers

25 matches
  • Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation
    2607.118847/13/2026Dian Wang, Jisang Park, Xiaomeng Xu, Han Zhang

    Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io

    rlmanipulation
  • A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation
    2607.118747/13/2026Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang

    Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.

    rlmanipulationhumanoid
  • Active Noise Floor Estimation for Reliability-Optimal POMDPs: A Value-of-Noise-Information Approach
    2607.118227/13/2026Hyung-Jin Yoon

    Finite Reliability Representations (FRR) certify when a cell-constant policy is sufficient for reliable decision-making in a partially observed system with a known physical noise floor. In practice, however, sensing and execution noise can be latent and context-dependent. This paper develops a certificate-aware active disambiguation framework for an unknown physical noise parameter theta = (sigma_y, sigma_u), with the sensor-only case obtained by fixing sigma_u. We define the Value of Noise Information (VoNI) as the expected excess FRR certificate gap caused by using a reliability cover calibrated to the current estimate rather than to the realized noise parameter. We bound VoNI using action-value model mismatch and FRR radius inflation, showing that noise estimation has low decision value in sub-crossover regimes where the FRR certificate is insensitive to theta, but becomes valuable when posterior uncertainty can invalidate the current cover. A bi-level decision maker uses a posterior over theta, obtained from innovation statistics, execution residuals, or another online estimator, and triggers diagnostic probing only when uncertainty threatens the FRR certificate. We also interpret VoNI as a tractable, certificate-aware approximation to a high-level finite POMDP for latent sensing-execution regime disambiguation. Under stationary, identifiable, and persistently exciting regimes, we establish posterior consistency and convergence of the induced policy loss to the FRR approximation floor. Closed-loop UGV simulations with EKF-based innovation residuals show earlier detection of abrupt sensing-noise jumps, lower drift-tracking error, and substantially fewer probing actions than posterior-entropy exploration over 50 Monte Carlo trials.

    rl
  • Casting Everything to Online API Services? A Survey of Integrating Localized Speech Recognition Models in Robotic Systems
    2607.117927/13/2026Sheng Li, Jing Li, Felix Schijve, Jun Hu

    Automatic speech recognition (ASR) has become a critical component of modern robotic systems because it is one of the most natural and intuitive ways for humans to interact with robots. A commonly used method is to directly use API services online. But is that all we can do? This article provides an overview of how ASR technologies are integrated into various intelligent robots and machines. We discuss the evolution of speech recognition from established approaches to state-of-the-art deep learning models, such as OpenAI's Whisper. We also list large-scale datasets and open source toolkits that have been widely used in both industry and academia. We structure the survey around ASR model families, deployment strategies in robotics (especially ROS-based, cloud-based, and hybrid solutions), and several real-world robotic platforms. Finally, we outline the challenges of deploying robust speech recognition in robots and discuss future directions, including multimodal interaction in diverse and dynamic environments. This paper can help social robotics researchers better navigate the emerging domain of language-based natural human-robot interaction.

    deploymentintegration
  • NeuralActuator: Neural Actuation Modeling for Robot Dynamics and External Force Perception
    2607.117347/13/2026Zhiyang Dou, John U. Onyemelukwe, Hangxing Zhang, Heng Zhang

    Differentiable simulators have advanced policy learning and model-based control, yet actuator dynamics remain an important source of sim-to-real error. This is particularly acute on low-cost platforms, where the linear current-to-torque relation $τ= K_tI$ becomes unreliable during commanded-target tracking because of friction, hysteresis, backlash, and thermal effects. We present NeuralActuator, a neural actuator model that jointly predicts (i) a simulator-equivalent generalized-effort surrogate for trajectory propagation on low-cost servo platforms, (ii) external force with a contact-probability gate for sensorless force perception, and (iii) a motor-condition score for the supervised joint. We also introduce the Neural Actuation Dataset (NAD), collected with a twin-arm teleoperation system that records robot states and actuator telemetry together with external-force labels. The torque-surrogate head is trained through differentiable simulation from pose trajectories without direct generalized-effort labels, while the force, gate, and motor-condition heads receive direct supervision. A Transformer captures temporal dependencies while supporting real-time inference. We evaluate NeuralActuator on a 5-DoF OpenManipulator-X, a 6-DoF SO-101, and a 7-DoF Franka Emika Panda, spanning three actuator families and platforms costing approximately USD 500 to over USD 30,000. The low-cost platforms support dynamics and force evaluation, while the offline Franka experiment provides an additional payload-force-estimation benchmark. Experiments further demonstrate its application for motor condition estimation on OpenManipulator-X and improved behavior-cloning performance when NeuralActuator is used as a pretrained module.

    rlusdperception
  • From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence
    2607.116897/13/2026Yuanzhi Liang, Xufeng Zhan, Haibin Huang, Chi Zhang

    Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.

    integrationphysical-intelligence
  • Event-RGB Adaptive Tracking for Nighttime Highway Perception
    2607.116467/13/2026Haidong Wang, Hengxing Cai, Wanlei Li, Xiaogang Xiong

    Intelligent Transportation Systems deployed on highways predominantly rely on conventional RGB cameras for traffic perception and vehicle tracking. However, highway environments present unique challenges: the absence of artificial lighting infrastructure, combined with high vehicle velocities, results in severely degraded perception performance under low-light conditions. Specifically, nighttime scenarios suffer from motion blur, insufficient exposure, and poor signal-to-noise ratios, which catastrophically impair the reliability of RGB-based sensing systems. To address these limitations, we propose a novel Joint Event-RGB Adaptive Tracking (JEAT) framework. Unlike existing multi-sensor trackers constrained by rigid, hard-coded prioritization, JEAT merges asynchronous event streams and RGB frames into a unified joint data association optimization. By employing an Adaptive Extended Kalman Filter to continuously estimate measurement noise via NIS statistics, the framework dynamically weights and fuses both modalities, optimally harnessing event streams during dark or high-speed motion while leveraging RGB frames under bright or static conditions. Furthermore, given the absence of publicly available datasets tailored for event-based highway perception with diverse environmental conditions, we present SEHN, a large-scale synthetic dataset generated using the CARLA simulator. Our dataset encompasses diverse environmental conditions (daytime, nighttime, nighttime with out artificial lighting) and varying traffic densities, providing synchronized RGB imagery and event streams to facilitate multi-modal fusion research. Our code and datasets will be available at https://github.com/haidongwang96/SEHN.

    renderingperception
  • Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model
    2607.116437/13/2026Xinghang Li, Jun Guo, Qiwei Li, Long Qian

    Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.

    manipulationintegrationfoundation-model
  • DA-Nav: Direction-Aware City-Scale Vision-Language Navigation
    2607.116387/13/2026Ye Yuan, Kehan Chen, Xinqiang Yu, Wentao Xu

    City-scale outdoor navigation is currently hindered by the heavy reliance on dense maps or costly navigation supervision. In this work, we introduce a novel paradigm for leveraging directional instructions from commercial navigation tools (e.g., Google Maps). To bridge the gap between commercial instructions and executable navigation actions, while mitigating long-horizon error accumulation through robust trajectory recovery, we propose DA-Nav, a Direction-Aware vision-language Navigation framework that reformulates navigation as a discrete spatial grounding problem on the egocentric 2D image plane. To achieve trajectory recovery, DA-Nav employs a Chain-of-Thought (CoT) reasoning process encompassing deviation assessment, action prediction, and target grid selection. We further introduce ReDA, a dataset that provides direction-aware instructions and recovery trajectories to enhance spatial grounding and support CoT recovery reasoning. Extensive experiments in CARLA demonstrate that DA-Nav achieves a high success rate of 56.16% in unseen urban environments, outperforming existing State-of-The-Art (SoTA) methods while maintaining a substantially stronger recovery capability. Furthermore, without fine-tuning, DA-Nav seamlessly adapts to both quadruped and humanoid robots, enabling stable kilometer-scale closed-loop outdoor navigation in complex real world environments.

    locomotionhumanoid
  • Breaking the 15% Barrier: A Real-World Data-Driven System for Proactive Social Robot Triggered by User Nonverbal Cues
    2607.116337/13/2026Yuga Yano, Yuki Okafuji, Ryo Miyoshi, Sanae Yamashita

    Service robots in retail stores increasingly rely on cascaded speech pipelines (STT-LLM-TTS), yet many customer-robot interactions are initiated or guided by nonverbal behaviors such as approaching, waving, pointing, or showing items. This paper studies such cues in a real-world store deployment with a teleoperated humanoid robot and shows that a non-negligible portion of robot turns are triggered by nonverbal behaviors rather than spoken input, revealing a limitation of audio-only dialogue systems. In a 6-day in-the-wild deployment, 15.3\% of robot utterances were initiated by users' nonverbal behaviors rather than spoken input. Based on an analysis of observed customer behaviors, we define a set of frequent, service-relevant nonverbal cues and develop a real-time multi-person, multi-label recognizer that runs online from video. We then propose a dialogue framework that conditions LLM-based utterance generation on recognized nonverbal cue tokens, and optionally leverages a vision-language model when items are shown, enabling proactive robot responses without hand-crafted rules. We evaluate the approach offline on nonverbal-triggered turns and demonstrate an online prototype that reacts to users' nonverbal cues in real time.

    deploymenthumanoid
  • IBPA: Real-time Free-form Manifold Mesh Reconstruction via Incremental Ball Pivoting with Integrated Hole Detection
    2607.116277/13/2026Mauhing Yip, Mohit Singh, Kostas Alexis, Christian Schellewald

    Both Remotely Operated underwater Vehicles (ROVs) and Autonomous Underwater Vehicles (AUVs) are frequently deployed to acquire geometric bathymetric data. However, it is often discovered post-survey that the acquired data coverage is incomplete. Given the high operational cost associated with underwater deployments, it is essential to incrementally visualize surface coverage in real-time to support informed decision-making by both the operators of ROVs and the AUVs during data collection. In addition, traditional incremental surface reconstruction methods, such as Digital Terrain Models (DTMs), are inherently limited in expressiveness: they represent surfaces as height fields, allows only one elevation value per $(x, y)$ coordinate and thus cannot capture overhangs or vertical structures. To overcome these limitations, we adapt the original Ball Pivoting Algorithm (BPA) into an incremental, real-time, and free-form surface reconstruction method, referred to as Incremental BPA (IBPA). Our method incrementally constructs an orientable, manifold mesh from streaming point cloud data without imposing assumptions regarding point cloud overlap or spatial distribution. Furthermore, we introduce a hole detection mechanism that identifies and highlights incomplete mesh regions. Compared to existing approaches, our method supports more complex surface topologies without prior structural assumptions. The source code of our reference implementation is available: https://github.com/Mauhing/Incremental-BPA

  • SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning
    2607.116247/13/2026Evelyn D'Elia, Weishu Zhan, Giulio Turrisi, Giulio Romualdi

    Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions/

    rllocomotion
  • WarpMPC: Large-Batch MPC on GPU via ADMM with Unrolled $LDL^\top$ Factorization
    2607.116037/13/2026Henrik Hose, Se Hwan Jeon, Charles Khazoom, Sangbae Kim

    This paper introduces numerical optimizations for maximizing throughput on GPU when solving large batches (10,000 to over 100,000) of sequential quadratic programming (SQP) iterations, where all problems have the same structure. The optimizations are implemented in a toolbox WarpMPC for model-predictive control (MPC) in JAX and Warp. Based on the insight that all MPC problem instances in a batch share the same sparsity in time, cost, and constraints, we propose unrolling sparse linear factorizations and solves, which dominate alternating direction method of multipliers (ADMM) solver runtime. We avoid memory access bottlenecks and wasting computations via optimized memory layout, padding-reducing segmentation of the unrolled factorization, and dependency level scheduled backsolves, additionally accelerating sensitivity computation. We achieve throughputs of 8,000 to 250,000 SQP iterations per second on nonlinear cartpole, quadrotor, and humanoid robot benchmarks, outperforming baselines by 3$\times$ to 25$\times$. We illustrate practical usefulness by synthesizing a dataset and training a neural network approximation of an MPC in under 4 minutes that stabilizes a nano quadrotor in hardware experiments.

    rlperceptionwarphumanoid
  • ERR@HRI 3.0 Challenge: Multimodal Detection of Errors and Anticipation in Human-Robot Interactions
    2607.115707/13/2026Maria Teresa Parreira, Micol Spitale, Maia Stiber, Shiye Cao

    As robots become increasingly integrated into human environments, their ability to detect and respond to errors remains critical for maintaining user trust and interaction quality. While recent advances in machine learning have improved error detection capabilities, most approaches are limited to specific contexts, controlled settings, or pre-extracted features, limiting their generalizability and applicability to real-world conditions. To address this challenge, the third edition of the ERR@HRI Challenge (ERR@HRI 3.0) provided researchers with two complementary datasets that enable end-to-end innovation in methods for both detecting and preventing errors in human-robot interaction. The challenge offered raw, non-anonymized video data from naturalistic settings: (1) the Bystander Affect Detection (BAD) dataset, containing webcam recordings of 45 participants' spontaneous reactions to robot and human failure scenarios; and (2) the Bad Idea dataset, featuring 29 participants' anticipatory facial responses while predicting action outcomes before failures occur. Both datasets were collected via crowdsourcing, capturing the inherent variability of real-world conditions. This naturalistic variability, while challenging, provides an authentic testbed for developing robust error detection systems. Participants developed multimodal machine learning models for bystander reaction detection (Track 1) and anticipatory outcome prediction (Track 2), with an optional cross-dataset generalization track (Track 3). Three teams submitted valid models, all of which surpassed our convolutional neural network baselines. This paper describes the datasets, tasks, baselines, and results of ERR@HRI 3.0, and discusses implications for building generalizable, context-aware, and anticipatory error detection systems for human-robot interaction.

  • See like a Robot: Robot-Centric Pointmaps for Vision-Language-Action Models
    2607.114987/13/2026Byungkun Lee, Dongyoon Hwang, Dongjin Kim, Hojoon Lee

    Vision-language-action (VLA) models predict robot actions from visual observations and language instructions. These actions are defined in the robot's own 3D coordinate frame, yet most VLAs observe the scene in the camera frame, creating a frame mismatch between where the scene is observed and where actions are defined. The mismatch is benign under a fixed viewpoint, where the policy can memorize a single observation-to-action mapping, but grows harder as large-scale datasets aggregate demonstrations across diverse camera setups and the policy must generalize this mapping across viewpoints. We address this mismatch with robot-centric pointmaps, images whose pixels store the 3D coordinates of scene points in the robot frame. Pointmaps provide robot-frame 3D geometry while preserving the dense H x W grid expected by pretrained 2D VLAs, so they integrate into existing VLAs with minimal architectural change. On RoboCasa, pointmaps improve both pi0.5 and SmolVLA and outperform representative camera-viewpoint and 3D-aware baselines. In real-robot experiments, their advantage over an RGB-only policy widens when the camera is moved to a placement unseen during training.

    rlsensorsintegrationvla
  • Towards Human-level Dexterous Teleoperation
    2607.114817/13/2026Puhao Li, Zeyuan Chen, Yingying Wu, Pengkun Wei

    Humans routinely wield tools, swap grasps, and reposition objects within a single hand, seamlessly orchestrating contact transitions that span translation, reorientation, and finger gaiting. Endowing robot dexterous hands with this level of in-hand dexterity through teleoperation requires precise control of object motion via dynamic hand-object contact, yet current teleoperation systems remain far from this capability. To bridge this gap, we take a major step towards human-level dexterous teleoperation by introducing TeleDexter, a hand-object co-tracking controller that maps operator intent into learned, low-level contact execution. The controller is trained on consecutive co-tracking subgoals derived from human reference motions, utilizing a hybrid reward that couples sparse subgoal objectives with dense tracking rewards to enable learning across diverse interaction modalities rather than frame-wise trajectory imitation. The entire pipeline requires only single-stage RL and, with random action masking and domain randomization, transfers zero-shot to the real robot. We evaluate TeleDexter on seven challenging dexterous teleoperation tasks spanning object reorientation and long-horizon tool use across two dexterous hands, achieving a 75% average success rate where all baselines consistently fail. Furthermore, the collected demonstrations successfully train autonomous policies via behavioral cloning, marking a concrete step towards human-level dexterous teleoperation.

    sim2realrl
  • EDAR: Learning Environment-Dependent Action Representations for Robotic Manipulation
    2607.114277/13/2026Yuecheng Xu, Tong Yang, Jingkai Jia, Chi Zhang

    Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly. Existing methods mainly encode the structure of the action stream itself, treating the role of actions in the environment as implicit. Yet manipulation is about changing the world: the same action segment can induce different outcomes under different scene contexts, making action semantics inherently environment-dependent. We propose EDAR, an Environment-Dependent Action Representation that grounds action tokens in both executable control structure and expected visual consequences. By coupling motor commands with their environment-conditioned effects, EDAR encourages the learned action space to capture interaction semantics rather than merely command-level patterns. Experiments on simulated and real-robot manipulation benchmarks demonstrate that EDAR improves downstream policy learning, especially in long-horizon manipulation. These results highlight the importance of grounding action representations in executable control structure and environment-conditioned visual change.

    rlmanipulation
  • WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos
    2607.113977/13/2026Jiahao Liu, Zhongpu Xia, Shuai Tian, Huangrui Li

    Generalizable robot policies typically rely on action-labeled robot demonstrations, which are expensive to collect and difficult to scale. In contrast, large-scale human and robot videos contain rich physical interactions but often lack executable robot action labels. We present WALA, a framework for learning executable latent actions from both action-labeled demonstrations and action-free videos. WALA first pretrains a semantic-geometric latent action model from videos by modeling the evolution between current observations and sparsely sampled future observations. Instead of reconstructing raw pixels, WALA predicts future deltas in the DINOv3 feature space and dense depth space, preserving task-relevant semantic and geometric structure while reducing sensitivity to appearance details. During policy training, the pretrained encoder provides stable latent action targets, and the decoder serves as a trainable latent world model. The latent actions generated by the vision-language backbone are jointly supervised by robot action prediction, latent action target matching, and future dynamics prediction. This enables action-labeled demonstrations to provide executable control supervision, while action-free videos contribute dynamics supervision without requiring robot action annotations. Experiments show that WALA achieves strong performance on RoboTwin, sets a new state-of-the-art result on RoboCasa with 75.2% average success, and improves both policy performance and generalization in real-world manipulation tasks.

    synthetic-datarlmanipulationworld-model
  • From Sketch Prior to Trajectories: A Mission-Oriented Coordinated Navigation Framework for Indoor UAV Swarm
    2607.113867/13/2026Xinhang Xu, Ruiyang Liu, Haotian Jin, Yi Wang

    UAV swarm for applications, such as indoor inspection, security patrol, and logistics delivery, are often mission-oriented rather than exploration-oriented. In these tasks, UAVs are required to visit task-relevant regions in a prescribed sequence, and such region-level mission information can often be obtained from pre-deployment sketch-map priors, such as floor plans, CAD layouts, or evacuation diagrams. Although these tasks are executed in three-dimensional space, UAVs usually fly within a specific altitude layer or a nearly fixed altitude range on each floor, making mission-level region transitions mainly governed by planar connectivity. Based on these observations, this paper proposes a mission-oriented coordinated navigation framework that exploits sketch-map priors for multi-UAV indoor operations. Onboard observations are used to perform topological alignment, and the aligned prior is fused with online observations to construct a mission-oriented traversability representation. A layered 2D--3D coordinated navigation framework is further developed, where 2D guided path planning generates mission-oriented guide paths and guide-driven 3D trajectory optimization produces dynamically feasible and collision-free trajectories. Simulation and real-world experiments validate the effectiveness of the proposed framework in structured multi-room indoor environments and further demonstrate its coordinated navigation capability under both communication-available and communication-loss conditions. Multi-floor simulation results show the scalability of the system to layered indoor structures.

    crashdeploymentmulti-agent
  • A Glimpse into Long-term Physical Coexistence with Intelligent Robots
    2607.113777/13/2026Weiqi Jin, Peijun Tang, Kuncheng Luo, Baifu Huang

    Long-term physical coexistence with intelligent robots requires more than capable robot policies. A persistent robotic assistant must support diverse user-facing interfaces, maintain long-horizon memory of people and preferences, coordinate across robot embodiments, and translate human intent into safe physical execution. We introduce PHILIA, a multi-robot agent built around a robot gateway abstraction. PHILIA retains the rich interaction and tool ecosystem of OpenClaw while exposing robot-local runtimes, onboard perception, navigation, speaker, and robot policies through a unified capability interface. This design decouples low-frequency, high-semantic agent reasoning from high-frequency, low-level robot execution, enabling plug-and-play integration of user interfaces, robot embodiments, and policy backends. As a result, the user experience becomes compositional: advances in user interfaces, robot embodiments, robot policies, navigation, or interaction algorithms can improve the overall experience without redesigning the system. We validate the architecture on Astribot S1 robots while designing the robot gateway contract to support future heterogeneous robot platforms through a shared capability interface for observation, task execution, navigation, speech playback, status monitoring, and task cancellation. We present representative use cases in which agent memory and scene understanding are grounded in robot actions. These span interactive household scenarios, ranging from simple organization to challenging long-horizon and dexterous service tasks, such as packing a backpack and lifting a garbage bag. We highlight the human-robot interaction flow, where contextual understanding of user intent and preferences, together with human-in-the-loop confirmation or adjustment during execution, is essential for effective assistance.

    rlperceptionintegration
  • Towards Predictive, Aligned, and Scalable Robot Learning
    2607.112707/13/2026Peijun Tang, Shangjin Xie, Baifu Huang, Binyan Sun

    Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.

    manipulationvla
  • GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
    2607.111847/13/2026Ruilan Gao, Letian Jin, Yu Zhang

    SLAM methods based on 3D Gaussian Splatting (3DGS) have demonstrated impressive tracking and mapping performance, but typically require additional geometric information from external depth sensors. Meanwhile, recent SLAM systems that leverage geometric priors from pre-trained feed-forward models enable real-time dense reconstruction, yet often discard original RGB information during optimization, thus degrading overall reconstruction quality. We present GeoGS-SLAM, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors. Given uncalibrated RGB input, we first employ a feed-forward visual geometry model to predict camera and scene priors. The Gaussian scene map is then expanded by directly sampling Gaussian primitives from both RGB input and geometric priors. Camera poses and the scene map are jointly optimized through a coarse-to-fine strategy that minimizes both photometric and geometric losses. To ensure global consistency, we further incorporate online loop closure detection and pose graph optimization. Extensive experiments across indoor and outdoor benchmarks demonstrate that GeoGS-SLAM achieves superior rendering quality and tracking accuracy compared to state-of-the-art methods while maintaining online real-time performance. Project page: https://rlgao.github.io/geogs_slam.

    renderingsensorsperception
  • Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation
    2607.111677/13/2026Haojie Huang, Linfeng Zhao, Haotian Liu, Zhang Ye

    Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.

    manipulationsensors
  • VIA: Visual Interface Agent for Robot Control
    2607.111197/13/2026Hengyuan Hu, Priya Sundaresan, Jensen Gao, Dorsa Sadigh

    Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control. General-purpose foundation models (FMs) have grown remarkably capable of some of these, especially vision and reasoning. To leverage this for generalist robot policies, current methods typically involve converting existing FMs into vision-language-action (VLA) models by fine-tuning on robot data to output low-level actions. However, VLAs are often orders of magnitude smaller than frontier FMs given the limited data and compute available for fine-tuning, which in turn limits their general capability. Inspired by the growing ability of FMs to operate software through visual interfaces, we ask whether that same competence suffices to control a robot. We present VIA (Visual Interface Agent for robot control), a framework that recasts robot control as an agentic task: an off-the-shelf FM-powered agent drives a manipulator through a browser-based 3D interface by taking screenshots, issuing intuitive commands, observing the outcome, and adjusting. The agent receives no robot-specific fine-tuning and no access to privileged state information: it perceives visual input and acts through a small set of general tools. VIA inherits the agent's general reasoning, closed-loop error recovery, and ability to plan and re-plan from what it observes. It solves a diverse suite of tabletop manipulation tasks zero-shot with both Claude Code and Codex. With the strongest model (Fable 5) it achieves 96.7% success on three LIBERO-Goal tasks and 100% on a long-horizon rainbow assembly task. Performance improves with the scale and strength of the underlying model. These results suggest that frontier agents already possess skills that transfer directly to robot control given the right interface: your coding or computer-use agent is, in a sense, secretly a robot-control agent.

    manipulationvla
  • Artificial Foveated Perception for Mitigating Shortcut Learning in Robotic Foundation Models
    2607.106557/12/2026Xiatao Sun, Yuan Zhuang, Mateo Sanchez Lopez Negrete, Matei-Victor Coldea

    Robotic foundation models have recently made substantial progress in multi-task capability, cross-embodiment transfer, and language-conditioned control. Yet robust deployment across diverse real-world settings remains difficult, in part because policies often fail to distinguish causally relevant visual structure from spurious scene-level correlations. We identify this failure mode as shortcut learning: the tendency to exploit predictive but non-causal correlations in the training distribution rather than the task-relevant visual evidence that determines successful action. Although shortcut learning has been extensively studied in computer vision and broader machine learning, its role in robotic foundation models remains comparatively underexplored. We propose Artificial Foveated Perception (AFP), a lightweight, policy-agnostic module that takes the same vision and language inputs as Vision-Language-Action and World Action Model pipelines and predicts task-conditioned masks over relevant objects, the robot, and other action-critical regions. We use these masks primarily as an auxiliary grounding signal during fine-tuning, aligning policy attention with task-relevant regions while leaving the core architecture unchanged. After fine-tuning, the policy executes on the original observation stream without requiring AFP in the control loop. We evaluate AFP across state-of-the-art robotic foundation models and show that foveated perception reduces fine-tuning time, suppresses overfitting, and improves generalization under environmental perturbations. Ablations over mask quality and grounding-loss design further show that these gains arise from directing policy learning toward task-relevant visual evidence. These results suggest that task-conditioned foveated perception is a practical mechanism for making robotic foundation models more robust, data-efficient, and scalable.

    rldeploymentperception

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